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Post by starcore on Nov 25, 2020 1:01:37 GMT
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Deleted
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Post by Deleted on Nov 25, 2020 3:32:47 GMT
Does this toon have GR + FOM? Or just GR?
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Post by starcore on Nov 25, 2020 4:28:53 GMT
Just GR (I tried to size it so it would fit outside FoM) I think I might get rid of the light in the center on GR though, as it makes it look too busy with both GR and Fom up GR and FOM look like this:
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Post by starcore on Nov 25, 2020 4:59:53 GMT
Here's it without the emitter: And with both GR and Fom up Do you think that looks better?
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Post by Deleted on Nov 25, 2020 5:09:01 GMT
I like it without the emitter, very much.
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Post by tritone on Nov 26, 2020 0:39:50 GMT
Very nice work! I like the GR without the emitter a lot too, would appreciate a new download.
Another request: make some overrides for the fonts that show the actual size of them. As far as I've heard, it's a lot larger than the current visuals, but idk how large. (Font of Purification & Font of Vision -- both huge if the caster has LSF abj, which most endgame druids have).
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Post by starcore on Nov 26, 2020 0:53:11 GMT
Oops, forgot to post it. Here is GR without the emitter: drive.google.com/file/d/1vqJG5LIa_-1jiwNrxVC76nIlAF0dLt9V/view?usp=sharingI'll work on making the models for the larger fonts, but it'd probably have to be a server side change? (or maybe a HGX change?) To have it actually use the different models based on SF level. Or if you want to use an override, you can just pick the one that is appropriate for your SF level. I think my druid has ESF now, but I can probably get a few levels tonight and grab LSF Abj... Then I should be able to test what the range is.
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Post by tritone on Nov 26, 2020 1:03:09 GMT
Yeah just using the huge (maximum font size) as an override would fit my needs
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Post by starcore on Nov 26, 2020 1:27:31 GMT
I just double checked... it looks like the fonts ARE actually using 3 different models for the different sizes... Is the issue that the model size just doesn't match the effect sizes? I'll definitely need to test this one with my druid I think.
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Post by starcore on Nov 26, 2020 2:05:45 GMT
I checked the models themselves too, and they are different sizes (just to make sure they didn't just use the same model 3 times with different names) I guess its likely just that the visual effect doesn't match the range of the spell effect. I'll try tweak all 3 and see if I can get it correct.
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Post by starcore on Nov 29, 2020 22:40:56 GMT
If you'd previously downloaded the GR effect, or any of the circles other than the purple, there's a bug, as I reused some asset names. Have corrected this now (updated the original links) Also, just found out that you don't need compiled model files for the game to use them, so all files are decompiled now! Also, here are some models for smoke flares, this is my first attempt at creating a model from scratch, rather than modifying an existing asset: drive.google.com/drive/u/2/folders/15RK79Er6PVy006pnlJvOeT0VC5bDPxzW
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Post by starcore on Nov 29, 2020 23:43:43 GMT
Updated the first post to consolidate and make this thread easier to navigate... I've also just attempted to pack everything into an updated hak... (not sure if I should be doing this?) This is my first attempt at that though, so needs some testing... I'm just guessing at file structure with regard to the visualeffects.2da, no idea of this works or not... DO NOT USE THIS YET UNLESS YOU ARE JUST TESTING drive.google.com/file/d/1LS7Vv64VJIglSKC2SmXsdQho5awD-aJG/view?usp=sharingNew effects added: 2265 HGVFX_AOE_SMOKE_FLARE_AQUA 2266 HGVFX_AOE_SMOKE_FLARE_BLUE 2267 HGVFX_AOE_SMOKE_FLARE_GREEN 2268 HGVFX_AOE_SMOKE_FLARE_PURPLE 2269 HGVFX_AOE_SMOKE_FLARE_RED 2270 HGVFX_AOE_SMOKE_FLARE_WHITE 2271 HGVFX_AOE_SMOKE_FLARE_YELLOW 2272 HGVFX_DUR_AURA_WARD_PURPLE_HUGE 2273 HGVFX_DUR_AURA_WARD_AQUA_HUGE 2274 HGVFX_DUR_AURA_WARD_BLUE_HUGE 2275 HGVFX_DUR_AURA_WARD_GREEN_HUGE 2276 HGVFX_DUR_AURA_WARD_RED_HUGE 2277 HGVFX_DUR_AURA_WARD_WHITE_HUGE 2278 HGVFX_DUR_AURA_WARD_YELLOW_HUGE
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Post by starcore on Nov 30, 2020 1:22:53 GMT
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Post by starcore on Dec 1, 2020 2:19:13 GMT
I've just figured out why the font sizes don't line up... It appears there's an engine cap of 500 for the size of an individual emitter... the effect of the fonts is larger than what this cap would allow... so I might have to either : 1. come up with a new effect... or 2. possibly put a bunch of emitters together offset from each other... and try to figure out the spacing Not sure of anyone has any ideas here
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Post by starcore on Dec 1, 2020 3:03:18 GMT
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