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Post by Werehound Silverfang on Feb 12, 2016 23:51:02 GMT
Please?
At this point having to watch for artifacts and use a portable hole, etc, is just tedium. With the low server population, losing an artifact is extraordinarily costly. Of course, keep it so only 1 artifact can be worn at a time.
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Post by FunkySwerve on Feb 12, 2016 23:52:28 GMT
Every time you blow up an artifact, God saves a kitten from certain death.
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Deleted
Deleted Member
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Post by Deleted on Feb 13, 2016 0:00:07 GMT
I'm neutral on this.
I agree it is more tedious than anything and the accidental explosion during looting can really suck (would be helpful for less experienced players if the artifacts dropping as BURs came pre-identified, since Saves/Con Arti looks like a consumable item, and Dex Arti looks like an Augmenter).
Having said that, I do feel that artifacts exploding is a 'classic feature' of Higher Ground, just like how breaking the Crown kills non-immortals.
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Post by Torin on Feb 13, 2016 7:01:38 GMT
Boom is cool, but: a) Some people have left hg because of frustration from exploding artefacts (see e.g.. our facebook side) b) most people don't want to bank - artefacts issue is one reason
If you must stick to the boom-effect (due to religious reason or what ever), you could implement a 10 seconds timer with a drastic visual effect as a warning or something like that.
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Post by FunkySwerve on Feb 13, 2016 7:16:17 GMT
Boom is cool, but: a) Some people have left hg because of frustration from exploding artefacts (see e.g.. our facebook side) b) most people don't want to bank - artefacts issue is one reason If you mus stick to the boom-effect (due to religious reason or what ever), you could implement a 10 seconds timer with a drastic visual effect as a warning or something like that. That seems reasonable. BUT THINK OF THE KITTENS! Ok, we can do that. But their kitten blood is on your hands. Funky
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Post by thomascovenant on Feb 13, 2016 9:09:44 GMT
Since long i also said this is very frustrating to have a boom and lose 2 artifact, again not so long ago one who is i remember is not a so old players lost his arti and the arti in the loot and this was not any arti but the cha one wich is not in the easy one to put hand on.
As Torin said well many players including myself dont want to bank because of this on many runs. But as Werehound said too keep so only one arti can be worn at time
As for the kitty well this is it
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Post by Sapphire [SL] on Feb 13, 2016 18:21:52 GMT
Please less referencies to my Rakshasa Sorceress don't want her being killed off ... LOL
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Post by chirality on Feb 13, 2016 19:44:52 GMT
this was not any arti but the cha one wich is not in the easy one to put hand on. Are you sure it's very valuable? I see some trade chats lately offering gold for it. It must not be that hard to get? Usually gold is only offered for items that aren't in high demand (unless it's an extreme gold offer like double-digit billions). Maybe the cha-arty seeker meant to type "For Trade: 10 bil" instead of just "gold"?
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Post by versengeteriks on Feb 13, 2016 20:23:28 GMT
what counts as an artifact? are they labelled obviously in game? äm i in danger of loading old chars only to lose their toys?
is there a guide on this somewhere?
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Post by FunkySwerve on Feb 13, 2016 21:37:27 GMT
Yeah, they're labeled as such in their descriptions ingame. However, if you are wearing one, and you see an unidentified one you don't recognize, there is no way to tell what it is, and you will go boom if you pick it up. That's why I gave in, despite this being a longstanding HG tradition. This will be among the changes in the patch we're working on.
Funky
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Post by Werehound Silverfang on Feb 13, 2016 21:54:38 GMT
this was not any arti but the cha one wich is not in the easy one to put hand on. Are you sure it's very valuable? I see some trade chats lately offering gold for it. It must not be that hard to get? Usually gold is only offered for items that aren't in high demand (unless it's an extreme gold offer like double-digit billions). Maybe the cha-arty seeker meant to type "For Trade: 10 bil" instead of just "gold"? Should have. No one sold it to me. Sky has blown up 2 artis and 2 Asmo shields in the past week. It's been miserable for that person.
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Post by desocupado on Feb 14, 2016 3:06:35 GMT
The most common artifact to blow is your first asmodeus gear and a droppable artifact.
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Post by chirality on Feb 14, 2016 3:59:08 GMT
Sky has blown up 2 artis and 2 Asmo shields in the past week. It's been miserable for that person. Psh. Rite of passage. We've all blown up 2 asmo artis (except arch with as-yet-unbroken record 4). In all seriousness, Funky won me over--I'll get behind this. I suppose it is time to let people enjoy a bit more. If asmo artifacts no longer cause explosions, PW chest should no longer be breakable either. And yes, while we're going down this path, crown-breaking death should be removed as well. By the time someone is doing nessus, they probably aren't at risk of quitting HG over something like this (and more importantly, aren't going to echo, and likely have networked enough to have friends help replace/promise future runs). However, in stark contrast, newbies who suddenly limbo (and echo a critical item) to a crownbreak generally have a difficult time understanding the rationale for why they died, and why people in chat tell them "it's just the way it is, we all died to it as newbies". What makes it worse is that this tends to occur when a multiboxing vet breaks the crown with no warning, because they either didn't care to check of non-immos on their server, or just didn't care at all. The last time I saw this was not very long ago, and the befuddled newbie was told by other vets to just suck it up. I can only imagine the chagrin and sense of feeling cheated that would accompany this. Randomized (aka post-shop) lowbie gear is extremely hard to replace unless you're a vet with chests of it, so limboing is quite harsh to newbies. To continue this tangent, I've seen quite some evidence in recent months of newbies (not returning vets) becoming quite frustrated with echo system, due to the disproportionately-crippling impact for a player with 1 or 2 "mains" and no easy access to replacement gear (without begging another player, which is the argument I'd use for arti explosion--sky should know who he could turn to for help after blowing up asmo shield, but there is nothing fun about that). As I recall, the last time I saw a newbie limbo to crownbreak, he received less-than-reassuring responses from chats, and he didn't play for 24 hours (can you blame him? I might not come back at all, especially knowing the cause was one old player with 8 toons, too busy soloboxing his immo tag to consider presence of lowbies on his server). Where's the fun in that? And where's the fun in knowing that--unless someone gives you a warning or you maintain constant vigil on your server status (for any L40s potentially doing/about to do immo)--your lowbie could die a lonely, arbitrarily-punishing death? If the push to make new players more comfortable here is to have any teeth, I'd suggest taking a good hard look at death penalties, along with reworking lowbie areas/loot. Continuing the tangent yet more, I'd further suggest a complete reworking of lowbie accomplishments. I think it's safe to say at this point that the system has failed to achieve its purpose of giving lowbies more enjoyment via incentive to explore--we know for a fact that frustration over lowbie tags is a huge hindrance to progression and enjoyment--and also failed in its purpose of giving vets an "interesting" option to avoid endless xp grind of a few choice locales. I still stand by the argument that prioritizing these tags is a choice, and if it's too hard for your particular toon/playstyle/time constraints, don't do them, just move on and get into the real game--but I suppose by this time we might as well just admit that the reality is: there's not enough advertisement for "tags aren't required" to defeat compulsive min/max mindset, and people will doggedly track them down 1 by 1, no matter how counterproductive it may be. In my "humble" opinion, lowbie tags is the #1 retention-killer, due to ripple effect of mounting frustration which has its genesis within first few hours of HG career and grows into feeling of helplessness/inability to transition into the most exciting and rewarding parts of the game.
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