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Post by cathedralmaster on Mar 9, 2016 14:01:39 GMT
I'm more scared of how I'm going to learn all the spells given so many HG enhanced spells. I have a wizard with all the basic spells I can scribe from.
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Post by simpetar on Mar 9, 2016 16:25:54 GMT
Arcane Research Crystal. What you should take on lvl up is: Vortex of Teeth, UtD (the scrolls are rare and for some reason can't be scribed), Shades (same thing), Eyebite, Wrack, Rainbow Pattern. That is all PM needs that cannot be scribed and if you still struggle, just contact me in game, got plenty of crystals
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Post by Matt on Mar 9, 2016 16:27:32 GMT
Also give him your credit card details, phone number, email, middle name, name of first school, name of first pet. That will sweeten the in game deal.
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Post by cathedralmaster on Mar 10, 2016 6:41:34 GMT
So something like this:
"Genie" (secret Beyond UltraRare; changes Appearance) - FC: Wizard - DEX +2, CON +2, INT +6, free feat: Spell Penetration, free feat: Greater Spell Penetration, able to walk on quicksand, speaks Auran, speaks Celestial, speaks Ignan; able to change Appearance to that of their base race using the PC Scry (the change is one way and irreversible)
Base Race: Elf Subrace: Genie Artifact: Eye of Vecna Pandect: Tome: Illusion
Specialization: Arcane Specialization (Necromancy) Barred School (Divination) Barred School (Enchantment)
Abilities: STR: 8 (8) DEX: 16 (18) CON: 12 (14) INT: 18 (24) WIS: 10 (10) CHA: 8 (8)
Skills: Concentration Craft Armor Disable Trap Discipline Open Lock Lore Search Set Trap (5) Spellcraft (50) Tumble
Feats: (8 Pre-epic, 7 Epic, 6 Class Epic, 7 Legendary)
1. Wizard - Luck of Heroes 2. Wizard - 3. Wizard - Spell Focus (Necromancy) 4. Wizard - Int +1 (25) 5. Wizard - Greater Spell Focus (Necromancy) 6. Pale Master - Still Spell 7. Pale Master - 8. Pale Master - Int +1 (26) 9. Pale Master - Empower Spell 10. Pale Master - 11. Pale Master - 12. Pale Master - Maximize Spell, Int +1 (27) 13. Pale Master - 14. Pale Master - 15. Pale Master - Skill Focus (Open Lock) 16. Wizard - Int +1 (28) 17. Wizard - 18. Wizard - Toughness 19. Wizard - 20. Rogue - Int +1 (29) 21. Pale Master - Great Intelligence I (30) 22. Pale Master - 23. Pale Master - Epic Spell Penetration 24. Pale Master - Great Intelligence II (31), Int +1 (32) 25. Pale Master - 26. Pale Master - Epic Spell Focus (Necromancy) 27. Pale Master - Great Intelligence III (33) 28. Pale Master - Int +1 (34) 29. Pale Master - Auto Still Spell 1 30. Pale Master - Great Intelligence IV (35) 31. Pale Master - 32. Pale Master - Auto Still Spell II, Int +1 (36) 33. Pale Master - Great Intelligence V (37) 34. Pale Master - 35. Pale Master - Auto Still Spell III 36. Pale Master - Great Intelligence VI (38), Int +1 (39) 37. Pale Master - 38. Pale Master - Epic Spell: Greater Ruin 39. Pale Master - Great Intelligence VII (40) 40. Pale Master - Int +1 (41) ------ 41. Pale Master - 42. Pale Master - Legendary Spell Penetration, Int +1 (42) 43. Pale Master - 44. Pale Master - Int +1 (43) 45. Pale Master - Legendary Spell Focus (Necromancy) 46. Pale Master - Int +1 (44) 47. Pale Master - 48. Pale Master - Legendary Spell Focus (Illusion), Int +1 (45) 49. Pale Master - 50. Pale Master - Int +1 (46) 51. Pale Master - Legendary Luck 52. Pale Master - Int +1 (47) 53. Pale Master - 54. Pale Master - Great Intelligence VIII (48), Int +1 (49) 55. Pale Master - 56. Pale Master - Int +1 (50) 57. Pale Master - Great Intelligence IX (51) 58. Pale Master - Int +1 (52) 59. Pale Master - 60. Pale Master - Great Intelligence X (53), Int +1 (54) ------- 61. Pale Master - 62. Pale Master - 63. Pale Master - Paragon Spell Penetration 64. Pale Master - 65. Pale Master - 66. Pale Master - Paragon Spell Focus (Necromancy) 67. Pale Master - 68. Pale Master - 69. Pale Master - Paragon Spell Knowledge (Necromancy) 70. Pale Master - 71. Pale Master - 72. Pale Master - Paragon Spell Focus (Illusion) 73. Pale Master - 74. Pale Master - 75. Pale Master - Inherent Passwall 76. Pale Master - 77. Pale Master - 78. Pale Master - Inherent Firewalking 79. Pale Master - 80. Pale Master -
Could change the auto spells to another spell focus but it seemed smarter to keep its options open gear wise.
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Post by chainlink on Mar 10, 2016 7:32:22 GMT
Lose the non caster feats and take divination as getting full power PWK without having to find gear or glug draughts is useful and you'll also get contingency which never hurts imo anyway.
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Post by simpetar on Mar 10, 2016 7:57:04 GMT
Could change the auto spells to another spell focus but it seemed smarter to keep its options open gear wise. You really should not need Auto-Still 3. You have 3 awesome robes to chose from, one of which can be randomized. And of course large array of shields: Dis shields, BUR caster shields, BUR medium shields with -ASF, Thaumaturgic Nullifier and ultimately Asmo shield. I even have Blazon of Selune on switch for elites who need ESF: Div, despite the 5% ASF; the risk is small and elites are not very frequent even at 40+ demi. Options that will free up if you drop Auto-Still will be Div - no epic, but no need for augs either, Abj - MSD is great and you get short Energy Immunity, Trans if you really want to be old-fashioned, or even Auto-Silent 3 if you run in small parties with no bard and want to save ring slot Greater Ruin is IMO not worth the trouble; your natural DC is already higher than GR and so is other party members'. You might consider PSK Necro, having 2 DoMs is just cool for faster pace (more DoM-spawning).
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Post by simpetar on Mar 10, 2016 8:00:42 GMT
Lose the non caster feats and take divination as getting full power PWK without having to find gear or glug draughts is useful and you'll also get contingency which never hurts imo anyway. With Divination barred, there will be no Contingency. Although, you could bar Evocation; it has few useful spells for PM except one: Elemental Shield with cheap 50% fire/cold. Choices, choices...
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Post by chainlink on Mar 10, 2016 10:02:34 GMT
Also with splashing Rogue you don't get Shield Proficiency (not a big deal as you can use a Pandect for this) or the required Armour Proficiency to wear Heavy which is more of a problem as you have to take other Feats to get to that. If you have an uber randomised item with added heavy Armour Prof on it this might not be such a big deal but if you re-log or crash out it will get unequipped which is a pain. You could go auto-silent for complete immunity to this rather annoying block on casting if you want. I'd have a chat with Matt or DB they are the PM experts I just play mine as FoD spammers
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Post by Matt on Mar 10, 2016 10:26:31 GMT
Lose the non caster feats and take divination as getting full power PWK without having to find gear or glug draughts is useful and you'll also get contingency which never hurts imo anyway. Bruh, PWK necro for PM's. I'd suggest leaving Auto Stills as there as Styg Robes/Fist Wraps are optimal choices. FoD Plate sucks, why would you want to cause more KB on instakill attempts, besides Emp/Max Neg Burst works effectively the same and at a lower level. Options for if you drop Autostill, take Abj to PSF for max ele immune buff, Div to epic for contingency, trans for epic wall to help soloing stuff, live Hive. Those paragon inherent feats are currently useless other than 20% ele imm they provide. Unless you go to elemental planes or a regular basis they aren't much use iirc. Epic Mage Armour is also a good choice for Epic Dodge.
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Post by simpetar on Mar 10, 2016 10:32:56 GMT
Lose the non caster feats and take divination as getting full power PWK without having to find gear or glug draughts is useful and you'll also get contingency which never hurts imo anyway. Bruh, PWK necro for PM's. And it still requires divination foci to kill paragons, even for PMs. Abyss specialty.
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Post by Matt on Mar 10, 2016 10:33:43 GMT
Guess i never noticed that since i had Div anyway.
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Post by Matt on Mar 10, 2016 10:39:29 GMT
This is what i was running with.
1 -SF Necro 3 -GSF Necro 6 -MM Silent Spell 9 - MM Emp Spell 12 -MM Max Spell 15 -(SF GSF GSF Divination) 18 - SF Illusion
20 Rogue - Dis Trap, Lore, Open Lock, PickPocket, Search, Set trap 5, Tumble
21 - Great Int 1 23 - GSF Illusion 24 - Great Int 2 26 - ESF Necromancy 27 - Great Int 3 29 - ESF Illusion 30 - Great Int 4 32 - ESF Divination 33 - Great Int 5 35 - Epic Spell Pen 36 - Great Int 6 38 - ES: Greater Ruin 39 - Great Int 7
41 - Read Trans book for wall or Abj for 50% ele imm spell 42 - Great Int 8 45 - Great Int 9 48 - Great Int 10 51 - LSF Necro 54 - LSF Illusion 57 - Leg Spell Pen 60 - Epic Mage Armour/ESF Open Lock (if you know you can get +50 gear and 38 buffed dex dont take)
63 - Paragon Spell Penetration 66 - PSF Necro 69 - PSK Necro 72 - PSF Illusion 75 - LSF Abj (could go ESF Persuade since its a PM skill) 78 - PSF Abj
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Post by simpetar on Mar 10, 2016 10:47:15 GMT
Also with splashing Rogue you don't get Shield Proficiency (not a big deal as you can use a Pandect for this) Or you could just equip BUR breach boots which come with Shield Proficiency already. So does Orb of Necessity from Styg and both BUR caster shields. It is a temporary solution, until you get the pandect. One more note about feats: you will probably find Extended Spell handy. Mostly for GV, but also for some buffs, like Displacement, Elemental Shield (extend to 6 minutes), Energy Immunity (6 minutes as well). Some offensive spells too: Rainbow Pattern, Vortex of Teeth (extend or empower that one, to your liking) and Colour Spray. Yes, Colour Spray, to stun a Viper Tree or Moly and then you laugh at them.
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Post by Matt on Mar 10, 2016 10:55:55 GMT
Having PSF Illusion GV doesn't need any extending. For buffs could be cool, silent spell is irrelevant with a bard anyway. Depends on situation, but yeah Extended makes buffs cooler.
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Post by desocupado on Mar 10, 2016 11:01:08 GMT
Derailing a bit:
I was toying with following idea to deal with pm's lack of damage - Use LSF trans for mass haste (+3 attacks) and ESF abj for mass spell destruction (-10% concealment) - do mass spell destruction (arcane epic spell) work with full 60 CL on pure pms?
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