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Post by Raj on Jun 21, 2016 7:08:43 GMT
The esoteric DR is not working, neither on its own nor when stacked with another source. Tested casting maximized divine retribution for 60 vile damage, having the ring or not didn't change anything, alone or coupled with aegis. The bonus to saving throws is also visibly bugged and not showing under !list saves.
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Post by Deleted on Jun 21, 2016 12:18:37 GMT
AFAIK all those Paragon items with added savings throws (eg: 'Improved Saving Throws: Death +X') are not currently working; they don't appear in !list saves and won't improve saves against the actual effects either, according to my quick testing.
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Post by drunkenboastor on Jun 22, 2016 20:57:08 GMT
Specific saves only stack with themselves.
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Post by Deleted on Jun 22, 2016 21:33:53 GMT
I know that's how it works in vanilla NWN. I could be wrong, but my understanding (based on my interpretation of past conversations with devs) was that the intention here was for specific saves to actually boost the normal save when relevant... which can explain why almost every XR has some bonus to specific saves added. Acaos previously confirmed that the bonus saves from Paragon items (though in that case it was for Pendant of Procan) should be appearing under !list saves as well.
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Post by drunkenboastor on Jun 22, 2016 22:02:12 GMT
If your bonus to save is +20, a specific save bonus has to be +21 or greater to have an effect and to show up in !list saves.
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Post by Raj on Jun 23, 2016 11:27:24 GMT
The updated cap to specific saves indeed works, that wasn't what the bug report was about.
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Post by fallenwizard on Jun 24, 2016 13:29:41 GMT
From what I remember, if single item has several of same abilities, only the highest one counts. As for Bad Strref, is that the "uni" universal thing? Where as it is each and every save at the same time, if working as I read. With that item you should have +18 saving vs X and having another item giving say, +10 vs death you get +28 vs death. (I also don't remember which saves cap at 25 and which goes to 30.)
Did you try the saves from the ring with same char the screenshot is taken? If so it indeed seems to be bugged.
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Post by drunkenboastor on Jun 24, 2016 17:58:38 GMT
More derailment of Raj's thread.
Random Item save caps Universal +15 Fort, Ref, Will +18 Specific +20
Saving throw caps Universal +20 Fort, Ref, Will +25 Specific +30
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Post by Deleted on Jun 25, 2016 0:33:48 GMT
As for Bad Strref, is that the "uni" universal thing? Where as it is each and every save at the same time, if working as I read. With that item you should have +18 saving vs X and having another item giving say, +10 vs death you get +28 vs death. 'Bad Strref' just seems to be a visual error when examining some of the specific save-types (eg: Law, Chaos). Using !iteminfo reveals the true bonus. The bonus to saving throws is also visibly bugged and not showing under !list saves. Just tested it properly now, the 'Bad Strref' ones are consistent with other specific-saves and do indeed work after +20 has been surpassed (as you/Drunkenboaster already explained). Though I am still not sure whether needing to exceed +20 before getting a bonus was the devs' original plan for these bonuses; as I said earlier, my personal interpretation from Slack was that a specific-save of +X (where X < 20) was intended to apply immediately and be visible in !list saves. Several DC's in Limbo go well into the 80s, so *if* the Paragon items were designed without accounting for the '+20 buffer' before specific-saves begin to apply, this is obviously a balance issue as well.
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Post by Deleted on May 5, 2020 19:49:08 GMT
Bump. The ring is still not working.
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