L75+ rogue should already be a pure build wearing wrap--if not, they're prolly classic example of what new update hopes to improve: running hells and LLs too much while avoiding abyss (or at least not playing there enough; it's a rare and valuable item but i don't know any L75-80 rogue players lacking one, or any 75-80 splash rogue for that matter, unless some botarmy alt toon waiting to farm one) so i don't see much build diversity to be gained from a change that buffs high-PL pure rogues
also iirc general funky thought on TS is that it's stronk, i wouldn't expect a 1% buff to innate TS to pass the logic test
Ironically, your statement is backwards in terms of diversity, as this change would benefit splashing for Rogues.
Of course, that isn't what you meant when you said it as the diversity card is only ever played for splashing to casters...
As to the logic test, arguing against innate ability based on, "They should have piece of equipment X", isn't a sound argument in any case as the standard set forth discriminates against newer players.
We each have an angelic and demonic side. Use of them determines good or evil in the end.
i failed to realize the implication of a splashed rogue getting +2 TS @ L50 under your proposal. unfortunately, that "benefit" for splash rogues doesn't translate into any meaningful effect on build diversity, considering that *lacking a wrap already necessitates a splash build*
to make that more clear, yes, i understand that you're saying my comment was "backwards" because technically a splashed L50 rogue would have the same +2 TS that a pure L60 does now (although the pure would remain +1 ahead still--thus still not giving pure builds a meaningful incentive to splash once a wrap is owned [not that TS is meaningful at all as a carrot]).
but the point was the being conscious of the meta: when a pure rogue is used and when a splashed rogue is used...
mentioning "L75" doesn't exactly bring attention to something aimed at newer players, but again, i admit i didn't consider the +2@L50.
i understand that bringing up "u need X rare endgame drop lolz nub" sounds like a "discrimination" against newer players, but really all i was trying to say was that newer players won't be playing a pure rogue in the first place (therefore "buffing" splashed rogue doesn't add any diversity for them--it doesn't further incentivize splashing when splashing is already the only option for them); meanwhile L75 rogue obviously isn't a newer player, and likely *is* a pure build (and your proposal in no way incentivizes splashing for a L75+ rogue, with TS remaining +1 ahead of pure, and again it's not a worthy carrot in the first place)
finally, the "logic test" comment was more of a joke @ funky's standard responses, not harsh wording to tear down the suggestion. but yes, as far as logic goes, there is little to be found here.
not sure what to say about the "diversity card only played for splashing casters" comment, other than you might have missed something. people have been trying to improve tank build diversity in regards to splashing; and rogue is one of the primary examples of attempts to do this. that's where suggestions for a lower-level/more-accessible "poor man wrap" come from, that's where suggestions for bumping down pure sneak bypass come from. there's a lot of thought been put into trying to tweak the rogue meta by making splash more attractive/viable to higher-level/richer players and making pure more attractive/viable for lower-level/poorer players, because atm there's not much diversity when viability is limited to "no wrap = splash, wrap = pure", which, again, is really all i was trying to say.
edit: also, forgot to ever mention one thing that really should have been the single-line reply to OP: PLs don't count for increasing level-based class abilities, so the whole thing is kinda moot anyway. also #2, i forget if the poor man wrap was made in tragidore or not, but if it was, just replace instances of "wrap" with "wrap or other thing"