|
Post by gladi8or on May 3, 2020 22:55:44 GMT
I have been thinking about this for some time now and I know others have brought it up as well. I have a suggestion for experience that toons accumulate once they achieve level 80. Many of us still use those toons on runs and have accumulated a lot of exp beyond the cap. Right now those extra millions become fun conversation, but what if there was a way to cash that in? I've heard people talk about different ideas of how to use it, but I'm wondering if we could cash in X amount of exp for a saphire or saphires? I'm not even going to suggest how much that exp would be to qualify for a 500,000 exp saphire because I think that would be a DM decision.
The way I imagine it is similar to the cash in with canopics. Bring a lvl 80 toon to the Forge of Xion and trade exp for saphires that are transferable to other toons and bank chests. I think it's a nice way of rewarding those who accumulate experience on the server.
The other option could be to bring the toon to the shaft of light in town and extract X amount of exp which is held for when you make a new toon similar to the way it is held when you use the light for reincarnation.
My thinking is that anyone who has a level 80 toon understands the commitment it takes and hours spent on the server building that toon. Many of us reincarnate that same toon and lose exp along the way which takes even longer. Although that is our choice.
As I mentioned, I know there have been other ideas as well, but I think that given the way the server works now with xr subraces and more content coming to the server, more of us will be wanting to use our maxed toons for some time.
|
|
|
Post by horbag on May 4, 2020 0:26:43 GMT
oooh i like this! it takes ages to get a toon to level 80 so it wouldn't just be something that is easy to get
|
|
|
Post by Matt on May 4, 2020 10:04:01 GMT
Would be cool to be able to use it for consumables as such, if nothing else.
Bio's Beakers Draughts GS Potions Rogue Potions Rune of Return Hellstones Waystones
etc...
The list goes on. Seems a bit wasted as much as it is nice to have accumulated X amount of exp. Some of mine are sat at near 300mil each and i believe there is probably toons out there close a billion.
|
|
|
Post by woqued on May 4, 2020 12:07:49 GMT
While I wouldn't mind having a purpose for 125m+ experience, saying there's people with close to a billion would be a solid reasoning not to make any drastic change to it, not the other way around. Clearly you (and me, heh had 250m+ toons myself too) enjoy playing our guys at 80 without extra rewards. Those millions and millions of exp would be influxing the server with a huge amount of stuff instantly, and as such a change like this is pretty hard to balance without it seeming like a drop in an ocean for most players or way too much to give from dev pov.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 4, 2020 14:19:28 GMT
I am a fan of leveraging the extra XP for something. Either more levels (unlikely), or very small incremental bonuses the player can buy for the toon with the XP. As mentioned in other threads, 1% to an immunity, or 1-2 to a skill outside of the magical cap, or other small bonuses which enhance the character but are in no way game breaking. The XP values required would also be commensurate too. I think that would also keep the market from being overloaded as mentioned.
|
|
|
Post by woqued on May 4, 2020 14:59:01 GMT
I would not give any powercreep function of any sort to 80"+" toons. They are already outperforming existing content, any such changes should be limited to changes after such content actually exists. Paragon levels were a solid lesson in that when they happened without the content to come - it is now very hard to balance the next zones.
One thing I could think of is allowing players access to bound goods that are otherwise attainable with money - bound electrifier, biorejuvenators, rods, picks... Things that won't influx the server with huge amounts of goodies and things they could have gotten with the money they amassed on the way to 80 anyway, and that won't put a large influx on trade - and are limited in the power they grant, only serving as an extra goal post80+, not a means for unlimited growth - randomization has us covered there. Tradeable things like sapphire (the lvl 80 with sapphires would only use them to offset reinc penalties, which is ok but probably not the plan Glad had in mind) are a risky thing.
Edit: another thing that IMO should be settled by just landing a pt2 hard tag or mechanus tag or something, would be allowing a lvl 80 character to attain XR upgrade privileges after certain amount of exp has been reached without needing the extra book... But eh, that's the system.
|
|
|
Post by tomaan on May 4, 2020 15:05:22 GMT
I like the idea but agree with prepared and woqued about potential exploit (especially for multi-boxers).
Can you make a unique/modified version of the sapphire that's bound to CD key? Meaning: it can only be used by the CD key that "purchased" it? Maybe take it a step further and reducing the xp bonus to 250K. That's the only way I can think of to keep items out of markets and prevent multi-boxers from "stacking" a specific build.
|
|
|
Post by dopplegang on May 5, 2020 1:01:17 GMT
If you make the price high enough then you don't get a massive influx. For the price of 50 or 100 mil xp, is a 500k xp gem really a massive impact? Even if you bought 10 of them at a billion xp or half a billion xp, you could gain 5 million xp added to a toon, or 5 toons to level 40ish right off the bat. For a lvl 70+, 5 million xp is a day or two of end game runs. I can run 5 boxes and get to lvl 30 in a single day on 5 new characters, with all tags collected, if I was so inclined. In the interest of examining the effects of this idea, what is the potential exploit here?
|
|
|
Post by chirality on May 5, 2020 3:29:27 GMT
|
|
|
Post by chirality on May 9, 2020 20:20:35 GMT
while doing some .txt file cleanup i found this, forgot about it. this was from the time of the afore-linked thread, i think, and it was a rough sketch of a post-PL progression framework that i was going to submit for discord critique. file was named ULs but i can't remember what the casting name was, ultra levels or ultimate levels i guess
this is just a copypasta, i can't really remember much behind this, but i can say despite it looking random, this was my best attempt at proper distribution w/ some sort of pattern. as for the rewards system, again i put a bit more thought into the mechanics than might be immediately obvious
81 82 83 84 feat 85 86 87 88 stat 89 90 feat 91 92 93 94 feat 95 96 97 stat 98 99 100 stat or feat
stat +1 any
feat +1 ab +1 DC +1 SP +1 form dc +1 shape ac/ab +27% ele +9% exo +6% eso +18% matching ele and survival x2 types (not vacuum) +12% neg, +4% dessicating and vacuum +1 SK L6-9 +2 SK L1-5 +10min buff duration +15m radius curse/song +1 use 1/day class feature +5min partybuff epic duration +2round offensive epic duration
|
|
|
Post by FunkySwerve on May 9, 2020 22:30:59 GMT
We would not seriously consider edits like that until after the EEs are done.
Funky
|
|
|
Post by chirality on May 10, 2020 4:11:57 GMT
i find that surprising, given that PLs were launched far in advance of the actual post-60 content rollout
of course, it's true that PLs were partnered with XRs and justifiably required a longer advance warning so to speak, but I think the whole point of (for me) 81=100 is to *not* have a huge impact, to not be paired with a new loot system or run paradigm. i would call it "low impact PL edits".
think of it like changing the hardcap from 80 to 100, but leaving the softcap still at around 80. i tried to envision (and construct) the relative curves here to follow the successful and aesthetically-pleasing pattern of PLs with its asymmetrical spread. as a reminder, too, the impetus behind a lot of this was more about addressing the staleness of PLS and lack of post-80 xp retention which people found offputting.
at any rate, i believe PLs won't suffice for very much longer, let alone forever, regardless of the completion of matchung runs or lack thereof. i'm not trying to be argumentative, but i do think a time will come when this will need to be dealt with proactively.
|
|
|
Post by FunkySwerve on May 10, 2020 6:42:43 GMT
i find that surprising, given that PLs were launched far in advance of the actual post-60 content rollout That was never the plan. Given the problems that has caused, I'm surprised you're at all surprised. You seem to be assuming that if we did something once, we will surely do it again, irrespective of having learned anything from it. Funky
|
|
|
Post by chirality on May 10, 2020 17:33:34 GMT
unwarranted, overly-defensive sarcasm as a retort to some perceived attack edit: cmon funky, trolling wasn't the point here. i honestly wasn't being sarcastic with the "surprised" line, I just meant I really would be surprised to see 4 more runs completed before any post-80 structure is *at least seriously considered, brainstormed, and mapped out*. i'm serious, i'm trying to be helpful, PLs aren't going to satisfy ppl for another 5 let alone 10 yrs (which is the realistic expected ETA for any%EErun). The fact that these threads keep popping up should tell you that trouble is a-brewin' and as ever it's always preferable to nip things in the bud when possible. when i created that it was after a thread that really made me think, we keep having these theorycraft discussions but so far other than concrete "post-80 xp bank fluff purchas system" ideas, no actual solid proposal was made for either levels after 80, or anything tied to numbers in a way that made sense from a d20-progress-based system. so i decided to for once try to put something clean neat and thought-out in a way that would be useful as a foundation not just spitballing. you can flat-out refuse to address this problem until EEs are done all you want, but you know damn well the only thing that will end up happening is the implementation of some microtransaction-style "qol/fluff/aesthetic" purchases that get rolled out as a stopgap when whining reaches a fever pitch. on the other hand, i find PLs stopping at 80 to be a yawning chasm that needs to be bridged, if nothing else than for the sake of completion and symmetry. i'm just saying, not fully thinking everything through always bites you in the ass. the XP amounts involved here are so extreme that it really shouldn't be a huge worry, again look at my progression and keep in mind xp tnl uptick, as i said the softcap will still effectively be 80, or at worst the equivalent of a current L80, plus 1 extra stat pt and +1DC. nothing gamebreaking and certainly nothing impossible to tweak 5-10yrs down the road. however, asking ppl who have already reinced 300+mil xp toons multiple times, to wait 5 more yrs until L81 exists, is a bit much. anyway, whatever.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 10, 2020 18:40:40 GMT
Wow. Bale serious for once. Great ideas for post 80. I, too, would rather see post 80 xp go to something more worthwhile than fluff.
|
|