Post by woqued on Apr 10, 2016 11:27:37 GMT
I did not mean to be glib. I admit the numbers were shortsighted - and not very deeply thought of. It seems you want more complete suggestions, not to discuss them here. What I was looking for was just if the base idea is feasible, something among lines of:
Base idea: you need to pay more to get a weapon, but you're more likely to get the weapon you want (1/3). If you don't want weapons, you don't need to deal with them dropping. If you don't want them, you'll also not stockpile them. If you want them, you won't get anything else for a time.
Replies I was looking forwards to:
- Bad idea - not our cup of tea - we like our XR item pool as it is, with the weapons. (potentially short explanation why)
OR
- The token idea is feasible! I/We like it. However pricing is not. Tweak it.
--- And leave the actual executing of the suggestion (if ever) to the future after seeing the current world unfold.
The token idea as a baseline was completely ignored in the replies. Only the odds of procuring weapons were taken into consideration. I agree with your notion (@funky) where you don't make too drastic changes on whim. That I do respect. Ignoring and not offering insight on the actual suggestion besides the too big change in odds saddened me. Was the token idea fundamentally any good?
I do appreciate the time spent answering, and I can indeed empathize with the impulse to roll eyes at the suggestion. It was not meant to be complete as it stands, but to provide discussion. However, with just me, poli and semner here to talk about it, it seems it is better to discuss it in-game or in slack to more depth, and then post later a more complete product as a suggestion. Discussion here on the forums can be quite stale and slow.
On healers @funky: it is hard to say - can we get the code to see the number on how much demi count affects it? Can't give anything but a half-assed "feeling" that could be entirely off it's rocker simply by bias where you pay more attention to the paragon monsters than non-paragon. However since you already need a specialized weapon for the healers, might as well use it for the non-healing variants which take perfect damage from the buffed weapon. This might not be applicable to Limbo, not experienced enough to say.
Also, thanks for the link to Edmund Burke's pamphlet. Nice food for thought.
Edit: will also try to level-up with the ability to evaluate dev-time. It can be hard to assess, slowly improving in that regard.
Edit2: thanks for giving a look to how the looting works with XRs. It should give a chance to make better evaluations regarding looting XRs in the future.
Base idea: you need to pay more to get a weapon, but you're more likely to get the weapon you want (1/3). If you don't want weapons, you don't need to deal with them dropping. If you don't want them, you'll also not stockpile them. If you want them, you won't get anything else for a time.
Replies I was looking forwards to:
- Bad idea - not our cup of tea - we like our XR item pool as it is, with the weapons. (potentially short explanation why)
OR
- The token idea is feasible! I/We like it. However pricing is not. Tweak it.
--- And leave the actual executing of the suggestion (if ever) to the future after seeing the current world unfold.
The token idea as a baseline was completely ignored in the replies. Only the odds of procuring weapons were taken into consideration. I agree with your notion (@funky) where you don't make too drastic changes on whim. That I do respect. Ignoring and not offering insight on the actual suggestion besides the too big change in odds saddened me. Was the token idea fundamentally any good?
I do appreciate the time spent answering, and I can indeed empathize with the impulse to roll eyes at the suggestion. It was not meant to be complete as it stands, but to provide discussion. However, with just me, poli and semner here to talk about it, it seems it is better to discuss it in-game or in slack to more depth, and then post later a more complete product as a suggestion. Discussion here on the forums can be quite stale and slow.
On healers @funky: it is hard to say - can we get the code to see the number on how much demi count affects it? Can't give anything but a half-assed "feeling" that could be entirely off it's rocker simply by bias where you pay more attention to the paragon monsters than non-paragon. However since you already need a specialized weapon for the healers, might as well use it for the non-healing variants which take perfect damage from the buffed weapon. This might not be applicable to Limbo, not experienced enough to say.
Also, thanks for the link to Edmund Burke's pamphlet. Nice food for thought.
Edit: will also try to level-up with the ability to evaluate dev-time. It can be hard to assess, slowly improving in that regard.
Edit2: thanks for giving a look to how the looting works with XRs. It should give a chance to make better evaluations regarding looting XRs in the future.