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Post by woqued on Mar 13, 2016 10:36:46 GMT
Moved here. -- "Zivya's Spine" 1. Item statistics Base item: Magic Staff Skill Bonus: Animal Empathy +15 8d12 ELE put on hold for time being
8d12 EXO- put on hold for time beingWearing this item will lower any Environmental penalties applied to you by 2. Using the Virtue power on this item will change the Exotic damage type on this weapon. Using the Resistance power on this item will change the Elemental damage type on this weapon.2. Intended power level (55-60, or paragon) Paragon 3. The build it is intended for Shifter 4. The item currently used that it would replace [except in the case of usables and items that don't occupy inventory slots] This druid UR staff randomized and augmented (copies I have seen are such as 60% Acid immunity + 7% Exotic augmenter, or Confusion added in Green + 30% Elemental augmented), or the suggested item. Resoning for the item: There is no tank weapon for shifters; or any other set to look for in the Staff slot, only godly randomized druid staves. This would provide a strong but (semi)cumbersome alternative for melee shifters, without creating two separate items for caster/melee shifter. Environmental Adaptivity in an item is a very strong attribute, but balanced by it not being useful everywhere, and the staff granting no bonus if under Greater Restoration. Please comment if you think it's a nice idea, or if it is too strong / too weak / poor concept to begin with, preferably with a better idea.
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Deleted
Deleted Member
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Post by Deleted on Mar 13, 2016 12:25:31 GMT
I am not sure if it is reasonable to specifically provide a staff-weapon option for Melee shifters, since normal tanks gain no defensive benefits from their weapon slot. 8d12 Elements/Exotics is on par with the 'randomizable' XR weapon sets, so it's not as though they are totally nerfing their weapon choice in exchange for Environmental Adaptivity 2 either.
From the point of view of Ability Shifters, I think it's quite nice and I like your line of thinking for putting Environmental Adaptivity on it (nice benefit, but doesn't stack with GR).
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Post by tank on Mar 13, 2016 12:26:04 GMT
as an alternative to a ur druid staff, I would use this for sure. my only addition would be for some hopeful status immunities like kd/fear ect, whether that addition would be balanced i'd leave to people who can thunk
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Post by woqued on Mar 13, 2016 12:44:47 GMT
I am not sure if it is reasonable to specifically provide a staff-weapon option for Melee shifters, since normal tanks gain no defensive benefits from their weapon slot. 8d12 Elements/Exotics is on par with the 'randomizable' XR weapon sets, so it's not as though they are totally nerfing their weapon choice in exchange for Environmental Adaptivity 2 either. From the point of view of Ability Shifters, I think it's quite nice and I like your line of thinking for putting Environmental Adaptivity on it (nice benefit, but doesn't stack with GR). You are right. Perhaps the "tank shifter" alternative included in this staff stems from my quite low opinion of them (very cumbersome weapon swapping, no Barb-like OPness that would make up for the terrible weapon swapping) which should definitely not be a balancing factor with item balancing. This weapon would allow for a caster shifter to choose two fitting immunities for a particular enemy that they have no better tool for (say, a mob that takes nice Physical, Cold and Positive) and use a melee form instead of Beholder for just Cold... Seems unbalanced indeed, now that I put it into words. Will remove the inter-changeable damage properties and the 8d12 option off the item for the time being, until I (or someone else) come up with a possible solution for that particular issue.
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