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Post by aleksloktev on Dec 21, 2019 14:12:15 GMT
Hi, I play a monk and some things that are in Wikipedia do not work. Specifically:"Bonus Damage: When unarmed, Legendary Monks inflict 1 point of bonus damage per 6 Monk levels (including LL), to a maximum of 10 points at Monk 60. This is implemented as a temporary bonus on any gloves they wear. The damage type will be changed to reflect the nature of the gloves (spiked, bladed or regular impact).
Legendary Monks gain an Enchantment bonus to hit and damage of 1 point per point of Wis Modifier to a maximum of +16. This damage type also changes to reflect the nature of gloves (spiked, bladed or regular impact)." I lvl 43, str 28, wis 25, i have 1-20+11 and +7 damage, it doesn't fit what it should be.
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Post by hackenslay on Dec 27, 2019 13:16:45 GMT
It doesn't show up on the character sheet, but if you type "!list ab" (without quotes) you'll get a server message that will show your actual AB, Crit Range, Crit Multiplier and damage... It'll show up there.
Also, if you just hit something a few times you'll see the damage is higher than the character sheet would allow for.
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Post by aleksloktev on Feb 7, 2020 14:18:01 GMT
Hello, the question has not been resolved,"!list ab" does not show damage if I hit these 10 units of damage are not taken into account ((maybe I can give a link to the test character and you will see for yourself?)
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Post by chirality on Feb 7, 2020 17:30:43 GMT
gonna tell my kids this was a screenshot
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Post by aleksloktev on Feb 7, 2020 20:17:34 GMT
I understand everything, but where is the DAMAGE in the screenshot???we are talking about 10 units of damage, for 60 levels of the monk. They are not displayed and are not actually applied.
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Post by woqued on Feb 8, 2020 1:46:41 GMT
Just tested this, it works, shows both on C char record as +14 bludgeoning damage (as they are bludge gloves from abyss) and upon examining gloves you see +14 Enhancement bonus on them - with 14 wis modifier, 30 base monk levels, char level 75. Everything works as advertised, not sure what you're doing wrong?
Edit: nvm, I'm dumb, back to testing. Brb.
Edit2: Still dumb, but I'm back! Looks like that damage is not there - not displayed, but also not applied in any way (via quick testing on bandits in east road, so not very reliable. cba to do more).
This line from wiki and monk journal
"Bonus Damage: When unarmed, Legendary Monks inflict 1 point of bonus damage per 6 Monk levels (including LL), to a maximum of 10 points at Monk 60. This is implemented as a temporary bonus on any gloves they wear. The damage type will be changed to reflect the nature of the gloves (spiked, bladed or regular impact). " <--- Does not display, and seemingly also doesn't exist upon punching things. But!
This line from wiki and monk journal
"Legendary Monks gain an Enchantment bonus to hit and damage of 1 point per point of Wis Modifier to a maximum of +16. This damage type also changes to reflect the nature of gloves (spiked, bladed or regular impact). " ^This definitely confirmed to work. Maybe it overrides the earlier +10 bonus or something.
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Post by aleksloktev on Feb 8, 2020 21:23:11 GMT
I think these 10 units of damage are replaced by an enchant from wisdom after level 60. It's wrong they should work together.
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Post by hackenslay on Feb 8, 2020 22:57:43 GMT
Here's my 43 pure Monk wearing Gloves of the Artificer(no Attack Bonus, no Damage Bonus, and no Enhancement Bonus) On the Damage/Critical line it says 1-20 + 27 ... 21 of that is from Strength, the remaining 6 is the monk level bonus. Note the +7 Bludgeoning Damage from wisdom on the line below the Damage/Critical line. Check for yourself though... Take off your gloves, look at your character sheet, and subtract your Strength bonus (should be 9, right?) from the number after the plus(11 according to OP)... that leaves 2? It doesn't add up. The +7 is from your Wisdom bonus though Attachments:
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Post by aleksloktev on Feb 8, 2020 23:44:13 GMT
Oh my God, Zenythri gives you 2 specializations on unarmed strike = 6 damage, 2 more can be obtained by completing everything prell acomplishments. So we're back to where we started.
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Post by hackenslay on Feb 9, 2020 0:30:15 GMT
Crap, forgot about Zeny weapon spec and prell bonuses.
I assume that's where your +2 comes from?
Edit: Just did a test on rats in the cellar of Rip's. Non-crit damage range while naked(only wearing Gloves of the Artificer) ranged from 26-45 with 43 monk levels, 15 strength bonus, 4 Enhancement bonus from wisdom and 6 from weapon spec, so definitely no bonus.
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Post by FunkySwerve on Feb 9, 2020 5:25:36 GMT
Take off your gloves, look at your character sheet, and subtract your Strength bonus (should be 9, right?) from the number after the plus(11 according to OP)... that leaves 2? It doesn't add up. The +7 is from your Wisdom bonus though Remember, it's imp'd on the gloves, so any discrepancy there would be from something else (like zeny): Abilities - Legendary Monks inflict 1 point of bonus damage per 6 Monk levels (including LL) when using unarmed combat, to a maximum of 10 points at Monk 60. This is implemented as a temporary bonus on any gloves they wear. The damage type will be changed to reflect the nature of the gloves (spiked, bladed or regular impact). Funky
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Post by aleksloktev on Feb 9, 2020 8:32:08 GMT
Bonus Damage: When unarmed, Legendary Monks inflict 1 point of bonus damage per 6 Monk levels (including LL), to a maximum of 10 points at Monk 60. This is implemented as a temporary bonus on any gloves they wear. The damage type will be changed to reflect the nature of the gloves (spiked, bladed or regular impact).
Legendary Monks gain an Enchantment bonus to hit and damage of 1 point per point of Wis Modifier to a maximum of +16. This damage type ALSO CHANGES to reflect the nature of gloves (spiked, bladed or regular impact).
It is absolutely certain that the wisdom enchantment replaces these 10 points of damage on the gloves. It is also clear that this is not correct. Where to write to get this corrected??
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Post by FunkySwerve on Feb 10, 2020 15:40:07 GMT
We're taking a look at this now.
Funky
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Post by FunkySwerve on Feb 10, 2020 15:49:46 GMT
Acaos scoped this out. The issue is that one is an enhancement bonus, and one is a +damage effect, which interact 'weirdly', as he put it. The +damage effect also gets soaked by anything with DR.
He is going to move the damage to a plugin, hopefully in the next few days, which should resolve this. I'll update the thread when it's ready for retest. Thank you for the bug report!
Funky
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Post by aleksloktev on Feb 10, 2020 20:34:48 GMT
Thank you for your time))
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