|
Post by Matt on Mar 6, 2016 18:33:57 GMT
----- You must be level 55 to use this armour. ----- Wearing this armour will increase the dc of Ray of enfeeblement by 3
Base Item: Armour Weight: 50.0
Special Properties: Armour Bonus: +18 (AC Armor Modifier) Bonus Spell Slot: Sorcerer Level 1 Bonus Spell Slot: Sorcerer Level 1 Bonus Spell Slot: Sorcerer Level 2 Bonus Spell Slot: Sorcerer Level 2 Bonus Spell Slot: Sorcerer Level 3 Bonus Spell Slot: Sorcerer Level 3 Bonus Spell Slot: Sorcerer Level 4 Bonus Spell Slot: Sorcerer Level 4 Bonus Spell Slot: Sorcerer Level 5 Bonus Spell Slot: Sorcerer Level 5 Bonus Spell Slot: Sorcerer Level 6 Bonus Spell Slot: Sorcerer Level 6 Bonus Spell Slot: Sorcerer Level 7 Bonus Spell Slot: Sorcerer Level 7 Damage Immunity: Bludgeoning 25% Damage Immunity: Piercing 25% Damage Immunity: Slashing 25% Damage Immunity: Negative 100% Only Usable By: Evil Only Usable By: Sorcerer Spell Immunity: Ray of Enfeeblement Immunity: Death Magic Immunity: Level Dragin________________________ *Edited Idea.... ----- Wearing this item will grant the caster +1 DC to necromancy spells. Base Item: Armour (Heavy) Weight: 50.0 Special Properties: Armour Bonus: +18 (AC Armor Modifier) Bonus Spell Slot: Sorcerer Level 6 Bonus Spell Slot: Sorcerer Level 6 Bonus Spell Slot: Sorcerer Level 7 Bonus Spell Slot: Sorcerer Level 7 Bonus Spell Slot: Sorcerer Level 8 Bonus Spell Slot: Sorcerer Level 8 Bonus Spell Slot: Sorcerer Level 8 Bonus Spell Slot: Sorcerer Level 9 Bonus Spell Slot: Sorcerer Level 9 Bonus Spell Slot: Sorcerer Level 9 Bonus Spell Slot: Wizard Level 6 Bonus Spell Slot: Wizard Level 6 Bonus Spell Slot: Wizard Level 7 Bonus Spell Slot: Wizard Level 7 Bonus Spell Slot: Wizard Level 8 Bonus Spell Slot: Wizard Level 8 Bonus Spell Slot: Wizard Level 8 Bonus Spell Slot: Wizard Level 9 Bonus Spell Slot: Wizard Level 9 Bonus Spell Slot: Wizard Level 9 Damage Immunity: Bludgeoning 30% Damage Immunity: Piercing 30% Damage Immunity: Slashing 30% Damage Immunity: Cold 50% ? (dead/cursed type creatures dont care about the cold right? :3) Damage Immunity: Negative 100% Only Usable By: Evil Only Usable By: Sorcerer Only Usable By: Wizard Immunity: Death Magic Immunity: Level Dragin Skill bonus: +10 Lore (An alternative to...) Bonds of Decay
|
|
|
Post by chirality on Mar 7, 2016 7:28:50 GMT
Again, a useful option for something useless, passed off as a "feeble" (keke) attempt at being a "balanced alternative"?
Come on.
Why does that item even need an alternative? What's next, a new competitive upgrade for all the other 387 crap setloots in the game (but yes, instead of improving/removing them, let's put new ones in and leave the old bad ones?)
Or are you just trying to invent cool things custom-tailored to your own enjoyment (like crit-imm rapier for assassins or 127 listen BFM helmets) and hope no one calls it out?
Call my bluff and explain what targets you use this spell on (correctly name anything other than tear and I'll give you a mystra's medium armor as reward, then you have no need to recommend this item right) and how it competes with the fact that you already wear Bonds of Decay (you do, right? and the toons you wear it on need +1 DC to those spells so badly that +3enfeeble would be tough choice, right?).
This doesn't look balanced and reasonable in comparison to existing armor that's 100% unworthy of anyone ever wearing (even at 40, as uro loot is worn, let alone 55+ as this proposal is showcased; that alone is bad logic). There is some 55-60 sorc-based medium-armor-wearing sorc-casting toon that could benefit from +3enfeeble dc far more than +1enerv/wrack/bc dc. In fact, as you likely thought (by recommending for 55+) this could be, in the right situation/for the right player, potentially tasty enough to wear even far past the point that uro setloot is ditched.
Therefore, I say harrumph, and no.
|
|
|
Post by Matt on Mar 7, 2016 10:06:15 GMT
Or are you just trying to invent cool things custom-tailored to your own enjoyment (like crit-imm rapier for assassins or 127 listen BFM helmets) and hope no one calls it out? - I dont play a BFM nor an Assassin (do not own one myself), i just felt they could do with some love. Also i think there is a hive helm that does the same thing, not sure though. Call my bluff and explain what targets you use this spell on - any that need that extra stat drop, mainly goristros though P.s. Did someone eat your lunch at work?
|
|
|
Post by desocupado on Mar 7, 2016 11:39:33 GMT
In this current form I could see this as low level loot indeed.
I's suggest adding a few things: 1 - Increase ac by 1 2 - Make it change Ray of enfeeblement into a flensing-like spell, applying it's DC check every round // This would be much more useful 3 - Remove restriction and give it spell failure reduction. //so palemasters and wizards can wear it as well.
|
|
|
Post by woqued on Mar 7, 2016 14:21:19 GMT
I don't see myself ever wearing this item on a lvl 55+ toon - too weak slots (low, useless) - defensively mediocre - Ray of Enfeeblement is a waste of time for the most part until Abyss - where you'll definitely wear something other than this armor.
|
|
|
Post by Matt on Mar 7, 2016 14:40:12 GMT
Yeah enfeeblement isnt a all the time spell i guess. I was originally thinking about an armour that added to Energy Drain DC, but thought that would be OP. Dunno though.
|
|
|
Post by FunkySwerve on Mar 7, 2016 16:33:52 GMT
I don't see myself ever wearing this item on a lvl 55+ toon - too weak slots (low, useless) - defensively mediocre - Ray of Enfeeblement is a waste of time for the most part until Abyss - where you'll definitely wear something other than this armor. Are you referring to the original, or deso's proposed edit? Thanks, Funky
|
|
|
Post by FunkySwerve on Mar 7, 2016 16:35:58 GMT
Again, a useful option for something useless, passed off as a "feeble" (keke) attempt at being a "balanced alternative"? Come on. *snip* Therefore, I say harrumph, and no. This is not constructive criticism. 'Constructive' criticism involves identifying solutions to any problems you perceive, as deso did, not crapping on the OP. Funky
|
|
|
Post by Matt on Mar 7, 2016 16:52:31 GMT
He's most likely referring to my original idea, the set armour i compared it to, isn't worth using on anything really, as some have said. Decent amount of other set loots/ur armours which are better. However, we are lacking a heavy armour for casters (sorcs mainly), the abyss BK armour is nice, but tis only for BK's.
Upping the AC to 18, like BUR heavy armour and various set armours would work (Ely/Abyss/Oinos are 55-60 areas and drop +18 plate). Also deso's idea of flense like enfeeble could make this a fair alternative to using other plate. Changing the slots from 2x of 4-8 or something would help also.
|
|
|
Post by woqued on Mar 7, 2016 17:54:20 GMT
I don't see myself ever wearing this item on a lvl 55+ toon - too weak slots (low, useless) - defensively mediocre - Ray of Enfeeblement is a waste of time for the most part until Abyss - where you'll definitely wear something other than this armor. Are you referring to the original, or deso's proposed edit? Thanks, Funky Original, as well as Desos proposed edit. If I were to improve it, i'd make it similar to the Aoe-Bestow Curse helmet from Azzagrat - make Ray of Enfeeblement in a cone, as well as up to 18 ac and higher slots (to compare to the BUR drop Unholy Suffering - which has 8899 slots, physical reductions, and a more suitable BAC + Dex Modifier, and possibility to Augment it). Explanation for my opinion: Ray of enfeeblement as a Flensing type spell is also not very useful as you get the needed benefit from Bestow Curse (which by default also has higher dc even as sorc, or as pariah LOTS higher making the +dc ... irrelevant?) on top of SR drop. If you need to Enfeeble on top, you no longer need it to tick many times afterwards (as you hit bc -> enfeeble which will make the priority targets fumble regardless of extra ticks) -> which makes this armor quite odd choice to wear as it was suggested - not really having a purpose.
|
|
|
Post by desocupado on Mar 7, 2016 19:29:41 GMT
The idea behind a flensing-like effect is free up your time to cast other things and work as a preemptive spell to cast on appropriate targets even before a cleric work on the (much needed) save debuffs. also it's not like multiple enemies from a diversified mobs would be affected by it.
|
|
|
Post by simpetar on Mar 7, 2016 20:17:12 GMT
Another option would be to transform this RoE into a KB-like effect; just like the Grey Renders in lowbie Tainted Hills. Such power could probably not go on forever, or it would be too OP, but it could be solved by X% chance to trigger or Y uses per rest for Z rounds.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2016 1:58:23 GMT
Mini-boss Goristro are immune to Ray of Enfeeblement. The non-mini ones can be Eradicate'd anyway.
(Edit: This was a response to Bale's now-deleted post)
|
|
|
Post by Matt on Mar 8, 2016 9:46:41 GMT
Mini-boss Goristro are immune to Ray of Enfeeblement. The non-mini ones can be Eradicate'd anyway. That's kinda like saying, Elite Gelugon can be eradicated anyway. Sure it can, but you most likely wont have the option to do that unless you have a high paragon level caster cleric in the party (not everyone has :3) Sorry, not very constructive, but arguments like that are kinda silly.
|
|
|
Post by Matt on Mar 8, 2016 9:47:17 GMT
Mini-boss Goristro are immune to Ray of Enfeeblement. The non-mini ones can be Eradicate'd anyway. That's kinda like saying, Elite Gelugon or X mob can be eradicated anyway. Sure it can, but you most likely wont have the option to do that unless you have a high paragon level caster cleric in the party (not everyone has :3) Sorry, not very constructive, but arguments like that are kinda silly.
|
|