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Fracas
Apr 23, 2020 21:36:43 GMT
Post by woqued on Apr 23, 2020 21:36:43 GMT
I feel the pain of trying to figure out what to do with Fracas. Perhaps the path of what to do with the item is to first identify out what sort of character build or area the item is intended for. If Fracas is to be a Limbo runner item, psionic and anarchic immunity and/or resists or disintegration immunity should be considered. If Fracas is to improve dual wielders, give some special power if using a double weapon or a weapon in off hand. Without a more narrow set of parameters to work with, I have a tough time with making positive suggestions. You can always pick an angle and fire, maybe the leading brass takes a liking to your idea. Nothing lost by taking a shot. I was tempted to go for that very same route (psionic/anarchic) but then it would need something else and it could be too heavy statwise (perhaps remove saves on my earlier suggestion => go for those esoteric things instead). Disintegrate goes to the same line of thinking as Implosion except to a perhaps lesser extent: something that should be somewhat hard to get to keep gearing interesting, and also exists on the p2 ring (with no damage immunities whatsoever - high quality instant/debilitating immunities come at a price). Maybe disintegrate would indeed be suitably fitting - I think implosion is too stronk, but if there are differing opinions can always suggest a differently statted item! Planning properties can be hard sometimes
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Fracas
Apr 23, 2020 21:38:52 GMT
Post by woqued on Apr 23, 2020 21:38:52 GMT
Fracas Bonus Feat: Ambidexterity Bonus Feat: Improved Two Weapon Fighting Bonus Feat: Two Weapon Fighting Bonus Feats: Improved Sneak Attack I, II, III & IV Damage Immunity; Bludgeoning 15% Damage Immunity; Piercing 15% Damage Immunity; Slashing 15% Enhancement Bonus: Dexterity +16 Skill Bonus: Craft Armor +10 Skill Bonus: Craft Weapon +30 Skill bonus: Discipline +15 Special: Provides one extra offhand attack a round if a weapon is equipped in the offhand or using a double weapon. (Stacks with Divine Power) Special: Provides +10 Shield AC if no Monk or Ranger levels. My stab at making it interesting... ,02 KE Super strong. Is that extra offhand attack easy to implement?
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Deleted
Deleted Member
Posts: 0
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Fracas
Apr 26, 2020 12:42:25 GMT
via mobile
Post by Deleted on Apr 26, 2020 12:42:25 GMT
IIRC doing thing like the extra offhand attack if it already exists somewhere on an item is easy, if it doesn’t, it’s very hard, hence the original iteration of Fracas getting blown up to begin with.
Implosion and / or disintegrate being too strong on Fracas for being an item that drops from the ultimate boss of all the entire content as it exists right now is crazy. Both fit extremely well thematically and while both are represented on the ring having one of those also on a lot of gloves from Ssendam isn’t unreasonable at all.
Currently this boss has two amazing items, the ranger gloves and the helmet. The boots aren’t worth using because the boots try to do too much and do none of it well, and compete with the Planewalker ring, I don’t know of a single person that uses them, you need some stat shuffling there.
Brads idea is solid if it can be done. The original intent of the item was a tank item. Swapping that to just duel wield tanks is totally fine. The item needs to feel amazing and appropriately should.
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Fracas
Apr 26, 2020 16:16:47 GMT
Post by woqued on Apr 26, 2020 16:16:47 GMT
IIRC doing thing like the extra offhand attack if it already exists somewhere on an item is easy, if it doesn’t, it’s very hard, hence the original iteration of Fracas getting blown up to begin with. Implosion and / or disintegrate being too strong on Fracas for being an item that drops from the ultimate boss of all the entire content as it exists right now is crazy. Both fit extremely well thematically and while both are represented on the ring having one of those also on a lot of gloves from Ssendam isn’t unreasonable at all. Currently this boss has two amazing items, the ranger gloves and the helmet. The boots aren’t worth using because the boots try to do too much and do none of it well, and compete with the Planewalker ring, I don’t know of a single person that uses them, you need some stat shuffling there. Brads idea is solid if it can be done. The original intent of the item was a tank item. Swapping that to just duel wield tanks is totally fine. The item needs to feel amazing and appropriately should. That's just, like, your opinion man. Implosion can drop, just I wouldn't drop it on gloves unless the gloves are really weak/empty otherwise. It's too flexible of a slot and too valuable of a property unless you remove phys imms etc from it to make up for it. If you prefer it like that, feel free to make such a suggestion with statting you consider appropriate. Just because something is the "ultimate end boss of current content" doesn't mean it should drop items that will be extremely hard to replace with anything ever even in future content without introducing insane powercreep. Offtopic but I'll follow: I use Planewalkers on my tankcleric, works fine when I don't need breach boots. I agree the odd survival feats and the prevalence of so many items in the game that you can't wear simultaneously is... offputting? It's becoming too common, so many gear setups that aren't even OP just would be fitting for your character you can't go for because of a survival thing that is irrelevant, or immunity that may have been too strong in the past but now (thanks to XR / randomized powercreep / you name it) is not worth the limitation. I appreciate the boots more than the helm personally, don't have gear setups where the helm is a good fit so in the bank it went and there it has stayed, have a place for the PW boots. Examples of this include planewalker boots, planewalker ring, the conf immunity vestige helmet, heck even QE had that iirc? Could be wrong there. Tbh I don't really see the need for the restriction in the first place; the items that have it aren't strong enough to warrant it in current HG. Most guys wouldn't use those simultaneously simply because it doesn't fit gear setups and they have better options - nor would they benefit excessively from doing so even if it fit. Just means most people ignore the items. It doesn't add meaningful, interesting considerations to the gearing minigame - just makes some of the weaker options completely unusable and not worth considering, or just annoyingly inconvenient. Note, PW ring wasn't super OP even before, just very convenient - most my guys had a better BUR ring than PW statwise. I guess the reason for such fields of unuse exist because of some blabla future "yeah yeah these survival things will be good eventually!" - doesn't explain vestige helm though. Also, those gloves with the extra attack aren't just "solid" - they would be pretty much *mandatory* on dualwielders to use if you have access to them. Super strong, there is no giving up an extra attack since it stacks with DP too! And since it isn't a buff, it is even better than wrap unless you lose the attack on death and can't rebuff it. The only thing holding them back is that the extra attack isn't a 2h multiplied attack. The AC would enable some currently unworkable crap builds to enter fray, but most dualwielders would still opt to run with divine shield / monk / ranger I presume. Top dualwield build would probably be a fighter with this and wm/paladin or wm/harper spreads and would probably enter a top pick even among non-dualwield builds straight away with this, competing with the top regular 2h builds without any issues, possibly just overnight becoming the top melee overall - not top dmg, but great - and even sturdier than fighter normally already is. The combination of the properties is probably too strong, as I mentioned only held back by dualwield being weaker overall than regular 2h courtesy of DR, big multiplier, bugged cleric paragons and other ways of increasing attacks/round.
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Fracas
Apr 26, 2020 16:22:45 GMT
Post by woqued on Apr 26, 2020 16:22:45 GMT
... Technically they could just use the original script on Toyshop boots and/or Harper boots add that to a item(s) that can only be used if you aren't using a 2h weapon? That script stacked with Divine Power and other sources of attacks right? That is, if the issue isn't making the game check/realize that the player isn't using a 2h weapon.
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