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Post by terrokawa on Nov 21, 2017 13:36:53 GMT
By Beam Dog Studios, an announcement at 12 pm pst on twitch. Thought yall might like to see this. Re-mastered version I guess.
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Post by tank on Nov 21, 2017 17:52:48 GMT
I think you mean neverwinter nights, was a bit confusing wit hthe HG title
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Post by TJ on Nov 21, 2017 17:53:15 GMT
Link for the curious: www.beamdog.com/Something tells me it's a total rewrite and wont be compatible with HG, or that the migration work necessary is too costly.
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Post by TJ on Nov 21, 2017 17:55:05 GMT
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Post by TJ on Nov 21, 2017 18:04:23 GMT
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Post by Deleted on Nov 21, 2017 20:55:07 GMT
This is pretty interesting, it seems similar to the Enhanced Edition versions they did for Planescape Torment, Baldur's Gate etc, which were great - basically the original game but with enhanced UI and bugfixes, and often the integration of the best mods.
Though it would be backward-compatible with 'normal' NWN modules/servers, I wonder if all the custom work Funky/Acaos have done (eg: NWNX, Simtools and so on) would still work...
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Post by TJ on Nov 21, 2017 21:42:13 GMT
They said they plan to include NWNX support. I asked in the chat pre-stream whether it worked with HG, and got a reply from one of the mods/employees that it wouldnt originally due to all the custom scripting, but they were hoping to make it work soon.
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Post by diemex on Nov 21, 2017 22:51:19 GMT
Doesn't look all that interesting to me. The before/after comparison images imho were practically identical. And the biggest let down is the continued lack of support/access to the encrypted Bioware premium modules. I have a purchased copy of Infinite Dungeons(Premium module) from bioware that I have not been able to access for a long time now.
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Post by Raj on Nov 21, 2017 22:57:10 GMT
Warning: pessimistic/realistic mood ahead. Enhanced Editions are a great thing, they bring life back to stagnating communities for good ole games. That being said, it's going to be the last nail into HG coffin (and all older nwn servers with no constant updates fwiw). I've been very active in the Baldur's Gate modding community and we all dismissed the impact EEs could have, assuming they would just refresh graphics and make the game more palatable for newer players. We were hoping for new players for our old stuff. In practice, with the addition of better modding support, many previously-hardcoded features unlocked and the fact all mods required some work from our side to be made compatible, the pre-EE baldur's gate has become even more niche and nobody is maintaining older mods. Previously established communities (gibberlings, pocketplane, spellholdstudios) lost most of their audience that moved to beamdogs forums, where also all new players (quite a lot really, considering that sort of game) gather, discuss, and start mod on their own. There're daily discussions about topics long forgotten (best party comp? which spells for sorceror? how to kill Kangaxx??? ) and it's a nice nostalgic sight witnessing such interest back to almost 20 year old games. That being said, everybody moved to EE, new players discovering old games buy the EE and even us tryhard modders stopped care about pre-EE players because the new tools provided to the Infinity Engine give us so many new possibilities. That, for a single player game. NWN:EE is going to support multiplayer and despite any claim the developers are going to make, there won't be any easy port over for pre-EE modules, if they use heavy custom scripting. At best, they'll work with the CEP guys (like they did with most of the PP - cosmetic - crew with BG and IWD) and implement those resources in the base game. If HG scripters were a lil active now beamdog would sure hire them as they did with most of the known names scripting for previous titles, and make their work part of the new revamped engine. That's what happened to .exe hacks like ToBex (the first modifications to baldur's gate .exe to unlock previously hardcoded features), that is now part of EE standard package - while all the work on pre-EE version died. My guts feeling, if Acaos/Funky low modding mood persists, is that there're going to be a lot of new players for the NWN:EE but at the same time new compatible modules, initially small and lame compared to what HG is now, will cater such new influx of people. It doesn't matter how good old modules will be, if people have to work around with custom downloads, no gamespy support, no new enhanced graphics and probably missing many cool features. New people choose new servers, discovering them on beamdog forums or some other first google result community. I'm quite happy because after ~10 years I might get some motivation to go back work on the (upgraded?) Aurora engine but can't help thinking that HG should have ended after getting to the EE (Elder Evils) and not Enhanced Edition
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Post by Acaos on Nov 22, 2017 0:27:58 GMT
I'm looking forward to seeing what the EE brings, and if it's possible I will try to get the time to do whatever's necessary to get HG to be compatible with it. Given that they say existing mods and haks will continue to work, I think this is pretty much just a rendering pipeline upgrade and possibly the inclusion of some simple assets at this point.
If there's someone we at HG could contact to get more information, that might be really good. I know a number of years ago back when 1.69 came out Funky and I had a big wishlist of engine improvements we wanted to see made. Perhaps we could finally get them in to this version. So, if you _do_ know someone we could contact, please follow up on this thread or send me a PM and I'll see what we can do.
Acaos
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Post by sabregirl on Nov 22, 2017 0:44:33 GMT
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Post by Deleted on Nov 22, 2017 0:54:02 GMT
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Post by sabregirl on Nov 22, 2017 1:10:49 GMT
Yep already saw that. -S
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Post by Acaos on Nov 22, 2017 2:54:30 GMT
I did spend a few minutes reading over their FAQ, and it turns out that the EE is not network-compatible with existing clients/servers. That does bring up a big concern for us, because moving to the EE would mean splitting our player base.
Acaos
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Post by diemex on Nov 22, 2017 5:30:05 GMT
I did spend a few minutes reading over their FAQ, and it turns out that the EE is not network-compatible with existing clients/servers. That does bring up a big concern for us, because moving to the EE would mean splitting our player base. Acaos EE doesn't bring near enough to the table if you compare it to HG. Higher Ground has longevity and is virtually a whole new game on its own, I don't think any other server or mod or collection thereof even comes close to the work done on HG. If its going to be an issue I'd say just leave HG as non EE compatible, you will always have players as long as you are online... convincing new players to seek you out might be an issue but your core will be here always regardless as will the odd returnee (like me \o/ )
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