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Post by Deleted on Mar 10, 2020 18:48:42 GMT
I don't think it's necessary. A party catches on quite quickly if someone is using support techniques. It is already a part of regular party play for many groups.
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Post by woqued on Mar 10, 2020 19:30:38 GMT
It's possible, sure. Might be kind of spammy. You think it's worth doing as a carrot to reward that behavior? Funky No, culture and classic DnD teamplay orienting atmosphere should put emphasis on it on its own. If they don't, their loss.
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Post by desocupado on Mar 10, 2020 20:11:04 GMT
I don't know the implication of being spammy. Does it cause lag?
I would find GR time an interesting metric for cleric behavior, as would be the number of enemies that got reduced SR (mostly nb, but any effect that surpasses the current SP drop could be interesting, including persuade) or affected by curse song.
Was the logger successful in promoting any specific behavior? I'd believe displaying if people are doing their jobs is useful.
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Post by simpetar on Mar 10, 2020 20:55:57 GMT
Unless you bring 2 or more dedicated support clerics in a group (a.k.a. overkill), I think it makes little sense. Everybody is going to know who is handing out GRs. Pt2 and rez rods are a different story, everybody can do that. A single cleric however is capable of keeping the whole group restored. The only competition might be a druid proficient with Font placement and this comparison wouldn't be fair, because Fonts are fire and forget kind of thing. Long story short: it's probably not worth doing.
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Post by woqued on Mar 10, 2020 21:54:59 GMT
I never quite understood the excessive loggergoggle perception. Just puts people into the hamatula-hunting mode. Ok, the log shows he managed to use all his GR's. Did he use them on the right targets at the right time though? Ohhh... Yeah... Isn't displayed on a log, HMM. Basically what it does is show if someone is 100% afk or not. If you can't see that with your eyes, maybe you should be looking at the game and not the logs. You send your character after a nasty thing and then you have a couple rounds to just look at what's happening, use that to see what others are doing if they need help or - in this case - if they're doing their job.
Over time, you will notice a significant difference between... proficient players and those who aren't, and if you don't notice no biggie. Definitely not worth dev time - if some logger fanatics want to do it on their spare time, go for it. I wouldn't trust it either way. If you were the main frontline and you didn't get GR'd when things got hairy? Or you were the main instakiller under heavy penalties and needed help? Ask for it, but they probably had something more pressing on their ass. If that happens 30 times after calling them out on it and no change in performance and that's what you care about? Find people more aligned with your interests to play with.
Useful logger: damage vs specific target. Damn, I didn't land any blows, I need to upgrade my AB. Damn, I didn't do any damage, I had wrong damage types. This type of restoration log info doesn't provide anything useful. What could be useful is log information such as "cured this many infliction stacks" to show just how important the restoring is, but I'm not sure we can differentiate between different types of restoration (whether it was Font, their own grapes, or a random cleric doing it); or a healing spirit; or whatever it may be. Even then, I don't think it's worth dev time. This is the type of thing players themselves can do if they see it as important, not something devs should bother their minds with. Same thing as in WoW; external fun fun things are for the players to come up with, Devs should be preoccupied with the base game.
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