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Post by Raj on Mar 11, 2016 13:24:11 GMT
Item statisticsBase Item: Gloves Armor Bonus +18 Deflection Bonus Feat: Epic Skill Focus: Taunt Bonus Feat: Epic Skill Focus: Intimidate Damage Immunity: Axiomatic 10% Immunity Bonus Damage Immunity: Bludgeoning 12% Immunity Bonus Damage Immunity: Piercing 12% Immunity Bonus Damage Immunity: Slashing 12% Immunity Bonus Damage Resistance: Axiomatic Resist 15/- Enhancement Bonus: Charisma +14 (scales to +16) Immunity: Charmed Immunity: Fear Immunity: Sleep Improved Saving Throws: Law +15 Skill Bonus: +25 Discipline Skill Bonus: +25 Intimidate Skill Bonus: +25 Taunt Using the Unique Power on this item will consume one use of Barbarian Rage, free you from phisical domination of grapple and apply a taunt effect on all enemies in a medium radius around you. Wearing these bracers will increase the penalities from Terrifying Rage by 1 point. Only Usable by: Barbarian Intended power levelParagon. The build it is intended forBarbarians. Definitely. The item currently used that it would replace"Unbreakable Will" Base Item: Amulet Armor Bonus +18 Natural Bonus Feat: Epic Skill Focus: Taunt Immunity: Charmed Immunity: Confusion Immunity: Daze Immunity: Mind Affecting Spells Immunity: Sleep Skill Bonus: +25 Taunt Using the Unique Power on this item will consume one use of Barbarian Rage, free you from phisical domination of grapple and apply a taunt effect on all enemies in a medium radius around you. Wearing this amulet will increase the penalities from Terrifying Rage by 1 point. Only Usable by: Barbarian ------------------------------ Looking at XRs, I don't see anything with close to these immunities. What would this be replacing for barbs? The rest of the suggestions look very solid. Tx, Funky I changed a bit the previous suggestion while moving it here, now a pair of bracers of very chaotic nature with less status immunities (because a confused barbarian is actually a very well played barbarian). Not sure about both intimidate and taunt upgrade but the BUR gloves have both, same with barbarian-specific races so it might end mostly cosmetic.
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Post by Matt on Mar 11, 2016 14:42:52 GMT
I like it, i wonder how tricky it is to make that AoE taunt affect happen. Makes complete sense that a raging barbarian would be immune to being charmed/feared or sent to sleep Wheres the +15 regen?
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Post by Lil' Mikey (Msowby2) on Mar 11, 2016 20:20:33 GMT
How far-fetched is the idea of AoE taunt/persuade on an item? I can see these gloves being useful but why not let them mass taunt while gloves are worn? I really like the ability to free yourself from domination (since there currently isn't a spell that does that)
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Post by Deleted on Mar 11, 2016 22:03:51 GMT
How far-fetched is the idea of AoE taunt/persuade on an item? I can see these gloves being useful but why not let them mass taunt while gloves are worn? I really like the ability to free yourself from domination (since there currently isn't a spell that does that) Yeah I really like the idea of AoE Taunt/Persuade being available full-time off some Set Loot piece(s). Would probably be a bit over the top to add that property onto this particular item though. Freeing from Grapple is technically already on a Vestige Belt (Cord of Cambion Desire), don't know if anyone really uses it though - these are a lot more wearable at least!
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Post by FunkySwerve on Mar 12, 2016 19:59:17 GMT
This would be a massive power boost over the current slot. Not workable. I'm curious to what edits people think would make it more appropriate. I could see, perhaps, a base set of stats like so: ///// Base Item: Gloves Armor Bonus +18 Deflection Bonus Feat: Epic Skill Focus: Taunt Bonus Feat: Epic Skill Focus: Intimidate Damage Immunity: Bludgeoning 12% Immunity Bonus Damage Immunity: Piercing 12% Immunity Bonus Damage Immunity: Slashing 12% Immunity Bonus Enhancement Bonus: Charisma +14 (scales to +16) Immunity: Charmed Immunity: Fear Immunity: Sleep Improved Saving Throws: Law +15 Skill Bonus: +25 Discipline Skill Bonus: +25 Intimidate Skill Bonus: +25 Taunt ///// With one of the following boosts: 1) Damage Immunity: Axiomatic 10% Immunity Bonus Damage Resistance: Axiomatic Resist 15/- 2) Using the Unique Power on this item will consume one use of Barbarian Rage, and free you from phisical domination of grapple. 3) Using the Unique Power on this item will consume one use of Barbarian Rage, and apply a taunt effect on all enemies in a medium radius around you. 4) Wearing these bracers will increase the penalities from Terrifying Rage by 1 point. Also, you didn't mention how many uses per day on the Unique Power. I'm assuming you had in mind unlimited uses, which makes it even more nuts. Remember, we are not designing the last set of bracers your toon will ever wear, just a BUR-XR comparable set item for one of the first 3 paragon areas, not even the Elder Evil areas. Hell, we could probably make 3-5 set bracers from these ideas...but not one. I would also probably tweak down the skills bonuses a bit, though I'm less sure about that. Feedback welcome. Funky
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Post by Raj on Mar 12, 2016 20:41:15 GMT
The unique power is actually hard limited by the amount of barbarian rage uses you have. That's 1 +1/4 barbarian levels (typically 8 total on the most commonly used splashed builds afaik), and it uses a class unique as a resource. Consider the rages have to be recasted upon death or simply because they wear out, I suspect it'd be a 3-4 uses/rest (if not amnied), also giving the player a choice whether to apply the taunt and risk running out of rages or play more conservative. I probably went overboard while wanting to add more uniqueness and then giving too many specials I agree. Removing the ESF: Intimidate and the skill boost to the Intimidate skill and have the power still using both taunt and grapple freedom would be my favored nerf, if applicable. Do you really rate single Axiomatic imm/dr so high? It was a last minute semi cosmetic addon
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Post by FunkySwerve on Mar 12, 2016 20:56:37 GMT
The unique power is actually hard limited by the amount of barbarian rage uses you have. That's 1 +1/4 barbarian levels (typically 8 total on the most commonly used splashed builds afaik), and it uses a class unique as a resource. Consider the rages have to be recasted upon death or simply because they wear out, I suspect it'd be a 3-4 uses/rest (if not amnied), also giving the player a choice whether to apply the taunt and risk running out of rages or play more conservative. I understand the mechanic you are proposing, and it sounds like yes, it would be unlimited (the item property Unique Power Unlimited Uses Per Day). I didn't realize there were so few rage uses, though. I think I was thinking you had like 15 - not sure why. So, not as crazy as I thought, but I had in mind limiting to 3 or 4 uses per day. Given the lower total, maybe it should be unlimited, but it would have to be somewhat less powerful. I think the area taunt is akin to a class power, and I am very hesitant to put it on a piece of loot. I do recognize that we've done similar things in the past, but right now I am looking at options for degrading bard set loot and boosting some bards, because EV has fallen completely out of use (in conjunction with edits for combat-oriented bards and dexers of all classes). Making major class features/abilities gear dependent creates a lot of problems. I also think it should absolutely be separate from what has until now been a vestige power. Yes. One of the upcoming edits will make eso resists stack with an epic, and we are trying to keep a tight reign on eso resists (and especially immunities), so that they remain a factor into end-game, years from now. It's not so much that they are individually powerful, but with enough of them you can completely ignore game mechanics like kb. How about this: look again at the item it is replacing, then look at the available baseline XRs, and try to design something in line with an improvement on the first and an alternative to the second, tailored to your target class. Consider the minimum edit that would make you choose the item over the XR, and you're at the sweet spot. Maybe nudge it slightly over, but resist the temptation to make it too nice, because that creates loot that accelerates player power at a rate that development simply can't keep up with. Funky
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Post by Raj on Mar 12, 2016 21:36:30 GMT
It's worth note that those are probably the worst BUR bracers around For a upgrade in XR power tier the closest I can see that would work as comparison are probably these: A lot of skills, 2 buffable stats, buff to saves, xr tier imms, no resists, and a class-related useful power. I sort of calculated the ending result of 3-4 uses/day after you rage for the usual buff/critical immunity or after duration times out/death. If the number seems fine I think we can bypass the rage usage coding and just give 3/day uses for a 'free from grapple only' (ok mass taunt has to go, I also would like some more class features like DD draw foes). This would anyway make them better for the very limited Pariahs who have 6 uses of rage/day (for 4'36'' at the max self-attainable 84 constitution) on the typical 20/20 build. All those 31/32 splashed barbarians (hs-wm/ftr) builds have 8-9 uses lasting around 3 minutes instead. Pure builds would need more love atm, but we're looking at 11 rages (same splashed duration being CON based only). I liked the idea of self-balancing the offensive (taunt) and defensive (freedom) uses, while betting on the amount of times you're going to hit the dust before the next rest. Forgetting about the taunt effect (for now!) it could evolve into: Item statisticsBase Item: Gloves Armor Bonus +18 Deflection Bonus Feat: Epic Skill Focus: Taunt //1 skill only but good at it Damage Immunity: Bludgeoning 12% Immunity Bonus Damage Immunity: Piercing 12% Immunity Bonus Damage Immunity: Slashing 12% Immunity Bonus Enhancement Bonus: Charisma +14 (scales to +16) //just 1 stat Immunity: Charmed //I still like these 3 flat immunities, not very powerful 'keep the carnage going on' ones Immunity: Fear Immunity: Sleep Improved Saving Throws: Law +15//cosmetic for now, wild guess about some LN future run... Skill Bonus: +25 Taunt Unique Power: 3 Uses/day //? Using the Unique Power on this item will consume one use of Barbarian Rage, free you from phisical domination of grapple. //Just 1 useful power, albeit situational. But I'd like to see it still tied to the amount of rages, as a incentive to pure builds, nerf for pariahs (who'd get a lot out of it due to failing even minor dex checks), and a sort of strategic balance.
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Post by FunkySwerve on Mar 13, 2016 17:26:21 GMT
With one of the following boosts: 1) Damage Immunity: Axiomatic 10% Immunity Bonus Damage Resistance: Axiomatic Resist 15/- 2) Using the Unique Power on this item will consume one use of Barbarian Rage, and free you from phisical domination of grapple. 3) Using the Unique Power on this item will consume one use of Barbarian Rage, and apply a taunt effect on all enemies in a medium radius around you. 4) Wearing these bracers will increase the penalities from Terrifying Rage by 1 point. Edited to reflect my accidental separation of eso immunity and resistance. Funky
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Post by FunkySwerve on Mar 13, 2016 17:29:55 GMT
I'm flagging this as pending, with your latest edits, with either 3/day unrelated to rage or unlimited burning rage uses.
Funky
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