Post by desocupado on Feb 20, 2016 21:37:18 GMT
--Disclaimer: This build is still under construction some part of it may be changed--
I always remember the unique build SuSu a cleric for epics and support.
So why not do that with a druid?
Since there have being lots of bots lately (technically they are simultaneous logged accounts as nothing they do is automated) it would make sense to build something that requires less attention to play. Mixing Stormlord's aura and high Str/Dex is one way to help on that.
If we minimize the need to play the toon, it might help multi-boxers.
-Without further ado the first sketch:
Human
Zenythri
Druid 40
Str 14 +4/subrace +08/level +4/feat = base 30
Dex 14 +4/subrace +12/level = base 30
Con 12
Int 14
Wis 15 +4/subrace
Cha 08
Saves (at 60 / +12)
F 35 + 12 + 06/con = 54 + 4/feat
W 35 + 12 + 10/wis = 57 + 4/feat
R 35 + 06 + 16/dex = 57 + 4/feat
Feat count
7+7+7 +1/human +3/tome +5/epic druid = 30
Feats (until level 60)
4 Great Str IV
20 Legendary spell focus x5 (trans abj evoc conj nec) // Maybe drop legendary evocation or conjuration
2 Blooded LSA
2 Saves all+4
2 Open // Maybe Grater ruin, epic mage armor, armor skin, extend spell
Paragon feats
PSK Necromancy // It's a great deal for a bot, double mass stoning castings and a party wide +2 bonus
PSK second // Double immute sounds a major factor
PSK third //Maybe Str/Dex check
Skills 4 +2/int +1/human = 7
Concentration 63
CA 63
Tumble 63
Parry 63
Possible additions
Discipline
Animal empathy
Heal
Lore
Spellcraft
Spells:
Epic and Paragon spells for buffing and emergency
Nature's balance aura - with SR -15 (CL/4 drop)
Font of xxx (huge radius) - Usually restoration
Storm Tower - Protection against arrows
Aura of vitality - For buffing summons / offset layer penalty to ac
Fissure and Earthquake - spell that ignore SR for an emergency damage boost
Energy Immunity - immunity boost
Healing circle/Regeneration
Spell resistance - Grants (CL + 12) spell resistance, +1 per Abjuration focus i.e. a lot
Premoniton/Stoneskin - soak +15
Caustic/Shock weapon - weapon buffs for tanks
Barkskin - Grants 3 + (CL / 6) Natural AC, +1 per Transmutation focus, reaching +18 at CL60 with PSF Transmutation. //good for summons
Foundation of Stone + Tortoise Shell - combination for major tankability, don't forget to set quick slots to undo it
Heal - Remove festering wounds
AC (60 with +12)
10 - base
17 - natural (barskin)
0+15 - armor modifer (armor bonus + base armor type)
16 - dex modifier (may be limited by armor type)
17 - deflection (randomization)
20 - dodge + haste
12 - tumble (depends on skill level)
1+15 - shield modifier
2 - skill modifier (craft armor provides +1 to ac per 40 fully modified ranks)
Total: 125
+4 guird
+X Dex bonus (+12 +14 +16 demix2 paragon stat = up to +6)
+Y Wearing slag-able light armor instead
+Z Wear asmo shield (probably should wear belt for checks)
Possibilities
-Splash paladin (even 3 levels) for immunity against fear/disease and saves
-Splash monk for skill dump at 40
-Add/swap spell schools
I always remember the unique build SuSu a cleric for epics and support.
So why not do that with a druid?
Since there have being lots of bots lately (technically they are simultaneous logged accounts as nothing they do is automated) it would make sense to build something that requires less attention to play. Mixing Stormlord's aura and high Str/Dex is one way to help on that.
If we minimize the need to play the toon, it might help multi-boxers.
-Without further ado the first sketch:
Human
Zenythri
Druid 40
Str 14 +4/subrace +08/level +4/feat = base 30
Dex 14 +4/subrace +12/level = base 30
Con 12
Int 14
Wis 15 +4/subrace
Cha 08
Saves (at 60 / +12)
F 35 + 12 + 06/con = 54 + 4/feat
W 35 + 12 + 10/wis = 57 + 4/feat
R 35 + 06 + 16/dex = 57 + 4/feat
Feat count
7+7+7 +1/human +3/tome +5/epic druid = 30
Feats (until level 60)
4 Great Str IV
20 Legendary spell focus x5 (trans abj evoc conj nec) // Maybe drop legendary evocation or conjuration
2 Blooded LSA
2 Saves all+4
2 Open // Maybe Grater ruin, epic mage armor, armor skin, extend spell
Paragon feats
PSK Necromancy // It's a great deal for a bot, double mass stoning castings and a party wide +2 bonus
PSK second // Double immute sounds a major factor
PSK third //Maybe Str/Dex check
Skills 4 +2/int +1/human = 7
Concentration 63
CA 63
Tumble 63
Parry 63
Possible additions
Discipline
Animal empathy
Heal
Lore
Spellcraft
Spells:
Epic and Paragon spells for buffing and emergency
Nature's balance aura - with SR -15 (CL/4 drop)
Font of xxx (huge radius) - Usually restoration
Storm Tower - Protection against arrows
Aura of vitality - For buffing summons / offset layer penalty to ac
Fissure and Earthquake - spell that ignore SR for an emergency damage boost
Energy Immunity - immunity boost
Healing circle/Regeneration
Spell resistance - Grants (CL + 12) spell resistance, +1 per Abjuration focus i.e. a lot
Premoniton/Stoneskin - soak +15
Caustic/Shock weapon - weapon buffs for tanks
Barkskin - Grants 3 + (CL / 6) Natural AC, +1 per Transmutation focus, reaching +18 at CL60 with PSF Transmutation. //good for summons
Foundation of Stone + Tortoise Shell - combination for major tankability, don't forget to set quick slots to undo it
Heal - Remove festering wounds
AC (60 with +12)
10 - base
17 - natural (barskin)
0+15 - armor modifer (armor bonus + base armor type)
16 - dex modifier (may be limited by armor type)
17 - deflection (randomization)
20 - dodge + haste
12 - tumble (depends on skill level)
1+15 - shield modifier
2 - skill modifier (craft armor provides +1 to ac per 40 fully modified ranks)
Total: 125
+4 guird
+X Dex bonus (+12 +14 +16 demix2 paragon stat = up to +6)
+Y Wearing slag-able light armor instead
+Z Wear asmo shield (probably should wear belt for checks)
Possibilities
-Splash paladin (even 3 levels) for immunity against fear/disease and saves
-Splash monk for skill dump at 40
-Add/swap spell schools