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Post by Deleted on Oct 8, 2018 5:39:35 GMT
With the revisions to the demi count, and how this is calculated I think it could further incentivize and reward higher paragon parties by having XP bonuses for higher demi count parties.
50 Demi Count: +10% Bonus XP 40-49: 8% Bonus XP 30-39: 6% Bonus XP 20-29: 4% Bonus XP 10-19: 2% Bonus XP 0-9: 0% Bonus XP
These bonuses would stack with a Bonus XP Weekend / Event, allowing for a possible +60% versus +50%. It would be a small, but still very meaningful bonus for those who have invested in and continue to progress their characters and seek to reach the end game progression.
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Post by chirality on Oct 8, 2018 15:39:32 GMT
isn't that pretty much what this did
UPDATE 2012-07-01 =================
- Paragon creatures now grant 10% more experience per paragon rank (i.e. a Superior creature would grant 20% more experience).
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Post by Deleted on Oct 8, 2018 18:52:00 GMT
That update strictly buffs XP from Paragon spawns. My suggestion is buffing all spawns bonuses based off the total demi count of the party. The difference being even the non-Paragon mobs would provide an increased bonus in XP based off the demi count.
It takes that idea from 6 years ago a little bit further is all. Thanks for the reply and the reference! I appreciate it.
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Post by desocupado on Oct 8, 2018 20:31:45 GMT
I propose that instead paragon mobs wields way higher xp than they do currently. To thr same effect. I'm talking about +100/200/300% instead.
Less coding effort and similar effect.
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Post by Deleted on Oct 8, 2018 21:40:44 GMT
Either option works.
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Post by greven on Oct 9, 2018 8:53:05 GMT
That update strictly buffs XP from Paragon spawns. My suggestion is buffing all spawns bonuses based off the total demi count of the party. The difference being even the non-Paragon mobs would provide an increased bonus in XP based off the demi count. The difference is what makes your suggestion counter to the internal logic of the game. A higher level character gets less exp for defeating the same mob as a lower level character does e.g. a level 57 in Sissy gets less exp than a level 40. Non-paragon mobs are easy for 50 demi count parties; if anything, they should get less exp from them. I do think paragon mobs should be more rewarding in general, for all parties, but higher demi parties don't specifically need more exp from mobs.
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Post by chirality on Oct 9, 2018 16:00:48 GMT
The difference is what makes your suggestion counter to the internal logic of the game. A higher level character gets less exp for defeating the same mob as a lower level character does e.g. a level 57 in Sissy gets less exp than a level 40. Non-paragon mobs are easy for 50 demi count parties; if anything, they should get less exp from them. this, and... ...it's also counter to logic, period. why should the presence of more/more powerful paragons increase the xp that a non-paragon provides? why should a high demi party that's already getting more xp for killing more/higher-tier paragons, also get more xp for killing normal mobs? if we think a party (regardless of demicount) should get more xp for killing paragons, then we should demonstrate why the 2012 paragon xp scaling (which tbh was a bit generous and unnecessary--albeit perfectly sensical and cool--in its own right) isn't enough and needs a buff. i don't really see an issue with improving that %bonus in general, but at the same time, i would venture to guess that at least some impetus for xp grumbling is piss-poor limbo xp (or in deso's case, prolly just "game moves too slow, period", which frankly as time goes on i'm more and more inclined to agree with), and i think a high-count party--that we already know is virtually guaranteed to be high PL--should be playing in limbo, not L60 zones; if xp gain per run is feeling slack, then limbo xp (which feels very misaligned imo) is what needs to be improved, not a flat across-the-board run xp boost to reward a character/party has already cycled thru L60 zones many times. I do think paragon mobs should be more rewarding in general, for all parties, but higher demi parties don't specifically need more exp from mobs. this.
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Post by tega091 on Oct 9, 2018 17:25:14 GMT
A level 80 character and a level 55 character will get the same xp for the same mob in ANY end game run(assuming they have equal xp penalties.) It's also very easy to call a minor xp buff generous when you don't actually play the game anymore.
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Post by greven on Oct 9, 2018 20:52:01 GMT
It is easy for people who often run in high demi parties to request a buff to exp for high demi parties.
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Post by Deleted on Oct 9, 2018 22:12:13 GMT
Everyone would benefit from this, even small demi parties. With how far reaching the demi point calculations are, a toon with just Level 80, and no prince wins and no abyss wins represents a demi count. This buff helps everyone.
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Post by tega091 on Oct 9, 2018 22:32:44 GMT
In all reality also the difference in 60 to 80 is 900% more than 0-60!!! So think about it for a second, would it not make sense to give some kind of bonus to make those runs far more appealing? Lets say you are lvl 79(no matter who you are!) the Difference between 79 and 80 is 13.6mil! Now given that an abyss 1-3 gives ~ 1.2mil xp you must do 11 1/3 Abyss 1-3 cycles to acquire just that one level. Now the avg abyss 1-3 is 2 hours that means ~ 22.5-23 hours of playing add in loot split, party forming etc etc you are easily over 30 hours just for that 1 level. Take into account that the 1 level is only about 10% of 60-80 that means you are looking at 300+ hours to get from 60 to 80 just think about that for a second.
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Post by greven on Oct 9, 2018 23:38:36 GMT
The irony is, the people who do those runs the most are the ones talking about how they should be made more appealing. If they aren't appealing, why are you doing them?
Abyss is a 55-60 area, and most of the over 60 areas aren't even released yet. I don't expect characters who are 20 levels above the area level to level up swiftly doing those runs.
The people who don't play, or don't play deep runs, would play them more if they didn't feel they had to play the same classes over and over, in order to keep runs from being a slog. The pixel incentives are there (in the form of novel loot, bonuses for prince wins, etc) they want the fun to be there, also, to play the runs.
Far better uses of dev time are out there than something like this proposal, and that is an understatement.
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Post by woqued on Oct 9, 2018 23:55:33 GMT
Lvl 80 is not a mandatory thing to reach fast. Paragons already give increased xp, higher demicount runs already give more xp. This seems like asking for a bonus for boosting more than anything.
Personally I think xp should come faster across the board, not in this way. Targeting the xp boost towards overpowered or overboxed parties seems silly.
- just another player having an easy time commenting when no longer playing.
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Post by chirality on Oct 10, 2018 0:02:04 GMT
Everyone would benefit from this, even small demi parties. 50 Demi Count: +10% Bonus XP 40-49: 8% Bonus XP 30-39: 6% Bonus XP 20-29: 4% Bonus XP 10-19: 2% Bonus XP0-9: 0% Bonus XP It's also very easy to call a minor xp buff generous when you don't actually play the game anymore. the xp buff i referred to as generous was from 6 yrs ago. did you actually play the game back then? / i'm not sure if i'd say that xp buff "wasn't" minor, but i definitely think it had more than a trivial impact, especially on higher-demi deep runs. i can't find any recent nessus logs with few mins of searching, but there's plenty to be found from before that update, so if anyone has any, we could try to find an older run log with similar demicount and check. i'd wager that a comparison would show a noticeable increase in xp as a result of killing a lot of paragons (especially sup/leets of a mob that already has higher base xp, like a PF)
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Post by rainbowdash on Oct 10, 2018 9:22:55 GMT
As a boxer i would highly appreciate these changes to get my toons faster up in levels. Nvm exp is already pretty fast all along.
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