Post by fallenwizard on Dec 11, 2017 6:19:36 GMT
Another topic about current limbo state.
As brought up in other threads current most efficient way of doing limbo is by going with party size of 5. ABCD and a damage dealing tank.
Adding more members can make the run slower while adding only minimal extra loot. The way I see it for those extra members to be worth of having along they need to be:
a. Shifter
b. lasher
c. 2h tanks
Any rogue, bfm/dsm, 2nd ABCD, dexter, sword&board etc. will make the run slower and that imo is flaw in design, unless wanting to encourage smaller groups and there by increase exclusiveness of who gets to go and participate.
Rogue on HG has traditionally been about getting locked chests/secrets and by that earning their spot, but in limbo that's not really the case either.
As DB mentioned higher group size with 50 demi plays a big part of the problem. One can say there is a solution already available via shackling, but that is meta-gaming that I believe dev team has been against in their decision making towards balancing. Not to mention people need to intentionally gimp them selves and get rid of the rewards they have played in past making it counterproductive.
I know people already have chars that they dont 5x demi for the above mentioned purpose and that shouldn't be the case.
With how high limbo base SR/imms/etc are the paragon variants quickly became way out of balance.
My suggestions for this would be to cut the limbo paragon scaling in half, SR wise +2 (total +6), immunities +5% (+15) etc. Im not sure if this would encourage more variety in groups or would it still be the same cores + 2handers + possible shifter/lash and then that group would just do the run quicker.
Anyways, posting this here for discussion while waiting to see what the dev team decided to go for with their edits that Funky mentioned in one of the topics.
As brought up in other threads current most efficient way of doing limbo is by going with party size of 5. ABCD and a damage dealing tank.
Adding more members can make the run slower while adding only minimal extra loot. The way I see it for those extra members to be worth of having along they need to be:
a. Shifter
b. lasher
c. 2h tanks
Any rogue, bfm/dsm, 2nd ABCD, dexter, sword&board etc. will make the run slower and that imo is flaw in design, unless wanting to encourage smaller groups and there by increase exclusiveness of who gets to go and participate.
Rogue on HG has traditionally been about getting locked chests/secrets and by that earning their spot, but in limbo that's not really the case either.
As DB mentioned higher group size with 50 demi plays a big part of the problem. One can say there is a solution already available via shackling, but that is meta-gaming that I believe dev team has been against in their decision making towards balancing. Not to mention people need to intentionally gimp them selves and get rid of the rewards they have played in past making it counterproductive.
I know people already have chars that they dont 5x demi for the above mentioned purpose and that shouldn't be the case.
With how high limbo base SR/imms/etc are the paragon variants quickly became way out of balance.
My suggestions for this would be to cut the limbo paragon scaling in half, SR wise +2 (total +6), immunities +5% (+15) etc. Im not sure if this would encourage more variety in groups or would it still be the same cores + 2handers + possible shifter/lash and then that group would just do the run quicker.
Anyways, posting this here for discussion while waiting to see what the dev team decided to go for with their edits that Funky mentioned in one of the topics.