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Post by Deleted on Dec 10, 2018 8:47:56 GMT
Forger's Beacons are a one shot use to get to the Forge of Ixion. I'd like to propose a Forger's Locket, or Ixion's Call to be an unlimited use (think Rune of Return) portal to the Forge of Ixion. Two suggestions on how to implement this could be:
1) Two halves of the locket exist. One dropping from each Limbo mini boss. Gibbering Orb in Part 1, and Umbral Blot in Part 2. When combined, it forms the locket when combined with 10 Forger's Beacons.
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2) Or (x) number of tokens combine with a Rune of Return with Ixion plus (y) number of various crafting secrets from each area of the game?
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3) Both of the above.
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4) A drop from Mechanus.
With the increase in groups going to Limbo and spending Canopics, and just more access to end-game for those playing this would be a fantastic addition to any end-game runner!
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Post by Deleted on Dec 10, 2018 16:08:08 GMT
Forgers beacons drop plentifully. I have 10 in my chest, at least, and I'm a regular client. What I think is more pressing: I'd really like the devs to place a tree in my backyard that only drops hundos. Cause it's such a pain to go to work.
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Post by Tru3Fals3 on Dec 10, 2018 23:38:48 GMT
i have tonnes of forgers beacons but still think an unlimited version would be cool, but im bias because i like the quality of life items like the rors/beakers/portable holes etc, its not exactly a game breaker.
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Post by chirality on Dec 11, 2018 4:32:46 GMT
i have tonnes of forgers beacons but still think an unlimited version would be cool i won't go as far as saying that this boggles the mind, but it is difficult to actually digest... (x) number of tokens combine i mean, how about this, x=50. you have 50 tokens and they combine into one item that can be used 50 times? i honestly don't see a meaningful difference between a stack of 50 single-use (non-combat, 1x1sized mind you) consumables vs. an unlimited use item. if it's just the concept of it being endless for the cool factor, that's fair enough. it just seems rather....extravagantly irrelevant. if anything, the potential scenario of someone actually running out of them and needing to acquire some via trade should be a good thing (not that i've ever heard of such a case, even for absolute forge maniacs, which leads me to believe that this is one of the few items in the game with a very suitably-matched ratio of droprate:consumption rate) i'm not trying to say it's a bad idea--"maybe kinda just a lil tiny bit of waste of time", yes, but not in a trollish way (i pwwommise). much like TF says, I'm also a big fan of QoL-improving stuff like beaker, RoR, etc. and i don't see anything wrong with an unlimited forge beacon for the lulz. of course, it should be noted that the crucial difference between forge beacons vs tp gems and healing potions is that they're stackable (and used far less frequently--especially pre-endgame where they're not much used other than PoP); and heals are not only used wayyyyyy more frequently (can easily go thru a hundred in a run) but also larger and smaller stack size.
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Post by woqued on Dec 11, 2018 14:34:43 GMT
Biggest upside of this would be to allow not looting them once you reach a certain point. Otherwise it's just another - ok cool - QoL type item that has much lower QoL power than the existing ones as pointed out by bale. Forging is also prevalent much earlier than Limbo - tying this as a drop to Limbo and beyond seems annoying.
Adding this as an incentive to run some all but abandoned LL zone would make more sense. Example drop locations could be thematically in Toyshop but that's already worth running so thematics aside another place could be dulvuroth, maybe a new dark elemental miniboss to add more fun+drop value to that run. Anything that's outside the desert-db-thids cycle really.
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Post by chirality on Dec 11, 2018 18:31:43 GMT
not saying this sarcastically but really the same could be said for any consumable, everyone finds it annoying to constantly be banking/organizing little BS trinkets (well there's some that don't mind or even enjoy, i guess, but they're weirdos amirite ), you get truckloads of them and then have banks full of em, until the point that most people (other than true hoarders) stop bothering. but you never know, look at weap gems, you got hundreds upon hundreds of them, most ppl stopped bothering to collect, then suddenly XR forging made them worth meticulously collecting again. if anything i think it'd be pretty fair to just have a way to zap all of them into one item, kind of like an ultra !combine that adds them into a rod (like styg rod but without electrifier as separate part of the package)...it seems a bit aesthetically wasteful to have an endless version available if they're still dropping too...runs are already full of poop that contains useless stuff that ppl leave on the ground, so either you literally take everything and just trash it in split or you leave on ground looking annoying with remains everywhere. again i don't see much actual distinction between an unlimited use item vs a thing that can hold an effectively unlimited # of uses...example i gave above of normal gem stack is weak ofc since 50 does go quick with heavy usage, but i admit it'd be nice to have a "forger rod" that could have 500 or 999 charges so no more stacks in bank chests...it'd still be work to pick+combine dropped beacons into this hypothetical item but i think that'd be better than just having them drop uselessly...maybe it's just me but i really find it annoying to have so much crap in the game that never gets used...like poop garbage everywhere that you either "have" to take so the remains are cleared or ppl constantly checking behind just in case that loot pile has something the other guy missed or was it just a crappy aug he left to tor i'd apply the same QoL reasoning to several other (if not any other) consumable, combat or non-combat oriented; if it's obnoxious to endlessly click them from a poop/chest and endlessly re-organize endless bankchests full of thousands of tiny little things, consolidate it as a QoL improver: --apports (this one could be candidate for valuable endgame/limbo etc drop with true top-tier value scheme like in OP), forcecages...could be a X/day recharging item...or maybe something like "chargeable" rod as above --even weap gems, yeah, if there's people that are at the point of looking @ endless forger beacon as useful/desirable, there's prolly also those that have so many weap gems that even w/ XR crafting it'd be cool to just earn an endless weap gem spawner so we can stop banking those too...would still cost money so shouldn't be gamebreaking power issue --ugh, caster spell gems, trap gems, bluarghhhhhhhhh --trap kits bluarrghhhhhhhhh i guess i just find it ugly to consider thousands upon thousands of these things wasting "space" in banks, or on toons' inventories...like consider if tp gems or 10stacks of heals (aka not PPed pots) dropped in LL+ poop or chests...think how many of these would either be rotting on ground in remains or taken into split for nothing when everyone has a RoR/beaker on every toon (and those that don't would collect them too)...gotta be an upside to trimming the fat, not sure anymore if there's any noticeable impact on server load with items (a la encumbria limit logic) with such a small population but aesthetically i'd prefer to recycle/consolidate the garbage we already have, not leave the droprates/loot tables as is and just replace them with an unlimited version. that said it's just my personal peeve about the game having soooooo many garbage consumables constantly...i wouldn't be opposed to leaving it and just ignoring them i guess...or maybe another option could be some sort of "electrifier" that works on any consumable crap...collect it and zap it all, recharge "consumable rods" with it...i think ppl generally find electrifying trash items to be strangely satisfying...
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Post by woqued on Dec 12, 2018 1:03:10 GMT
boop --apports (this one could be candidate for valuable endgame/limbo etc drop with true top-tier value scheme like in OP), forcecages...could be a X/day recharging item...or maybe something like "chargeable" rod as above --even weap gems, yeah, if there's people that are at the point of looking @ endless forger beacon as useful/desirable, there's prolly also those that have so many weap gems that even w/ XR crafting it'd be cool to just earn an endless weap gem spawner so we can stop banking those too...would still cost money so shouldn't be gamebreaking power issue --ugh, caster spell gems, trap gems, bluarghhhhhhhhh --trap kits bluarrghhhhhhhhh -aesthetically i'd prefer to recycle/consolidate the garbage we already have, not leave the droprates/loot tables as is and just replace them with an unlimited version. -or maybe another option could be some sort of "electrifier" that works on any consumable crap...collect it and zap it all, recharge "consumable rods" with it... -i think ppl generally find electrifying trash items to be strangely satisfying... Yeah! Upgraded combine (perhaps level or accomplishment related) and/or a rod to rule them all. Not just for forge beacons either; Sure sounds like a huge quality of life upgrade over never using some of the consumables that may or may not be useful once on a blue moon. A situation where everyone has two inventory pages dedicated for rods that all look mostly the same should be avoided in the long run though.
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Post by Tru3Fals3 on Dec 12, 2018 11:58:21 GMT
Biggest upside of this would be to allow not looting them once you reach a certain point. Otherwise it's just another - ok cool - QoL type item that has much lower QoL power than the existing ones as pointed out by bale. Forging is also prevalent much earlier than Limbo - tying this as a drop to Limbo and beyond seems annoying. Adding this as an incentive to run some all but abandoned LL zone would make more sense. Example drop locations could be thematically in Toyshop but that's already worth running so thematics aside another place could be dulvuroth, maybe a new dark elemental miniboss to add more fun+drop value to that run. Anything that's outside the desert-db-thids cycle really. Really like the idea of incentivising an abandoned LL run, makes a lot of sense. I don't think I've ever actually run the elemental planes, curious as to what's commonly ignored
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