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Post by Deleted on Sept 20, 2020 15:06:57 GMT
Hello,
I would like to request that the Abyssal layer portal timer cooldowns be removed please. Nowhere else in the game are players inhibited by an external cooldown for doing runs. I can run multiple hell runs / limbo / LL / etc. in a single day, or across multiple days. Only in Abyss are players prevented from running what they want, when they want, as often as they want. Can these timers please be removed?
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Post by tritone on Sept 20, 2020 15:13:24 GMT
Agreed. It's annoying to get a group together for a hard run and then have to cancel because the most dedicated players can't enter the portal because they did an abyss cycle the day before.
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Post by Pulpo on Sept 20, 2020 15:17:34 GMT
Agreed !
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Post by boroie on Sept 20, 2020 15:59:23 GMT
This seems quite a weirdly specific restriction, and definitely impacts formation of groups for an Abyss cycle.
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Post by dagoon on Sept 20, 2020 16:04:59 GMT
Seems an unnecessary feature...
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Post by yune on Sept 20, 2020 17:56:58 GMT
This is a thing? Why?
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Post by sabregirl on Sept 20, 2020 19:34:46 GMT
Going to look at the code and try to figure out why it was implemented.
Always a first step before changing something that was clearly intentional.
-S
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Post by Deleted on Oct 17, 2020 1:13:10 GMT
Bump. Any progress with the code?
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Post by Deleted on Oct 31, 2020 17:57:06 GMT
Today 314 crashed after having finished Shed 1-3, prior to clearing complete boss spawn / looting. We didn't receive wands. DMs cannot login to port us back or grant wands. Insult to injury is this cooldown exists preventing us from going through another Shed Portal to do another P3. We are all locked out.
Bump for changes please.
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Post by Deleted on Jun 27, 2021 13:30:39 GMT
Bump for changes to Abyss! Did an Abyss cycle yesterday. Barred from re-entering Abyss runs today. No other runs are capped with arbitrary cooldowns like this. The only limitation is do you have a key and do you have enough toons to get it done. Please fix / remove this limitation. In conjunction with this change, please also remove the ring rechargers breaking for toons who do Abyss. Example: A toon does Azz 1-3. Toon finishes the run, recharges in Zerials. From now until server reset, that toon cannot recharge rings on that server unless it completes another Abyss wing (One full part minimum with transition through a portal). No other run has such limitations on ring rechargers. Limbo Part 2 is different because that is an add for the length of the run and works exactly one time. Doing Limbo doesn't block you from recharging rings on later runs you do. Attachments:
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Post by Deleted on Aug 3, 2021 0:39:24 GMT
Bump for love.
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Post by chirality on Aug 3, 2021 2:43:44 GMT
I'm not sure if sg ever found what she was looking for, but as far as I know, the various Abyssal portal/attunement/recharge-related limitations (and they evolved over time, as a forum search for update notes will show) were implemented very deliberately (and, in the case of being unable to use portals back to the just-defeated layer, very early on). There's several different aspects of pacting/attuning/wanding/etc that changed over time, across multiple updates, but here's a starting point, from shortly after Abyss was released:
UPDATE 2010-07-24 ================= - Using the Unique Power on your skull will reactivate Abyss portal access you lost when earning fragments from demon lords (but not access you lost from defeating the Prince of Demons or the Pelor scenario). THIS IS TEMPORARY AND WILL BE REMOVED IN A FEW DAYS. USE YOUR SKULLS NOW TO REACTIVATE ACCESS.
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-- Defeating a demon lord will no longer break your Abyss portal attunement, but facing the lord or their final miniboss will bar you from using portals to that lord's realm for 18 hours (defeating the Prince of Demons or completing the Pelor scenario will still strip you of all your Abyss attunements). It may be the case that the justifications for these limitations are no longer relevant--for instance, if the environment has shifted so much over time that there is no longer any valid reason to keep them in place.
Or, that may not be the case.
I don't find it difficult to explain the implementation, even without the context of 2010. I also would point out that this hasn't seemed to crop up as much of an issue for the last decade (I mean, it's "impacted" everyone who has ever cycled abyss, but it wasn't usually quite the huge downer that this thread seems to present it as--but it seems that players impacted now are pretty unhappy about it). So, it's probably worth asking the question of "why now?" I'm not immediately seeing the answer, but I imagine it relates to the current trends of how the game is played, how many people play it, how parties and groups are formed, and the expectations of those players.
In regards to the comments and questions earlier in the thread, it's probably a useful reminder that, as sg alluded to, things that are clearly intentional don't just get implemented for no reason; also, as the update notes show, a lot about abyss cycling changed from the initial mechanics (such as requiring full party of 10 fully wanded toons to start a prince, or not having the ability to use a port gem on PoP).
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Post by KnightErrant on Aug 3, 2021 13:38:46 GMT
iirc the Abyss code is a complete mess atm from huge amounts of changes/disabled features to it over the years and is need of a big clean up. I know one of the last times it was altered it started giving two wand pieces for one boss kill (funnily no one complained, they just took the free tag and laughed) It's a known "bug/feature" that will get fixed when someone with the skills to find/change it has the time (along with loads of other things waiting to be fixed) continually bumping it is very unlikely to expedite the situation This isn't intended to be a mean post, just telling it like it is. Everyone playing has some thing/s they're waiting on to be fixed/changed. KE.
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Post by grasluk on Aug 31, 2021 9:36:41 GMT
what might be helpful is for a list to be put up on the forum to acknowledge known issues that will at some stage being looked at. This list would also be a very useful tool for the admins to keep on top of things. The reason this was continuously bumped was due to a genuine concern that it had been forgotten about. It existed once highergroundpoa.proboards.com/thread/13888/bugs but hasn't been updated for a long time.
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