Post by Twilight Semner on Apr 22, 2016 0:08:39 GMT
The following are my suggestions for changes to Gnomish Inventor handbombs. Across the board, I'm suggesting an increase to DC, as well as increased uses for nearly every type of handbomb. NOTE: This is only one of many such threads to come, but for the sake of clarity and brevity, I think it's wise to discuss, and settle on solutions, for each aspect of the quasiclass at a time.
Handbombs
- Inventors receive a Handbomb Assembly Kit when they attain their Quasiclass. The Kit is heavy, weighing just over 50 pounds, but it contains all the critical tools of the Inventor's trade.
- When the Inventor rests, their Kit will automatically fill with all the handbombs the Inventor is able to use. The selection of bombs can be managed with the !gi bomb command.
- Handbomb Spell Penetration is equal to GI level (rogue+wizard+LL), plus 6 points per Spell Penetration feat.
- Handbomb Difficulty Check is equal to 24 plus Dexterity modifier. Inventors of Control Class Wizard get an additional +1 DC per 10 Legendary Levels (max of +2 at level 60). Inventors of both Control Classes get +2 DC at level 65. // Increase of +2 base DC and +2 DC in paragon levels to stay on par with caster scaling.
- The number and type of handbombs available depends on the Inventor's levels. The different types are as follow:
Cussers Saving throw penalty equal to bard song of GI level - 5 (no requirements, 1 use per 2 GI levels).
Easers Armor class and saving throw bonus equal to bard song of GI level - 5 (no requirements, 1 use per 2 GI levels).
Blowers Gust of Wind (req. 14 wizard, 1 use per 3 GI levels).
Stickers Stonehold (req. 16 wizard, 1 use per 5 GI levels).
Greasers Grease (req. 18 rogue, 1 use per 5 GI levels).
Teasers Tasha's Hideous Laughter AoE (req. 18 rogue, 1 use per 5 GI levels).
Melters Acid Fog (req. 18 wizard, 1 use per 5 GI levels).
Rumblers Earthquake with additional Reflex save vs. Knockdown (req. 18 wizard, 1 use per 4 GI levels).
Netters Web (req. 20 rogue, 1 use per 5 GI levels).
Crackers Soundburst with additional Will save vs. Stun (req 20 rogue, 1 use per 5 GI levels).
Shockers Scintillating Sphere with double damage (req. 20 wizard, 1 use per 3 GI levels).
***NEW***Exploders Fireball (req. 20 wizard, 1 use per 3 GI levels).
***NEW***Freezers Freezing Sphere (req. 20 wizard, 1 use per 3 GI levels).
Suckers A vacuum effect draws in foes and crushes them together (req. 20 wizard, 1 use per 3 GI levels).
Clappers Great Thunderclap (req. 22 wizard, 1 use per 3 GI levels).
Smokers Fog AoE conceals those within 40% melee 85% ranged (req. 22 rogue, 1 use per 10 GI levels).
Crunchers Implosion (req. 22 wizard, 1 use per 4 GI levels).
Fumers Fumes in massive area kill vermin at 5 DC above normal GI DC (req. 24 rogue, 1 use per 6 GI levels).
Warpers Small AoE Time Stop-like effect (req. 24 wizard, 1 user per 15 GI levels).
**NEW** Craft Trap: For Gnomish Inventors the Craft Trap skill functions as Lore for the purposes of calculating damage for handbombs, as follows: - Can be used to increase the damage of elemental damage handbombs. The minimum Craft Trap to receive a bonus is 21, and the bonuses increase through Craft Trap 120, which grants 100% of the possible bonus in the area.
Thoughts?
Handbombs
- Inventors receive a Handbomb Assembly Kit when they attain their Quasiclass. The Kit is heavy, weighing just over 50 pounds, but it contains all the critical tools of the Inventor's trade.
- When the Inventor rests, their Kit will automatically fill with all the handbombs the Inventor is able to use. The selection of bombs can be managed with the !gi bomb command.
- Handbomb Spell Penetration is equal to GI level (rogue+wizard+LL), plus 6 points per Spell Penetration feat.
- Handbomb Difficulty Check is equal to 24 plus Dexterity modifier. Inventors of Control Class Wizard get an additional +1 DC per 10 Legendary Levels (max of +2 at level 60). Inventors of both Control Classes get +2 DC at level 65. // Increase of +2 base DC and +2 DC in paragon levels to stay on par with caster scaling.
- The number and type of handbombs available depends on the Inventor's levels. The different types are as follow:
Cussers Saving throw penalty equal to bard song of GI level - 5 (no requirements, 1 use per 2 GI levels).
Easers Armor class and saving throw bonus equal to bard song of GI level - 5 (no requirements, 1 use per 2 GI levels).
Blowers Gust of Wind (req. 14 wizard, 1 use per 3 GI levels).
Stickers Stonehold (req. 16 wizard, 1 use per 5 GI levels).
Greasers Grease (req. 18 rogue, 1 use per 5 GI levels).
Teasers Tasha's Hideous Laughter AoE (req. 18 rogue, 1 use per 5 GI levels).
Melters Acid Fog (req. 18 wizard, 1 use per 5 GI levels).
Rumblers Earthquake with additional Reflex save vs. Knockdown (req. 18 wizard, 1 use per 4 GI levels).
Netters Web (req. 20 rogue, 1 use per 5 GI levels).
Crackers Soundburst with additional Will save vs. Stun (req 20 rogue, 1 use per 5 GI levels).
Shockers Scintillating Sphere with double damage (req. 20 wizard, 1 use per 3 GI levels).
***NEW***Exploders Fireball (req. 20 wizard, 1 use per 3 GI levels).
***NEW***Freezers Freezing Sphere (req. 20 wizard, 1 use per 3 GI levels).
Suckers A vacuum effect draws in foes and crushes them together (req. 20 wizard, 1 use per 3 GI levels).
Clappers Great Thunderclap (req. 22 wizard, 1 use per 3 GI levels).
Smokers Fog AoE conceals those within 40% melee 85% ranged (req. 22 rogue, 1 use per 10 GI levels).
Crunchers Implosion (req. 22 wizard, 1 use per 4 GI levels).
Fumers Fumes in massive area kill vermin at 5 DC above normal GI DC (req. 24 rogue, 1 use per 6 GI levels).
Warpers Small AoE Time Stop-like effect (req. 24 wizard, 1 user per 15 GI levels).
**NEW** Craft Trap: For Gnomish Inventors the Craft Trap skill functions as Lore for the purposes of calculating damage for handbombs, as follows: - Can be used to increase the damage of elemental damage handbombs. The minimum Craft Trap to receive a bonus is 21, and the bonuses increase through Craft Trap 120, which grants 100% of the possible bonus in the area.
Thoughts?