I'm not sure this suggestion will be appreciated by some but I'd like to propose a quality of life suggestion for tanks composed of 2 parts.
Level 50 weapons can be set like a PW ring for any Exotic/elemental combination, have innate +13 and keen - this damage type set may be changed. Those weapons now require only immortality to wield, instead of character level 50.
This will allow poor/new tanks to easily change damage to meet any run. This specially appreciated in LL runs during the 40-60 range. In the long run, most players will try to get several of those weapons to pre-set them accordingly to meet paragon or sturdier mobs in hell/abyss. Tough this might make DB/Dis/Min less appealing and LL mega-damage weapons outright useless which shall be addressed bellow:
Most/all LL mega damage weapons are removed and this new version of the level 50 drop in their place. Harder/longer LL runs drop more weapons (quantity). They become set drops instead of random drops.
Increase weapon damage dice by 2 but do not let them be buffed with flame/clang/similar weapon buffs (netting less weapon buff begging and an incentive to wield DB/Hells/Abyss weapons)
A good plus is to incentive some LL runs. Even Abo could drop a handful cache of those instead of the never used weapons. Additionally some runs could only drop some weapon types (whiele some drop all types) Having them a little bit stronger without weapon buffs would make them a good niche weapon when a paragon random shows up, without the hassle of buffing.
Last Edit: Mar 10, 2016 15:02:23 GMT by desocupado