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Post by desocupado on Feb 28, 2020 21:48:39 GMT
What if the item increase any aura radius? Barbarian, XDD, cot, clerics, stormlord, shifters (maybe, not required) and bards would want it.
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Post by FunkySwerve on Feb 29, 2020 0:32:48 GMT
What if the item increase any aura radius? Barbarian, XDD, cot, clerics, stormlord, shifters (maybe, not required) and bards would want it. We should probably do an item for that for each. Please feel free to suggest statting. I would start by looking at the current item your endgame toon/s of that class is wearing, and suggest upgrades along with the aura boost. We could get a lot of loot that way (and we need like 60+ set loot items). Thanks, Funky
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Post by woqued on Feb 29, 2020 8:58:21 GMT
Base template for a cool set piece:
Special aura modifier.
+16 in two stats, preferably in stats that aren't in the most popular asmodeus artifact pieces for that class + superior defensive properties (like a key spell immunity like implosion, or misc to confusion) + 1-2 rare defensive stats (like stat check power) + 2-5 (depending on amount of rares and strength of the superior defensive property) common defensive stats such as saves, misc immunities like knockdown, mind affecting, death, fear + to class skill that enables the aura (intimidate for barbs) + to curious useful skills depending on the power of the defensive properties to useful skills like listen, craft armor, lore (in case of caster), parry, craft weapon, hide
For special ones, could have multiple specials and less defenses or have less defensive properties but cover a DR or immunity entirely, meaning a more bare item but with complete coverage of something you need and much less useful fluff, or providing multiple rare defensives like conf + high amount of exotic imm or similar. Gonna work on these later
Edit: made this with a helm in mind and is a suggestion that might be debatable, but I suppose it works for many things and at least gives a working start. Just means a plate has more stuff than a hat.
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Post by Paradoom on Feb 29, 2020 9:55:59 GMT
Idea for a light armor for Dwarven Defender (having dualwielders in mind) Base AC 3 Armor AC +20 Physical immunity (all) +25% Physcial resists (all) + -/20 (kinda useless if u wear e.g. vestige) Elemental immunity (all) +20% OR Elemental immunity +75% (changable at will!) Elemental resists (all) +35 DR 20/15 Regen +20 Esoteric immunity (all) +10% Some survival skill like firewalking Con,Wis,Cha +16 (covers some off stats) KD-Imm Blindness imm +20 to CA/CW/Listen/Parry Ideas for special Imms: Wierd/PWK Imm Confusion Ideas for specials: Increases the radius of your taunt aura by 50%. Your defensive shield does no longer cause kickback and the damage is doubled. 25% of incomming damage is reflected back to the attacker. Increases your total health by 500. Automated beard grooming
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Post by elgrathforestwalke on Feb 29, 2020 16:07:07 GMT
An item that grants RDD's levitation. I know there is a paragon feat. Other races with and without wings have levitation, monks can choose it as a special ability. Never made sense to me that the RDD does not have it once they transform.
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Post by woqued on Feb 29, 2020 17:09:38 GMT
Idea for a light armor for Dwarven Defender (having dualwielders in mind) Base AC 3 Armor AC +20 Physical immunity (all) +25% Physcial resists (all) + -/20 (kinda useless if u wear e.g. vestige) Elemental immunity (all) +20% OR Elemental immunity +75% (changable at will!) Elemental resists (all) +35 DR 20/15 Regen +20 Esoteric immunity (all) +10% Some survival skill like firewalking Con,Wis,Cha +16 (covers some off stats) KD-Imm Blindness imm +20 to CA/CW/Listen/Parry Ideas for special Imms: Wierd/PWK Imm Confusion Ideas for specials: Increases the radius of your taunt aura by 50%. Your defensive shield does no longer cause kickback and the damage is doubled. 25% of incomming damage is reflected back to the attacker. Increases your total health by 500. Automated beard grooming What do you think about a special that removes the immobility of the Stoneguard stance, and instead makes it reduce MS by, say, 50%? I think a crouching experienced dwarven defender in solid ball stance should still be able to take small grounded steps. (tbh I think this should be a mod wide change, not in an armor >_> immobile melees...) Also, wouldn't it be nice to take out some of the stuff you probably won't use (like the phys dr, so you get to get a lot of phys dr from something else - or make it not fall flat against XR (they would have double the DR...) - maybe even drop the elemental immunities too, and add some hard-to-get properties instead. Maybe something that will be useful in Mechanus that we don't know about (but pls not some elemental spell immunity, those are way too likely to be geared around in some other way that can potentially ruin a set piece if it takes too much "this is a strong property" -points :< )Ideas for rare immunities: immunity to Disintegrate (No Kentucky Fried DDs today!) || Weird || Confusion || Implosion || Negative immunity: +75%. If the armor doesn't have too much overall coverage like covering both eles and physicals albeit weakly you could probably have 2 of some rare thing like these while staying cool without being too stacked. Did you want the armor specifically to cover both physicals and elementals, and then build up from that?
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Post by Paradoom on Feb 29, 2020 17:45:06 GMT
What do you think about a special that removes the immobility of the Stoneguard stance, and instead makes it reduce MS by, say, 50%? I think a crouching experienced dwarven defender in solid ball stance should still be able to take small grounded steps. (tbh I think this should be a mod wide change, not in an armor >_> immobile melees...) My personal opinion: That slow speed I can work with. What I cannot work with is that it takes a whole round to activate and deacivate, killing me doing my tank job as I should. By no means I want this to be a special sort of equipment ability from an item I´ll probably never get. This is as you said something that should be handled mod wide.
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Post by woqued on Feb 29, 2020 17:55:56 GMT
Yeah.. though should probably refrain from mentioning things that would do better off as class changes and make items that work on the upsides of a class. My bad.
I just don't see DWDs having anything special about them that makes them cool XD They don't have any cool unique mechanics, they are just thematically ballers. Hard to build specials on an item around that... except for the automated beard grooming of course.
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Post by woqued on Mar 1, 2020 0:12:40 GMT
Paradoom - do you think that light armour could be transformed into a generalist dualwielder armor (and leave the DwD stuff out) providing essentially same stats as you drafted but leaving Ele imms (but still giving phys/ele drs in a compareable amount to a non-upped non-specialist BUR) out and adding a special that grants a special: If you are dualwielding, gain 5% increased concealment against melee attacks? Note, due to being light armour this would be unavailable to 1. Bards using EV 2. Monks. ... But not rangers, so would probably benefit from having the special be limited to "unable to use if gaining wis ac"... Might be too good on rangers too but then dualwielder armor that isnt for rangers doesn't seem nice. Maybe rangers don't need to use this specific armor!
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Post by Paradoom on Mar 1, 2020 8:30:11 GMT
woqued That´s a great idea there with the dualwielder general buff armor. Dont forget about Stormlords too in that case. My idea comes from my dualwielding koly dwd that uses a light armor. There is no conceal on that toon unless I get buffed from others. I would like some stuff to boost the specials of DWDs for a change or play into their role as an aggro tank in the front. I mean compare Barbs rage aura: Crit immune and it lowers the mobs saves and fears them, instantly done by simply raging (quick action). Taunt from the dwd aura has zero effect, but a general taunt with a chance to keep the mobs on you and no other effect whatsoever. And dont get me started combining that with the crit/kdimm (or should I say deathtrap).
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Post by woqued on Mar 1, 2020 10:58:50 GMT
woqued That´s a great idea there with the dualwielder general buff armor. Dont forget about Stormlords too in that case. My idea comes from my dualwielding koly dwd that uses a light armor. There is no conceal on that toon unless I get buffed from others. I would like some stuff to boost the specials of DWDs for a change or play into their role as an aggro tank in the front. I mean compare Barbs rage aura: Crit immune and it lowers the mobs saves and fears them, instantly done by simply raging (quick action). Taunt from the dwd aura has zero effect, but a general taunt with a chance to keep the mobs on you and no other effect whatsoever. And dont get me started combining that with the crit/kdimm (or should I say deathtrap). Raging is not a quick action, sometimes you die if you don't "prebuff" a new crit immunity before it runs out. And yeah, the DwD special immobilizing makes it unusable sadly. Druids can work with immobilizing effects because they are casters and can stack two or three defensive spells for 190 ac so being flatfoot isn't as deadly (you end up with high ac even afterwards); and not being able to move isn't debilitating thanks to ranged spells. (I know I'm repeating myself, but it's key ) If not conceal, maybe something like... Increases parry outside magical cap by 10? Essentially ESF:Parry, but more similar to the Shifter helm from Limbo with Animal Empathy. This would be universally less useful, but it might have some shining points with classes that have a hard time keeping crit immunity up at all times. Or it could increase Shield AC by +2 that stacks with DwD special, essentially an extra girding for dualwielders using this armor. Either way, a light armour like this could provide tanks with the oppourtunity to be a bit less tanky but use more slots for utility items, which definitely could have a place in the game.
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Post by arek on Mar 2, 2020 16:10:42 GMT
Would an item for Stormlords that increases the potency of Aura of Balance (not regular NB, if necessary it should have the same requirements as the Stormlord quasi) be feasible to implement? Stormlords really need something here or non-SL battledruids may end up being better (due to getting a better SR drop). -- arek
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Post by woqued on Mar 2, 2020 17:11:29 GMT
Would an item for Stormlords that increases the potency of Aura of Balance (not regular NB, if necessary it should have the same requirements as the Stormlord quasi) be feasible to implement? Stormlords really need something here or non-SL battledruids may end up being better (due to getting a better SR drop). -- arek non-SL battledruid (aka, one with less than 30 base dex or lower dex than wis) also has no Divine Power which is a pre-requisite to making a battledruid of any kind work really, so probably not an issue. That being said something to improve their battledruid qualities similarly to how the cleric cloak from Limbo helps them would be very cool. Ideas?
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Post by arek on Mar 3, 2020 19:45:52 GMT
Would an item for Stormlords that increases the potency of Aura of Balance (not regular NB, if necessary it should have the same requirements as the Stormlord quasi) be feasible to implement? Stormlords really need something here or non-SL battledruids may end up being better (due to getting a better SR drop). -- arek non-SL battledruid (aka, one with less than 30 base dex or lower dex than wis) also has no Divine Power which is a pre-requisite to making a battledruid of any kind work really, so probably not an issue. That being said something to improve their battledruid qualities similarly to how the cleric cloak from Limbo helps them would be very cool. Ideas? Divine Power can be gotten from the Wrap of the Dark Prince. That does mean that such a battledruid won't really be feasible until Demi, but it is possible to do. Stormlords currently provide utility in the form of their SR dropping aura, fonts, and possibly some healing, and party DPS in the form of Weaponspren and Creeps. SR Reduction is at its most useful in parties where the SL is also the primary druid, but isn't enough in high-demicount Hell/Abyss/Ely/Abo parties, or at all in Limbo. SR in these situations is high enough that the 3-4 point difference matters (yes, 3-4, not 2. SLs have to splash 5 levels for AC, AB, and Attacks). The ability to reduce this difference to 2-3 with the right gear would help, tho it still might not be enough for new areas. -- arek
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Post by woqued on Mar 3, 2020 20:09:43 GMT
non-SL battledruid (aka, one with less than 30 base dex or lower dex than wis) also has no Divine Power which is a pre-requisite to making a battledruid of any kind work really, so probably not an issue. That being said something to improve their battledruid qualities similarly to how the cleric cloak from Limbo helps them would be very cool. Ideas? Divine Power can be gotten from the Wrap of the Dark Prince. That does mean that such a battledruid won't really be feasible until Demi, but it is possible to do. Stormlords currently provide utility in the form of their SR dropping aura, fonts, and possibly some healing, and party DPS in the form of Weaponspren and Creeps. SR Reduction is at its most useful in parties where the SL is also the primary druid, but isn't enough in high-demicount Hell/Abyss/Ely/Abo parties, or at all in Limbo. SR in these situations is high enough that the 3-4 point difference matters (yes, 3-4, not 2. SLs have to splash 5 levels for AC, AB, and Attacks). The ability to reduce this difference to 2-3 with the right gear would help, tho it still might not be enough for new areas. -- arek That divine power is 1 attack worse than the Druid alternative, but yes. Also note that they are a very feat-intensive class, so fitting fonts (Abj, or the radius is abysmal) Conj (spren) Illusion (creeps) and spell slots to sustain all this in gear not to mention also fitting wrap in is an arduous task. This is without Shunt (trans) and Immute (evocation) at that.
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