Hey guys! I am Skylar aka Pyroman from the good ole days and I am finally set up with a new PC and I seen Beamdogs new EE and I was curious if we were going to have the ability to transfer? I know this is a repetitive subject but I think its a good move. I had seen a few concerns considering splitting the player base and haks, etc but when we consider the player base it really would not take much for people to switch over and the download is much smaller than NWN1 making the server run smoother for everyone. Not including the ability to play cross platform in the future. I believe this would be good for the growth of HG's community. All haks and DLs are automatically installed when joining a server. Would we need make a fund raiser to make the switch happen? I for one, would be all for it. I think this is a great opportunity. HG has a reputation. Remember when all servers were full at once and you had to wait your turn? I am just extremely excited for EE and the community boom to come BUT NWN is not the same without HG and that's a fact.
Completely changing the economy and progression length but not transferring could work.
I'm not entirely sure it's worthwhile to salvage 1000h+ of time people spent grinding/progressing (since veterans won't party with new players anyway) but it might work to have like 5x faster progression for everyone. Some surveys could assess what kinds of simplification on progression people would want (subraces unlocked via completing runs/tags/minibosses instead of might be one). As would be some reduction in length run duration.
Last Edit: Sept 24, 2019 2:17:58 GMT by desocupado
Can't the old servers stay up while the project is in progress? I don't see why we don't just hop on the train with all of the other servers and get into EE. There is no loss there. If you think original players are not going to come back because they have to spend 10 - 20 dollars on EE, I dont see thats being realistic. I am a programmer myself and I know other Devs that would willing to put this work in and make it happen. This could lead to an expansion of the already existing community.
I mean NWN1 HG servers didn't just pop up without issues needing to be worked out. Hell, there are still issues. It just comes with such a MASSIVE idea. Issues should be expected, but that still doesn't justify a reason to not give it a shot. The community will be sitting stagnant otherwise and I think that should be the main goal of such an original and beloved server. A long lasting, ever expanding and sustainable community. I am not meaning this in any negative way. I just love HG so much ^_^
Sep 5, 2019 at 5:42am blksabbath74 said: So can you play Higher Ground on EE?
It was always my favorite server, but diamond won't work on my PC...
Would love to get back in... Nevermind, I see that it is not...
Any timetable on an EE rollout?
Sinfar has figured out how to run EE and Diamond players on the same server...might be worth looking into...
Would love to get back on Higher Ground.
We're aware of what Sinfar has been able to do. It's somewhat problematic for HG for a few reasons, but still a possible solution.
EE itself is still lacking a lot of the capabilities we need, resman being the most obvious.
I also love NWN HG, that is why I am still playing it. When I say "issues" I do not simply refer to bugs in HG itself, I refer to bugs in NWNEE, or code in NWNEE that beamdog has stated they have no intention of adding capability for "at this time", that HG requires(maybe) for its existing functionality. I researched a little of the discussion of the Resman plugin for nwnx and whether those capabilities are being considered or ever would be considered, and you will see why the port over is not so readily available. However, I am not on the dev team for HG or beamdog, but I do see that the problem is not a simple one:
"quote" (caveat, this discussion is not recent, but it is the only mention of resman on beamdog forum)
"I posted a question on the nwnx ee issues page few months back and they said that nwnx resman was not planned for nwn ee - because the resman functionality was going to be built in. Was wondering if anyone can confirm if it is available or planned in the imminent future?
Eg: Ability to drop scripts / resources into a directory and have them resolved by the game server at runtime.
Comments SherincallSherincall Posts: 348 June 19 Depends on what you mean by immediate future. It's been confirmed that it will be in the next patch for NWN. It has not been confirmed _when_ that patch will be.
Also, the game will support almost-but-not-quite what you say there. You can drop/update resources in a directory and the next time the game tries to load them, it will take the new ones. The "next time" might not always be deterministic, if the game is caching the data somewhere other than the builtin resman cache. This is a lot more noticeable on the client, where updating a texture will not immediately show it, and will require the model to get out of view and back in.
2DAs are also a notable example of cached resources, which won't be updated without a change on the NWNX end.
For other serverside resources, such as scripts, this should mostly work exactly as you'd expect. There's a few edge cases.
I don't suppose anybody is working on DynRes (Terras' ResMan alt) for NWNX:EE yet?
@balanor There's no plans to add any of that to the base game right now. If something turns out to be really useful for singleplayer or non-nwnx PWs *and* fits the theme, then we might pull it in, but right now nothing like that is on the roadmap.
@balanor You misunderstand. We've not discarded anything. There simply wasn't a trello card or a feature request for it that filtered through yet to reach actual planning. Also, consider, adding stuff to NWNX is [relatively] fast and painless. Putting functions into the base game is a combined dev+triage+QA effort that runs way longer, and is more complicated.
If those functions, or any NWNX functionality, fits the theme, we can always add it once time frees up for it. Efforts right now are being spent on stabilisation still (not much longer), and adding other cool features already on the roadmap.
Thus, there is a theme to limit inclusions on purpose. My guiding principle for this is these questions: - Is this useful for singleplayer or regular multiplayer modules (or just persistent worlds; which might as well run nwnx)? - Is this something safe to include? Is it easy to misuse? (Will there be support effort? Is it going to expose players to abuse? Will it leak player data? etc.) - Is the usecase not so obscure as that only two people in the world will ever use it? - And, way more abstract, but think about this for a moment: Will this sell the game? What's the best thing we can spend our time and money on to make sure NWN grows?
The context may or may not be precisely discussing critical functionality that HG relies on, as I said I am not a part of the dev team so I do not know that. However, with these terms it appears that HG will have little support for problems that could possibly be game breakers.