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Post by FunkySwerve on Jan 3, 2018 3:27:13 GMT
We're looking for some set loot drops to add to upcoming 40-60 areas. Preferably things that are 'gaps' in items, and things that might facilitate leveling. Thoughts welcome.
Thanks, Funky
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Post by chirality on Jan 3, 2018 4:48:43 GMT
90% of existing LL setloot is badly in need of update->improvement just throwing it out there... most gaps or "needed"/"wanted" stuff would basically fill holes created by an intimidating amount of outdated loot being useless, either inherently (after considering randomization+L40-wearable-URs, e.g. uro "yeti kit") or due to already being unimpressive by the time they're wearable (e.g. most/alot pom/rona gear @l50). i think it would be prudent to re-examine a lot of old LL run drops and fix them; ofc it's then problem of what loot to drop for new LL zones, but tbh i don't see much need for set loot in such zones, nor new "full run" type areas, assuming the point of these is basically "better feywild"-/ "lesser oinos"-type "free zones"? (maybe i need to re-check discord, think i read something like that anyway) to keep on topic tho, here's 3 things that come to mind: --Plode shield ~L40 and a robe. prompted by some recurring (and recently returned) complaints: Sustentation Base item: Large Shield Armor Bonus: +14 Immunity: Death Magic Immunity: Disease Immunity: Level/Ability Drain Spell Immunity: Implosion (basically preservation shield w/ higher ac) _____________________________ Thawb of Preservation Base Armor Class: 0 Armor Bonus: +12 Damage Resistance: Divine 10/- Damage Resistance: Magical 10/- Damage Resistance: Negative 10/- Damage Resistance: Positive 10/- Spell Immunity: Implosion (12 instead of 13 ac, monks and robe druids shouldn't miss the ac, and no phys% to balance potential attractiveness; anyway aimed @ ~L40, even lacking phys% should still be interesting/tempting option even later) ____________________________________ ____________________________________ --Bard displace armor for ~L40+; ofc it's easy to get uro drag for aria, but let's avoid cheap drags like this and give something sooner, even if it doesn't make much difference with rate of drag progress) Ode to <insert run-related lore creature/concept> While wearing this armor, any Displacement spell you cast on yourself will blahblah Ethereal Visage Base Armor Class: 3 Armor Bonus: +13 Damage Immunity: Bludgeoning 5% Damage Immunity: Piercing 5% Damage Immunity: Slashing 5% Improved Saving Throws: Universal +2 Enhancement Bonus: Charisma +6 Skill Bonus: Perform +5 (-1 ac and -10% phys vs HoK light) ________________________________________ ________________________________________ Overall I think there's honestly an over!abundance of set loot from 40-60, considering all the LL runs; it's really hard to find gaps without making basically just a more-viable version of some existing piece. there's some off-the-cuff ideas tho.
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Post by KnightErrant on Jan 3, 2018 5:10:28 GMT
Off the top of my head... Beaker of endless Shadow Shield Potions. Upgraded slings and crossbows and a combiner like AA/Ranger bows Combiner for Monk Gloves Upgrade to Psionic Blinders wiki.hgweb.org/wiki/Psionic_BlindersUpgrade to The Earnest Reverent wiki.hgweb.org/wiki/The_Earnest_ReverentUpgrade to the tool belt wiki.hgweb.org/wiki/Tool_BeltA lesser version of Teldar's Toolbelt for GMW A version of Crown of Radiance for other caster classes wiki.hgweb.org/wiki/Crown_of_RadianceRing of immunity to Greater Ruin Ring of +50 spot....for annoying pick pocketing mobs Sickle with spell slots for Lifethreader's Whip with spell slots for Lash's maybe a free Favored Enemy feat One shot consumable token that prevents item loss to fugue...like rebirth stone must rest and only one per toon Feat books like the ones from Sissy for melee toons, not useable if you used a Sissy book already. .02 KE
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Post by cl on Jan 3, 2018 16:47:40 GMT
please consider +13 weapon drops similar to the mace (aftershock) that is now a drop in desert. The added AB will help level 40+ melee characters in small group or solo situations. Thanks for the consideration. P.S. consider an item giving plus 10 or better weapon buff usable by all classes. Thanks C L
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Post by desocupado on Jan 3, 2018 16:58:43 GMT
Divine power item (replaces Clockwork) Earthquake/bombardment immunity item (useful in several runs) Water breath + Drown immunity item Multiple stat checks item (+2 physical - like a certain popular belt) More immunity rings (usable ones) Stones that give xp (it does help directly on leveling) Tomes that grant 1 level like Pre-LL ones (maybe requiring a tag to lread) Epic tomes of weapon affinity Weapons with toggle-able elemental damage (could replace current LL megadamage or lvl 50 weapons) - could have loads of low dice elemental damage
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Post by woqued on Jan 3, 2018 17:36:47 GMT
We're looking for some set loot drops to add to upcoming 40-60 areas. Preferably things that are 'gaps' in items, and things that might facilitate leveling. Thoughts welcome. Thanks, Funky If it seems like much, think about randomize and 111 chests / player markets / non-individual based loot. If it's not -at least- this, it won't be used. Suggested baselines for item stats: 40-4516-17 AC + fluff. Ssithrak armors are a good set of gear. So are Toyshop armors (except worse than Sissy ones, but still alright). Specific immunity for a specific purpose without completely nerfing the item. Say 10% all elementals // 10-15% specific one exotic // 5% all physicals (non-armors) // ~~25 all ele drs // 15 physical damage reductions // a usable niche function and the 16-17 ac. Valuable commodities at this point are pretty much same until the end of times - Immunity:Implosion, Levitation, Confusion/Stun/Daze immunity, Breach/Mord immunity. 45-5016-18 AC depending on rarity and other qualities, similar immunities and damage reductions to 45 tier but different slots to cover bases. Rona gear tier and/or a very important niche. 51-6017-18 AC. Even on non-armors base imm Physical / Exotic 10% + other functions are mandatory to be worn, unless it has a very covetable niche to fill. Think of all the ely/hell/abyss gear that unless it has a niche/enough flat power like Strongheart (more ac than even XRs! and still sometimes outdone by BURs like cleric/druid amulets or just superb randomize for other valuable properties like stun/conf immunity) or the paladin gloves for shared-crit immunity (still swapper utility thing) etc - unless it covers a role like one of the aforementioned, the set item won't get used at all, even by newer players. 55-60 On rings resembling non-randomized BUR ring tier + a niche immunity/function so 2x ele 60-75% 1x exo 25-30% + a niche - say, immunity / activate / class ability. Suggestions: (45-50) - Guaranteed rare augmenter drop location (like the UR one in Elysium - unlikely to provide really good stuff, but it should exist and feels good when it delivers - not the primary goal of a run, but a nice sweetener - again, same as Ely). (40-60) Beaker of Teleport-To-Forge gems sized 1 inventory slot. (40-60) 2/Rest activateable item sized 1/2 inventory slots for temporary levitation 15 rounds. (40-60) Rerand Armor Class of [item] (up to XR) consumable item. (45-55) Guaranteed UR book. (40-60) Token of AoE-Taunt aura Warchanter-Style for 15 rounds 2 uses per rest. Number explanation: to not be permanently up WC-Style, but when needed usable source of actual tanking capability for tanks when things get hairy. (40-60) If the run is good enough, Temporal Autocaster as Tag reward, remove it as end drop from Aboleths and replace with a re-rand book as one of the possible drops, and grant every TA owner a re-rand book or somesuch as compensation for their troubles. (60) Utility Helmet
(70) Rerand target XR weapon.(50) Strong set amulet for pure stat power for those who haven't bought URs - not guaranteed, maybe 1/2 or 1/3 drop (yes it's good, it has to be to compete with decently(not great, it'll lose to great ones) randomized URs and makes for a covetable drop): Amulet 17 NAT AC 35% to the elemental immunity most common in the new run you have planned 5% to all physical immunities. General idea: if it doesn't have UR tier stats unaugmented or class-specific needed ability (think sorc helm from thids, moliated boots, bard armors, cleric dispel helmet, CS/MS dc items, ranger/aa bows) or a rare-yet-commonly-wanted property that can not be covered by (money) an augmenter such as Immunity:Confusion/Implosion/Weird (think sissy armors, thids helmet, or later abyss zio3 gloves, mortal failings, asmo artifacts) or a bit more niche Earthquake/Disintegrate and to a lesser extent Stun/Daze or high quantities of a specific Exotic/Esoteric immunity, it won't be used, even at 50. Not even talking about BURs yet, but same logic applies at lower tiers. It has to compete with level-appropriate average unauged randomized gear or fill a niche or it serves no purpose except to be autosold or kept as a memory to own every set in the game, or as a source of tilt to loot that instead of the thing you wanted.
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Post by madzapper on Jan 3, 2018 19:12:17 GMT
Upgrades to the lower level planes amulets drops. +15 or +16 AC and some elemental immunity like 50%.
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Post by drunkenboastor on Jan 3, 2018 19:50:56 GMT
Acrobatic Boots - +16 dodge armor class - +12 dexterity - Mobility Feat - +10 Parry - +10 Craft Armor - Immunity Knockdown and Sneak Attack. - +5 Reflex Save - Sets Tumble Armor Class Modifier to 8, no matter what current tumble score is. - Cannot be worn if have any Pale Master or Dragon Disciple levels.
Purpose of this item is to provide characters some tumble AC, for those that do not invest skill points in tumble before taking LSA Tumble feat.
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Post by Torin on Jan 3, 2018 20:37:36 GMT
A set drop with immunity: implode. NOT a shield. Something that any class can use. Maybe a ring. You want/need this in dessert and sissy (amulet in POM is way too late).
Another item(s) with immunity: Entangle for hells later on. Same with immunity: confusion.
Fey Potion of Positive Energy Protection give 100 % pos protection for 40 turns => THAT is helpful. Make more consumable items like that with long duration.
More items for selfbuffing (GMW etc.) for soloers...
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Post by FunkySwerve on Jan 4, 2018 0:49:21 GMT
We're looking for some set loot drops to add to upcoming 40-60 areas. Preferably things that are 'gaps' in items, and things that might facilitate leveling. Thoughts welcome. Thanks, Funky If it seems like much, think about randomize and 111 chests / player markets / non-individual based loot. If it's not -at least- this, it won't be used. Let me see if I can alter your paradigm a bit here. We're looking for stuff that's in line with other loot dropping in current areas. The point is not to provide vets with new items they will use, but to provide people who are newer to the server some useful gear. These areas are being used as both solo/group areas like Feywild, but with the idea that they will help acclimate players to the tougher LL play. If we can fill in missing gaps in extant gear, then semi-vets may also be able to make use of them. The goal is not, and never will be, to outmatch gear available to endgame runners. That's for the endgame. Funky
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Post by FunkySwerve on Jan 4, 2018 1:17:52 GMT
First, let me point you to my post just above. Then, I will say that this: _____________________________ Thawb of Preservation Base Armor Class: 0 Armor Bonus: +12 Damage Resistance: Divine 10/- Damage Resistance: Magical 10/- Damage Resistance: Negative 10/- Damage Resistance: Positive 10/- Spell Immunity: Implosion (12 instead of 13 ac, monks and robe druids shouldn't miss the ac, and no phys% to balance potential attractiveness; anyway aimed @ ~L40, even lacking phys% should still be interesting/tempting option even later) ____________________________________ ____________________________________ Is a good example (like a number of other items in this thread). It fills a niche, but doesn't totally trump other gear. Slating it for an upcoming area, or something similar to it. Thanks, Funky
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Post by dopplegang on Jan 4, 2018 6:53:47 GMT
Can we make traps competitive? Every time I try to use one on a clean map I get a "enemies to close" message. The consumable traps aren't to bad, if I could ever place them without failing, but the reuseables are not effective at all, I drop a devastating divine trap, or 20 of them, and I find that devastating traps do 30 dmg each. They should be on par with whatever a caster of that level or with equal skill points in lore can output, specially since they are so slow to deploy and are not anywhere near as effective as shifter kobold traps, and the shifter mechanic is at least useful when you can put it down in the middle of a fight. I dont believe anyone will use them without that capability.
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Post by AuBricker on Jan 4, 2018 12:12:16 GMT
I would add to these many excellent suggestions immunity rings. I think the following rings or similar items would be of immense value to newer and lowbie players without being of great use to higher level players. I would suggest these rings drop, one each, from the following dragons: Dustbone, MoAD, Dachy, Uro, and Sissy.
Fire/Magic Ring
Fire 75%, 20/- Magic 25%, 10/- Knockdown Immunity
Acid/Divine Ring
Acid 75%, 20/- Divine 25%, 10/- Mind-Affecting Spells Immunity
Electric/Positive Ring
Electric 75%, 20/- Positive 25%, 10/- Sneak Attack Immunity
Cold/FoM Ring
Cold 75%, 20/- Freedom of Movement (Three Uses per Day)
Sonic/Confusion Immunity Ring
Sonic 75%, 20/- Confusion Immunity
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Post by Enius the White on Jan 4, 2018 17:05:51 GMT
Second Chance packs are available for free to everyone right off the bat, a Thids beaker is one of the first end game items that everyone needs. What about some in-between (cure serious, crit, or whatever) endless pots/items?
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Post by FunkySwerve on Jan 4, 2018 20:55:54 GMT
Can we make traps competitive? Every time I try to use one on a clean map I get a "enemies to close" message. The consumable traps aren't to bad, if I could ever place them without failing, but the reuseables are not effective at all, I drop a devastating divine trap, or 20 of them, and I find that devastating traps do 30 dmg each. They should be on par with whatever a caster of that level or with equal skill points in lore can output, specially since they are so slow to deploy and are not anywhere near as effective as shifter kobold traps, and the shifter mechanic is at least useful when you can put it down in the middle of a fight. I dont believe anyone will use them without that capability. That message should only fire if there is an enemy within about 3 meters. Given the way its scripted, I don't see how you could be getting it on clean maps. If it is in fact that message and not another error, like 'needs rest', please post a screenie on BPR. Beyond that, this is a class balancing discussion and belongs elsewhere. Funky
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