Post by chainlink on Apr 8, 2020 12:21:42 GMT
Base Race: Elf
Race: Undying
"Undying" (secret Beyond UltraRare)
- Never Gets XP Penalty
- STR +2, DEX +2, CON +4, INT +2, WIS +2, CHA +2, free feat: Dodge, free feat: Luck of Heroes, free feat: Great Fortitude, free feat: Iron Will, free feat: Lightning Reflexes
- Undying receive +3 skill points per legendary level.
Alignment: Lawful Good all the way to level 40, after this you can change the Lawful component but should keep the Good one to retain Paladin saves.
Starting Stats [after race and subby]
Str: 16 [18]
Dex: 16 [18]
Con: 10 [12]
Int: 14 [16]
Wis: 8 [10]
Cha: 10 [12]
Stats @ Level 60 with +14 from items
Str: 60
Dex: 36
Con: 26
Int: 28
Wis: 24
Cha: 26
Stats @ Level 60 with +16 from items and Demi x2
Str: 66
Dex: 42
Con: 32
Int: 34
Wis: 30
Cha: 32
Stats @ Level 80 with +16 from items and Demi x2
Str: 68
Dex: 44
Con: 32
Int: 36
Wis: 32
Cha: 34
Levelling Plan:
1 Monk, 15 Fighter, 3 Paladin, 1 Monk, 19 Fighter, 1 Monk
Stat Points Taken:
All Strength
Skills to Max:
Discipline
Parry
Tumble (After LSA Tumble) or max at level 40 with Monk level then use Able Learner to take to 60**
Listen (after level 40 when it becomes a class skill)
Hide (After LSA Hide) or at level 40 with Monk level then use Able Learner to take to 63**
Concentration 20 points
Any remaining points should be added to Craft Armor and Craft Weapon
Pre-Epic Feats - Any Feats marked with * should NOT be taken as a bonus feat
Dodge (free from Undying)
Luck of Heroes (free from Undying)
Great Fortitude (free from Undying)
Iron Will (free from Undying)
Lightning Reflexes (free from Undying)
Blooded (take at Level 1 for access to LSA Tumble)** or Stealthy (take at Level 1 for access to LSA Tumble)**
Toghness *
Weapon Proficiency Exotic
Weapon Focus: Scythe
Weapon Specialization: Scythe
Power Attack
Cleave
Great Cleave
Mobility *
Evasion (free with Monk levels)
Deflect Arrows (free with Monk levels)
Improved Parry
Disarm
Improved Disarm
Improved Critical: Scythe *
Expertise
Mobility
Spring Attack
Improved Expertise
Epic Feats: Use the !charedit command to swap Epic Prowess feats for stat points after levelling up (can only be done after you have 21 Fighter levels)
Great Strength I-VII
Epic Weapon Focus: Scythe
Epic Prowess x7 (Swap for 2 Dexterity & 6 Strength)
Overwhelming Critical Scythe
Devastating Critical Scythe
Epic Dodge (free at Fighter level 30)
Legendary Feats:
Legendary Skill Affinity: Tumble or Hide (see above)**
Legendary Will
Legendary Weapon Focus Scythe
Legendary Weapon Specialization Scythe
Legendary Disarm
Armor Skin
Great Strength VIII
+2 to Dex & +2 to Str LL bonus for CC Ftr
Artifact: Strength for AB increase and Stun immunity (others could be an option)
Paragon Feats:
Paragon Weapon Focus Scythe
Paragon Weapon Specialization Scythe
Paragon Disarm
Paragon Environmental Adaptivity 1-3
Greater Abilities:
• Parry: short lasting self immute
• Disarm: Almost guaranteed success against non-paragon creatures and most in the AoE have a good chance of being disarmed as well
Pros:
No experience penalty (Undying)
Paladin absolute Fear Immune
Paladin absolute Disease Immune
Paladin saves boost (as long as you stay good alignment)
Very good AB
Very Good disarming potential
2h Weapon for 40% damage boost
Acceptable AC in robes with Monk levels
Epic Dodge
Evasion
Fighter Pseudo Conceal
All saves over 70
Can use the Fighter secret for a temporary physical % immunity boost (do NOT Motilate the item or the minimum use level will be too high)
Cons:
No innate critical immunity although you do have maximum Parry for reduction of critical hit damage.
Possible Build Tweaks:
You could take just two Monk levels at levels 1 and 40 for a very minor drop in saves plus the minor Monk speed bonus to give yourself access to the Motilated secret if you require this.
Other large weapons could be swapped in and if they are not Exotic you get another pre-Epic Feat to play with.
Updated based on feedback from others
Race: Undying
"Undying" (secret Beyond UltraRare)
- Never Gets XP Penalty
- STR +2, DEX +2, CON +4, INT +2, WIS +2, CHA +2, free feat: Dodge, free feat: Luck of Heroes, free feat: Great Fortitude, free feat: Iron Will, free feat: Lightning Reflexes
- Undying receive +3 skill points per legendary level.
Alignment: Lawful Good all the way to level 40, after this you can change the Lawful component but should keep the Good one to retain Paladin saves.
Starting Stats [after race and subby]
Str: 16 [18]
Dex: 16 [18]
Con: 10 [12]
Int: 14 [16]
Wis: 8 [10]
Cha: 10 [12]
Stats @ Level 60 with +14 from items
Str: 60
Dex: 36
Con: 26
Int: 28
Wis: 24
Cha: 26
Stats @ Level 60 with +16 from items and Demi x2
Str: 66
Dex: 42
Con: 32
Int: 34
Wis: 30
Cha: 32
Stats @ Level 80 with +16 from items and Demi x2
Str: 68
Dex: 44
Con: 32
Int: 36
Wis: 32
Cha: 34
Levelling Plan:
1 Monk, 15 Fighter, 3 Paladin, 1 Monk, 19 Fighter, 1 Monk
Stat Points Taken:
All Strength
Skills to Max:
Discipline
Parry
Tumble (After LSA Tumble) or max at level 40 with Monk level then use Able Learner to take to 60**
Listen (after level 40 when it becomes a class skill)
Hide (After LSA Hide) or at level 40 with Monk level then use Able Learner to take to 63**
Concentration 20 points
Any remaining points should be added to Craft Armor and Craft Weapon
Pre-Epic Feats - Any Feats marked with * should NOT be taken as a bonus feat
Dodge (free from Undying)
Luck of Heroes (free from Undying)
Great Fortitude (free from Undying)
Iron Will (free from Undying)
Lightning Reflexes (free from Undying)
Blooded (take at Level 1 for access to LSA Tumble)** or Stealthy (take at Level 1 for access to LSA Tumble)**
Toghness *
Weapon Proficiency Exotic
Weapon Focus: Scythe
Weapon Specialization: Scythe
Power Attack
Cleave
Great Cleave
Mobility *
Evasion (free with Monk levels)
Deflect Arrows (free with Monk levels)
Improved Parry
Disarm
Improved Disarm
Improved Critical: Scythe *
Expertise
Mobility
Spring Attack
Improved Expertise
Epic Feats: Use the !charedit command to swap Epic Prowess feats for stat points after levelling up (can only be done after you have 21 Fighter levels)
Great Strength I-VII
Epic Weapon Focus: Scythe
Epic Prowess x7 (Swap for 2 Dexterity & 6 Strength)
Overwhelming Critical Scythe
Devastating Critical Scythe
Epic Dodge (free at Fighter level 30)
Legendary Feats:
Legendary Skill Affinity: Tumble or Hide (see above)**
Legendary Will
Legendary Weapon Focus Scythe
Legendary Weapon Specialization Scythe
Legendary Disarm
Armor Skin
Great Strength VIII
+2 to Dex & +2 to Str LL bonus for CC Ftr
Artifact: Strength for AB increase and Stun immunity (others could be an option)
Paragon Feats:
Paragon Weapon Focus Scythe
Paragon Weapon Specialization Scythe
Paragon Disarm
Paragon Environmental Adaptivity 1-3
Greater Abilities:
• Parry: short lasting self immute
• Disarm: Almost guaranteed success against non-paragon creatures and most in the AoE have a good chance of being disarmed as well
Pros:
No experience penalty (Undying)
Paladin absolute Fear Immune
Paladin absolute Disease Immune
Paladin saves boost (as long as you stay good alignment)
Very good AB
Very Good disarming potential
2h Weapon for 40% damage boost
Acceptable AC in robes with Monk levels
Epic Dodge
Evasion
Fighter Pseudo Conceal
All saves over 70
Can use the Fighter secret for a temporary physical % immunity boost (do NOT Motilate the item or the minimum use level will be too high)
Cons:
No innate critical immunity although you do have maximum Parry for reduction of critical hit damage.
Possible Build Tweaks:
You could take just two Monk levels at levels 1 and 40 for a very minor drop in saves plus the minor Monk speed bonus to give yourself access to the Motilated secret if you require this.
Other large weapons could be swapped in and if they are not Exotic you get another pre-Epic Feat to play with.
Updated based on feedback from others