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Post by Methes on Feb 25, 2020 13:57:38 GMT
Cause one thread was not enough for me.
Area edits * Create a trigger in Voyage Captain welcome conversation to turn on HG Enhmode automatically. Anyone who installed HG Enhanced did so with the intention of using enhmode. Too many times I've had questions about why new players can't choose Greater Weapon Focus. * Once immortal, change character's teleportation destination from Voyage straight to Town of Ascension. The Town and Docks are the two longest loading areas in the module and you have to go through BOTH of them every time you want to do something meaningful. Add a portal from Town to Bank as well. * If above is implemented, Zerial's Token finally gets rid of the pointless limitation of only being used in Town and not Docks. Looking at Voyage -> Docks loading screen -> TP gem effect -> Town loading screen -> Zerial loading screen is so 1990s. * Allow resting in Town shops and Sage's home. Seriously.
Command and misc edits * Bank chests and PH protect the player from drawing an artifact if he already has one in inventory. PH lose this protection when in Party PvP zone. Unify this discrepancy. * Add an optional variable to !autosell function - allow using "!autosell 24 34 44" command to skip the conversation and just set it accordingly.
Cheers, Methes
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Post by magecat on Feb 25, 2020 23:40:19 GMT
Now, there's a thought...
Instead of having Otis just stand around, put a trigger on him that checks for whether !enhmode is active, then have him run up and ask. It would be SOOO JRPG.
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Post by thomascovenant on Feb 26, 2020 12:19:38 GMT
I like thoses suggestions
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Post by chainlink on Feb 26, 2020 16:06:15 GMT
Is there any reason not to run in !enhmode these days? Could this be implemented in a similar way to that !opt respawn is automatically enabled for new -HC- characters to help prevent accidentally clicking on the button during an unfortunate situation?
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Post by FunkySwerve on Feb 26, 2020 16:06:17 GMT
Cause one thread was not enough for me. Area edits* Create a trigger in Voyage Captain welcome conversation to turn on HG Enhmode automatically. Anyone who installed HG Enhanced did so with the intention of using enhmode. Any anyone who hadn't would get weird inexplicable errors. Not possible, though I honestly don't remember why. We discussed this way back when Acaos implemented it. This will never happen. There's a number of good reasons all toons pass through there, involving antiexploit protocols. I don't know what 'unify this discrepancy' means. The protection is there in part to prevent deliberate killing by artifact, if memory serves. This we could do, though I don't know if the time involved is worth the zots. How many people would use it, and how much time does it save? Funky
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Post by FunkySwerve on Feb 26, 2020 16:08:59 GMT
Is there any reason not to run in !enhmode these days? Could this be implemented in a similar way to that !opt respawn is automatically enabled for new -HC- characters to help prevent accidentally clicking on the button during an unfortunate situation? I'll check, though I'm pretty sure not. I really don't remember why we have it that way, just that it was discussed. Funky
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Post by Methes on Feb 26, 2020 16:57:04 GMT
I've had newbies ask me surprised that their PH does not prevent artifacts being blown outside of town. I thought the protection was there to protect players' artifacts, not prevent this potentionally harmful behavior. In that case, scratch that
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Post by Deleted on Feb 26, 2020 18:03:50 GMT
The autosell convo is quickly done when typing "!autosell 21 !! 35 !! 45" or whatever combo you fancy. You can literally type it in about 2 seconds or less.
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Post by chirality on Feb 26, 2020 18:44:31 GMT
I don't know what 'unify this discrepancy' means. The protection is there in part to prevent deliberate killing by artifact, if memory serves. I think what he means is that the mechanism which prevents you from withdrawing a second artifact from the PH, doesn't function in both PvP and NoPvP zones. He's saying if you're opening bankchests (including portable) in the bank then you are protected from accidentally creating an arti explosion, but if you're opening a PH mid-run you are not protected from accidentally creating an arti explosion. (so i guess that's the discrepancy and by unify it he wants you to apply the protection to both cases) iirc the last time this was brought up wasn't very long ago, nvm i'm thinking just the accidental arti explosion from picking up, period. gets asked like every year.
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Post by chirality on Feb 26, 2020 18:54:03 GMT
This we could do, though I don't know if the time involved is worth the zots. How many people would use it, and how much time does it save? people would definitely use it, setting autosell is a fairly thorny LiteQoL thing, altho imo it's mainly just the fact that you can't have the conversation in combat that makes it bit aggravating. for newbs it's definitely intimidating, it's a lot of crap to read, vets just hit a couple numbers in a row real quick, i don't think it would save very much time, altho it would be awesome to just "save" an autosell "profile" or have like 2 options to toggle between maybe like bardsong, i dunno i think the main annoyance ppl have regarding autosell is simply when they're not the lead, and lead forgets to set it. other than that it's not so much the "work" of setting it, just the fact that it's one of those things like a partybuff, that can only be done outside of combat, aka if you miss it at the start, you have to bring the entire run to a complete halt (or have lead char way out of action) to set
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Post by Deleted on Feb 26, 2020 19:17:22 GMT
Rather than adjust the auto sell process, would an easier fix may be a simple message prompt anytime you transition into a run that says “Hey, set autosell!”.
Bale is right that it is a lot of reading and from outset it can be overwhelming. But, anyone can look at it at anytime. Or they can ask questions. The big thing I think is just the reminder that it happens.
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Post by FunkySwerve on Feb 26, 2020 20:22:06 GMT
Is there any reason not to run in !enhmode these days? Could this be implemented in a similar way to that !opt respawn is automatically enabled for new -HC- characters to help prevent accidentally clicking on the button during an unfortunate situation? I'll check, though I'm pretty sure not. I really don't remember why we have it that way, just that it was discussed. Funky I confirmed with Acaos. HGE is entirely clientside, and there's no way for the server to detect it. So if you install it, turn it on. Funky
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Post by Methes on Feb 26, 2020 22:34:38 GMT
Thanks for the clarification Funky.
Also from rockmonsta's comment I understand using !! triggers last command used. If so, epic! Will have to try that tomorrow.
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Post by Methes on Feb 26, 2020 23:27:38 GMT
Another thing I was thinking about:
On the battlefield there's many different effects, spells and visual indicators giving information to the player, mainly about monsters. With (party) buffs, every player character looks pretty much the same unless using a special race appearance or having a really large weapon. Distinguishing where's that guy saying KD on the battlefield to get him up gets pretty difficult.
How about casting a thin colored beacon up to the sky on the position of disabled player? For instance: Black - death, yellow - knockdown, brown - petrification, blue - mind effect, green - paralysis etc.
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Post by chirality on Mar 1, 2020 8:44:43 GMT
this is a great idea
i used to run a few picked sections of the extended aenea gui, this reminds me of that in principle; one of which was partybar hp bars that reflected status--going green to yelllow orange to red (basically matching barely injured-neardeath), green for poison, brown for disease.
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