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Post by Lil' Mikey (Msowby2) on Mar 10, 2016 23:24:43 GMT
Maybe I'm missing something... but Mighty caps at a relatively low number (Like +16?) for ALL range weapons. One of the reasons why ranged toons are so crippled. In other words, their damage is very sub-par. I'm fairly sure that throwing weapons use strength for a damage boost (darts, T. Axes). Bows are a whole different can of worms. Checked out the nwnwiki and sure enough darts/Throwing Axe have automatic mighty varying on the throwers strength mod, kinda cool Thanks for the responces- allowed me to expand on my nwn knowledge
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Post by Lil' Mikey (Msowby2) on Mar 10, 2016 23:26:58 GMT
Maybe I'm missing something... but Mighty caps at a relatively low number (Like +16?) for ALL range weapons. One of the reasons why ranged toons are so crippled. In other words, their damage is very sub-par. I'm fairly sure that throwing weapons use strength for a damage boost (darts, T. Axes). Bows are a whole different can of worms. Checked out the nwnwiki and sure enough darts/Throwing Axe have automatic mighty varying on the throwers strength mod, kinda cool Thanks for the responces- allowed me to expand on my nwn knowledge
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Post by FunkySwerve on Mar 12, 2016 21:12:36 GMT
To me, they look like a sneaky way to gain 1 feat on reincarnation for builds who are not getting much love from current pandects Power-wise, I'd rate the suggested feats on par if not higher than the Min pandects actually availabe for the relevant build: a bit like called shot pandect is just a cheap free feat for reincarnated rangers. I also see what you did there, putting the poor next to useless Brutal Throw feat in the list to distract from OP finesse/wit ones This. This, exactly. This would be just a big power bump, no real trade off. Funky
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Post by condude on Mar 12, 2016 21:16:47 GMT
Maybe make it an option to use one of these OR a pandect?
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Post by Raj on Mar 12, 2016 21:39:59 GMT
That's already in the OP original proposal. Min pandects are balanced because they provide some not must haves feats (with the called shot exception).
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Post by condude on Mar 12, 2016 21:49:35 GMT
That's already in the OP original proposal. Min pandects are balanced because they provide some not must haves feats (with the called shot exception). Ah, that makes sense. I've never really found much use from pandects, since the only toon I have that really benefits is a ranger, and he's HC, so waiting until Min for CS was not exactly an option .
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