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Post by chainlink on Aug 22, 2020 17:00:59 GMT
People are always moaning about this so here's a suggestion how about increasing the drop rate by 5% per actual player in the run so if you had 10 actual players then it would be 75%, still not guaranteed but a significant increase although 10 people to roll for it?
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Post by tritone on Aug 22, 2020 18:25:29 GMT
Good idea. Wouldn't really change much for vets who already have them or boxers who can already solo these runs, but would give much wider access to a lot of players and provide a tangible benefit to partying up.
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Post by Deleted on Aug 22, 2020 20:02:47 GMT
... Until the market is more saturated and people moan about the next item.
You all do realize how many artis are just left on the ground or are rotting in bank chests. There is a reason the more sought after artis are harder to get. I guarantee that the thrill of the game would diminish greatly if this line of thinking was enabled.
That said, more people in party is a good thing but I guarantee people are less likely to join a party full of bots. I'm speaking from experience and as an obvious botter. I always wonder about resentment from others at having to drop a bot. It can be a greedy disease... As we have all seen.
Score one for the bot madness...
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Post by Deleted on Aug 22, 2020 20:59:46 GMT
Ray, I totally agree with your general premise. I think artifacts are a different case though. I don’t mind having bank chests of artifacts. It means runs have been grinded to acquire them. The appeal of HG from a lot perspective is also directly tied to the character creation and versatility.
Being able to take an idea or vision for a toon and implement it is extremely saris I font and also a huge driver in player retention. General loot I think shouldn’t get this treatment. The closest would be something like that targeted XR purchase with a time based cool down a la reincarnation. That’s a different topic though.
I think that a lot of players, if not most would view having “insert artifact here” as essential to their character while gear will constantly evolve and being ale to check that box is significant. If this was exclusively applied to the non-set drop artifacts SP and WIS it’s a huge win and I support this idea. It also would likely increase player collaboration even with boxers because you can all sit down and say, we have x people, we need x runs and we all get one.
The benefits of that knowledge and the boon of acquiring the items would be a huge plus in an area where there is considerable frustration and morale defeating grinds.
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Post by chainlink on Aug 22, 2020 21:05:52 GMT
Good idea. Wouldn't really change much for vets who already have them or boxers who can already solo these runs, but would give much wider access to a lot of players and provide a tangible benefit to partying up. That exactly what I was thinking that it gets people to party although the drop rate per person wouldn't be much better due to the split at least it would encourage more players per run as the BUR % increase does.
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Post by Lil' Mikey (Msowby2) on Aug 22, 2020 21:39:39 GMT
... Until the market is more saturated and people moan about the next item. You all do realize how many artis are just left on the ground or are rotting in bank chests. There is a reason the more sought after artis are harder to get. I guarantee that the thrill of the game would diminish greatly if this line of thinking was enabled. That said, more people in party is a good thing but I guarantee people are less likely to join a party full of bots. I'm speaking from experience and as an obvious botter. I always wonder about resentment from others at having to drop a bot. It can be a greedy disease... As we have all seen. Score one for the bot madness... ^This Also for what it's worth Artifacts (assuming we're talking about the %drops exclusively) are merely tools for min/max. They are not mandatory to a build's success, yes one ac/dc/sp etc might slightly hinder a build, but does it make it unplayable? Hardly. The same argument could be brought up when comparing UR to BUR races. The % drops for the current artifacts are balanced imo and provide even more replay-ability to those respective runs. Does it suck not getting artifacts/PHs/other items after a painful run? Yes but if anything it makes you want to grind MORE for an item. HG has always been a grind fest in many respects which contributes to the replay factor it has. Making things "easier" just b/c is not effective when looking at the longevity of the server life. We're quite "lucky" that str/cha artifacts are guaranteed, granted they do come from far more difficult runs.
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Post by chainlink on Aug 22, 2020 21:49:17 GMT
But there is zero incentive to run a larger groups there as the 25% drop rate is then divided by the amount of players in the run.
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Post by woqued on Aug 22, 2020 22:09:28 GMT
There is negative (reward) incentive to run with others unless you get double odds for adding +1 and keep increasing drop rate when adding more after that, or unless you strike a deal of "we farm until we both get x amount". Solo players will still benefit from doing this stuff solo if they have reasonable pace to reap their rewards on their own. Black Pyramid and Beholders also have very weak xp/loots to speak for them besides the artifacts, so they feel extra bad to do when not getting the artifacts, in group or alone.
Pseudotroll: Funny thing, botting actually makes the 25% feel SO much worse; when you run a single character and painstakingly work on it, you need to farm so much less and you might do some of these runs just for fun, exp and gear. When you suddenly spawn a horde of characters all drooling for more artifacts, things get trickier and they exhaust the trading hoards people have so friggin fast. Worse if you reincarnate and swap artifacts xD Argument that it wouldn't do anything for botters is straight up false; botters benefit immensely from arti drop rate increases, maybe even more than others - again, because their hunger and capacity to create/level/execute is bigger. Con arti falling out of favour also punishes the artifact users; random drop people had in excess vs. 25% arti drops or abo1/2 for 1 drop split between many people... ouch.
... That being said, I'm not sure the artifact drop rates should be increased; rather the Black Pyramid & Beholders should gain other incentives to make them more worthwhile doing, not just a 75% irritation 25% joyous elation -type o deal which in my experience was almost entirely irritation (had bad luck there, good luck in Rona - trades have been made in the past to remedy this).
People run Toyshop without that much pain. Same for Rona. Why are Black Pyramid and Beholders the prime offenders in being pain? Answer is, it's in the other rewards: fun, experience, secrets & other drops. Black Pyramid and Beholders friggin suck when it comes to non-25% rewards.
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Post by Methes on Aug 22, 2020 22:25:55 GMT
I have personally run hundreds of Toyshop runs. I find them fun, do one round in about 20mins for 200-300k XP and a chance of PH I use for trading. Often times I find it better to level up my chars in Toyshop just because of that chance for a PH, unless I need to farm items from other runs (Beakers for instance).
Pyramid I've also lowered down to 20 mins and yet I hate that run. I don't want to run it without BUR gear and a single run gives around 100k XP. For a level 60+ character. Getting just a few artis took a few weeks of pain and I even like the loot there for my lowbie bot armies.
For me increasing the XP gain would make it far less painful so that when you finish and the arti explodes, you at least get a good feeling about the time invested and not a bad taste in your mouth.
As far as increasing the chance per player - setting up a VPN is not that difficult so that could and would be abused.
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Post by Deleted on Aug 23, 2020 0:33:40 GMT
Methes Perhaps you aren't running an effective combo of toons in Pyramid? Or your imms aren't covered? I think Pyramid is super fun with either turner or druid, a sorc and one tank. I'm sure others have fav combos. XP upped in certain places would be more exciting fit me. It would be nice to see parties getting into lesser run LLs and seeing an XP benefit. Again, back to the main topic. I guarantee the joy of getting that wanted item will decrease if the percentage chance of it dropping gets raised. Especially, if there was a way to get targeted xrs. Example: My rolling a GS on a 50 would not have nearly the whooping and hollering and amazed excitement that occurred if that were the case. Seems like you would understand a bit of that concept after ssendem gate, prep.
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Post by Tru3Fals3 on Aug 23, 2020 7:50:35 GMT
I have personally run hundreds of Toyshop runs. I find them fun, do one round in about 20mins for 200-300k XP and a chance of PH I use for trading. Often times I find it better to level up my chars in Toyshop just because of that chance for a PH, unless I need to farm items from other runs (Beakers for instance). Pyramid I've also lowered down to 20 mins and yet I hate that run. I don't want to run it without BUR gear and a single run gives around 100k XP. For a level 60+ character. Getting just a few artis took a few weeks of pain and I even like the loot there for my lowbie bot armies. For me increasing the XP gain would make it far less painful so that when you finish and the arti explodes, you at least get a good feeling about the time invested and not a bad taste in your mouth. As far as increasing the chance per player - setting up a VPN is not that difficult so that could and would be abused. similar to yourself i enjoy leveling toons through toyshop and depise pyramid (despite it being a quick 15-20min run), i dont even pick up anything in pyramid but the arti but theres some interesting other stuff in toyshop and i find it that i actually enjoy it for the most part and im not a fan of lowbie runs in general
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Post by therealmilli on Aug 23, 2020 17:15:30 GMT
I think the drop rate in pyramid is just fine. I have had no issues getting Wis artifacts. Kill everything.
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