Post by tritone on Oct 3, 2019 11:34:21 GMT
I've sketched out a jugger tank build, which ended up being heavily inspired by Chain's "The Pulverizer" build thread
Would love to get some feedback before I commit to playing it.
Design constraints:
- Juggernaut is the bur subbie I have available
- I want it to be low interactivity so I can mostly plop it into combat and focus on another toon
- I don't think I have the gear for a 2h build
- Not meant for soloing
- Hopefully not too squishy during first hell cycle
Gear thoughts:
- heavy mace for 1h bludgening damage with the best crits (19-20 x3) - losing 1 avg damage compared to maul is more than worth it
- medium armor & large shield for a balance between imms and skill penalties
- VoV helm for esf listen
Pros:
- Fighter parry "conceal" and epic dodge
- Mass Camouflage conceal with hide
- Phys resist & crit imm from strength
- wm & oc/dc crits
- hs extra attack and potions
- big size to block doorways!
- weapon specialization
- LSA: Tumble and LSA: Hide
Cons:
- Dex < 40 until double demi @80
- Barely acceptable saves
- Not 2h
Juggernaut (Half-Orc). Any non-evil.
Stats in character creation:
STR: 18
DEX: 16
CON: 8
WIS: 8
INT: 14
CHA: 6
Stats on docks
STR: 24
DEX: 16
CON: 14
WIS: 8
INT: 14
CHA: 6
Stats @60 with +12 and no demi
STR: 64
DEX: 30
CON: 26
INT: 28
WIS: 20
CHA: 16
1 Fighter
- Blooded (Free)
- Dodge
- Expertise (Free)
- Stealthy
- Toughness (Free)
2 Fighter
- Mobility
3 Fighter
- Alertness
4 Fighter (Intelligence +1)
- Spring Attack
5 Fighter
6 Fighter
Intimidate +4
- Weapon Focus (heavy mace)
- Whirlwind Attack
7 Weapon Master
- Ki Damage
- Weapon of Choice (heavy mace)
8 Weapon Master (Intelligence +1)
9 Weapon Master
- Great Fortitude
10 Weapon Master
11 Weapon Master
- Increased Multiplier
- Superior Weapon Focus
12 Fighter (Strength +1)
- Iron Will
13 Fighter
- Improved Critical (heavy mace)
14 Fighter
15 Fighter
- Power Attack
- Weapon Specialization (heavy mace)
16 Fighter (Strength +1)
17 Fighter
- Cleave
18 Fighter
- Great Cleave
19 Fighter
- Improved Parry
20 Fighter (Strength +1)
21 Fighter
- Armor Skin
- Great Strength I
22 Fighter
23 Fighter
- Overwhelming Critical (heavy mace)
24 Fighter (Strength +1)
- Great Strength II
25 Fighter
Discipline +20, Lore +6, Parry +20, Persuade +8, Search +4
- Devastating Critical (heavy mace)
26 Harper Scout
- Epic Skill Focus (Parry)
27 Harper Scout
- Epic Weapon Focus (heavy mace)
28 Harper Scout (Strength +1)
29 Harper Scout
30 Harper Scout
- Epic Skill Focus (Discipline)
- Epic Reflexes
31 Fighter
32 Fighter (Strength +1)
- Epic Weapon Specialization (heavy mace)
33 Fighter
- Great Strength III
34 Fighter
- Epic Prowess (turn to strength)
35 Fighter
36 Fighter (Strength +1)
- Epic Prowess (turn to strength)
- Great Strength IV
37 Fighter
38 Fighter
- Epic Prowess (turn to strength)
39 Fighter
- Great Strength V
40 Fighter (Strength +1)
- Epic Dodge
- Epic Prowess
Feats not associated with any level:
Legendary Skill Focus (Parry)
Legendary Character
Legendary Fighter
Legendary Fortitude
Legendary Skill Affinity (Hide)
Legendary Skill Affinity (Tumble)
Legendary Weapon Focus (heavy mace)
Legendary Weapon Specialization (heavy mace)
Legendary Will
[Server] Saving throws:
Fortitude: 25 + 8 + 9 + 20 = 62
Reflex: 24 + 10 + 4 + 20 = 58
Will: 21 + 5 + 9 + 20 = 55
Skills @60:
- Concentration: 20
- Discpline: 40 + 10 (esf) + 27 (high STR)
- Hide: 31
- Listen: 63 + 10 (esf from helm)
- Parry: 63 + 10 (esf) + 30 (lsf)
- Tumble: 60
Paragon skills:
- Max hide, disc, then rest to craft armor or weapon
Paragon feats:
- idk
It's a little tricky to level up
- need to get wm and hs prereq's in time
- need to grab alertness, iron will, great fortitude with non-fighter-bonus-feats
- need to grab armor skin, epic reflexes, great strength I-V with epic non-fighter-bonus-feats
- need to have disc and parry to 20 before hs levels
- need to grab esf disc and parry at harper scout level 1 and 5
- need to do !charedit to get strength from epic fighter bonus feats, so can't be de-levelled