I LOVE the change to the SL Aura of Balance VFX. I would like to propose one further tweak. Currently when a mob is inflicted by a SL's Aura of Balance they get a faint blue halo over their head. Is there anyway we can have this changed to be the same green halo mobs receive when inflicted by a standard druid's Nature's Balance? This will keep the "SR drop recognition" consistent across both archetypes and easily recognizable by players. The variations being the new SL VFX, and standard druids actually turning the entire mob green. This would help a lot and a be a huge win in further enhancing the SL's features.