Please remove the strict order of hell layer tags Apr 15, 2020 2:40:12 GMT
Post by chirality on Apr 15, 2020 2:40:12 GMT
One of the things Mathes indicated is that people might not have time to come/stay on for a full run. If this means that the hell train call is for a 3-run set (usually done for Tia-Dis-Min and Phleg-Styg-Malb) but the player only has time for 1-2 of the runs, this causes some problems depending on how it's handled (I know how the DTs handle it, but am not sure how Prepared's group does it):
Situation #1: Player comes for the first 1-2 runs of a 3-run set: This means that either extra time must be taken mid-run to split for that player, the player must ask someone to pick for them, or the player gets his/her tags, but no loot.
Situation #2: Player comes for the last 1-2 runs of a 3-run set: This may mean that the player gets to pick from loot from all 3 runs, or it may mean that (again) they get no loot, or be required to not pick set loot from runs they didn't attend, or may disqualify them from getting loot entirely, depending on the player and the rules set forth by the run leader. It also means that the run team may have to drop a bot from the run, if applicable, or that the player can't join at all if the run really filled.
Situation #3: Player comes for the second run of a 3-run set: This has all the problems of both of the above situations, tho with the speed of the runs being done as triples it should be pretty rare.
I think these situations may be what's giving gladi8or pause, as they could affect DT runs. Our runs have clear rules, however, in that if you aren't present for 75% of the run you get no loot (so showing up to 1-2 layers in a 3-layer hell run means no loot).
I hope this clears up some of the social problems a bit better (these problems already exist, but would be made more common by the changes).
so let me get this straight, you're actually saying that making tagging easier will make run formation harder for you and your guild? so that's why we shouldn't do it?