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Post by tomaan on Nov 5, 2020 17:26:20 GMT
As the title suggests, I play a bunch of crazy builds that aren't in the least bit optimized for endgame. Why bother with builds that might not stand up to the entire server? Because it's there! Some of these are build challenges, others are themed builds. I'm also a hopeless contrarian: I just have to try to do things against the norm. The only consistent requirement is that they're fun to play.
There are NO concepts in this thread - I've played each build in LL/Hells and sometimes Abyss, but I'm not putting them into the class builds threads because they're really not designed for endgame and are still, technically, "unproven". And yeah...they're all tanks!
Suggestions, critique, and random musings are always welcome.
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Post by tomaan on Nov 5, 2020 17:26:31 GMT
Rumppuv Steelskynne III (DwD18 - F12 - M10)Like his father and grandfather before him, Rumppuv Steelskynne III has an unnatural obsession with being a not totally worthless Dwarven Defender. It kinda worked? Race: Dwarf Subrace: Zenythri Summary: Rumpp has the defensive chops to be a click-it-and-forget-it meat shield, but it's really more fun to play him as a "spacer" - the draw foes ability is pretty effective in attracting aggro from casters or the recently rezzed, giving them "space" to operate. While the slowed movement blows, strategically timed crit immunity will keep you standing in the face of most enemies. He uses a Great Axe because I have a thing about Dwarves and axes, but can work with any two-handed weapon (Warrior Whetstone means keen isn't an issue). Different weapon might improve damage a bit, but he's not a DPS tank. That said, he can still do consistent (it not remarkable) damage against bosses and crit imm enemies. Advantages: Good AC, Good HP, near uni, 60+% phys imm in robes, high survivability, no xp pen! Disadvantages: AB could be a little higher, won't compete with DPS tanks, saves could be better Stats (start-race-sub-level-feats-class-demi-paragon-arti- Lvl80+16) STR: 15-15-19-39-40-44-48-50-50- 66DEX: 14-14-18-18-28-28-32-34-34- 50CON: 12-14-14-14-14-18-22-24-24- 40WIS: 14-14-18-18-18-18-22-24-24- 40INT: 14-14-14-14-14-14-18-20-24- 40CHA: 08-06-06-06-06-06-10-12-12- 28AC: 138...140 w/girding. Could hit 141 with maxed out Craft Armor AB: 107 Saves: F: 72 R: 75 W: 70 Leveling: take monk at level one for the extra skill points and lvl 40 to dump points into hide...take 5 fighter levels pre-LL for feats and extra AB...the rest is up to you. Artifact: Saves Regular Feats:1: Blooded 3: Toughness (DwD req.) 6: Power Attack 9: Great Cleave 12: Greater Weapon Focus 15: Improved Critical 18: Skill Focus: Hide 21: Great Dex 1 24: Great Dex 2 27: Great Dex 3 30: Great Dex 4 33: Great Dex 5 36: Great Dex 6 39: Great Str 1 42: Leg Skill Aff: Tumble 45: Leg Weapon Focus 48: Leg Weapon Specialization 51: Great Dex 7 54: Great Dex 8 57: Great Dex 9 60: Great Dex 10 63: Paragon Weapon Specialization 66: Paragon Weapon Focus 69: Epic Skill Focus: Hide 72: Environmental Adaptivity 1 75: Environmental Adaptivity 2 78: Environmental Adaptivity 3 Fighter Feats:1: Dodge (DwD req.) 2: Weapon Focus 4: Weapon Specialization 6: Epic Weapon Focus 8: Epic Weapon Specialization 10: Overwhelming Critical 12: Devastating Critical DwD Feats:14: Armor Skin 18: Epic Prowess Skills:Concentration: 25-30 Discipline: 55 Listen: Max Hide: 43 Tumble: 60 CA: 40 CW: remaining
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Post by tomaan on Nov 5, 2020 17:26:46 GMT
Baney Tank (BG26 - SOR13 - M1) My first ever HG build was a bane knight...only I didn't read the dox too closely so I didn't know about the level requirements. I thought, "bane knights suck", until I realized I didn't actually have one. After I built it correctly, I thought, "bane knights suck" and pretty much shelved the idea of playing one again. Until now...
Race: Half-Elf Subrace: Pharlan
Summary: Gave up any idea of being a caster and focused on being a self-buffing tank, taking advantage of changes in buff spells. 13 Sor levels gives you an extra sixth level spell (used for Tensers and Greater Stoneskin) 26th BG level means you get 5d of Cold damage along with Fire and Elec - offering up to 6d more elemental damage than other tanks. Throw in the divine buff and sneaks and you can crank out some pretty serious damage (despite nerfed Div Might and no specialization). On the defensive side, you need concealment, but your spells buffs generally keep you alive long enough to kill what's in front of you....just don't get caught flatfooted and try to limit flanking. If you get surrounded, you may have to GS and move to a less exposed position. Taking the monk level gives you xp pen so be ready for a slow grind. It also costs you a caster level - you can live without it, but I'm looking for an ego to see if it works with a quasi. This build uses a Great Sword, but you can use any two-handed weapon (just be sure to take appropriate spell to keen it)
Advantages: Good damage output, can buff three elements and div damage, high saves, evasion, max hide skill Disadvantages: AB could be a little higher, buff dependent, low HP, monk level costs a caster level, xp penalty, needs at least Demi x1.
Stats (start-race-sub-level-feats-class-demi-paragon-arti-Lvl80+16) STR: 12-12-18-38-48-52-56-58-58-74 DEX: 16-16-16-16-16-16-20-22-22-38 CON: 08-08-08-08-08-08-12-14-16-32 WIS: 14-14-18-18-18-18-22-24-24-40 INT: 14-14-14-14-14-14-18-20-24-40 CHA: 12-12-16-16-16-20-24-26-26-42
AC: 136....137 with Strongheart (no benefit from girding because armor AC is already +20 and no shield) AB: 107 Saves: F: 74 R: 73 W: 78
Artifact: CON (or DEX or STR)
Leveling: level up as bane knight first then take monk level (doesn't matter when)
Read Abjuration Spell Tome (+4 to armor AC with Mage Armor for each foci)
Regular Feats: 1: Blooded 3: Still Spell (BK req.) 6: Power Attack (BG req.) 9: Cleave (BG req.) 12: Great Cleave 15: Weapon Focus 18: Greater Weapon Focus 21: Imp Crit 24: Great Str 3 (Pharlan gets Great Str 1&2) 27: Great Str 4 30: Great Str 5 33: Great Str 6 36: Great Str 7 39: Great Str 8 42: Leg Skill Aff: Tumble 45: Leg Skill Aff: Listen 48: Leg Weapon Focus 51: Epic Skill Focus: Hide (your choice) 54: Great Str 9 57: Great Str 10 60: Legendary Spell Focus: Abjuration 63: Paragon Spell Focus Abjuration 66: Paragon Weapon Focus 69: Paragon Balance 72: Environmental Adaptivity 1 75: Environmental Adaptivity 2 78: Environmental Adaptivity 3
Blackguard Feats: 13: Epic Weapon Focus 16: Epic Prowess 19: Armor Skin 22: Overwhelming Critical 25: Devastating Critical
Skills: Concentration: 25-30 Discipline: 55 Listen: Max Hide: Max Tumble: 60 CA: 40 CW: remaining
Frequently Used Spells - you should be constantly refreshing Tensers (HP) and Death Ward (crit imm) SOR LEVEL 1: Mage Armor (+20 armor ac with PSF: Abj), Shield, Protection from Alignment LEVEL 2: Death Armor, Flame Weapon, Shock Weapon LEVEL 3: Keen Edge (take needlepoint or weapon of impact as needed) LEVEL 4: Elemental Shield, LEVEL 5: Energy Buffer, Mestil's Acid Sheath, Wrack LEVEL 6: Tenser's Transformation, Greater Stoneskin
Blackguard LEVEL 1: Bless Weapon, Frost Weapon LEVEL 4: Freedom of Movement, Death Ward
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Post by tomaan on Nov 5, 2020 17:26:57 GMT
Everybody Loves Tomaan (R38 - A2)Everybody Loves Tomaan is a Ranger with low CS DC and nerfed damage output. So why does everybody love Everybody Loves Tomaan? Because he's the ultimate support tank: - He can make all Hells str/dex checks
- 6% invisibility purge and 17% mini-shunt
- His Called Shot DC is low, but will still reduce CON (and hp/fort saves)
- Maxed Search, Open Locks, and Disable Traps
- 61% max conceal with Mass Camouflage
Race: Elf Subrace: Undying Summary: ELT is my first true support build. It's designed as Hells runner - it can make it through some post-Hells areas, but might have to be dragged. It sacrifices offense for party utility, namely search/disable traps/open locks. As with all my tanks, it's really hard to kill, but is offensively challenged against anything that's not a favored enemy. - Using Elf as a race to increase non-class skills in LLs. I went with Undying for it's generous stat bonuses, pre-LL saves feats and the +3 skill points in LLs.
- Chose Asn over Rogue to get Uncanny Dodge I and use of poisons (breach venom is pretty effective....not sure about the others).
- This build uses Epic Skill Foci feats to save (up to 70) skill points, but they could be dropped if you're willing to give up Craft Weapon and maybe UMD.
Advantages: hard to kill, 3 max rogue skills (search, disable traps, open locks), party buffs/benefits, 11 FEs Disadvantages: low damage output against non-FEs Stats (start-race-sub-level-feats-class-demi-paragon-arti- Lvl80+16) STR: 16-16-18-38-42-42-46-48-48- 64DEX: 14-16-18-18-20-20-24-26-28- 44CON: 12-10-14-14-14-18-22-24-24- 40WIS: 12-14-16-16-16-16-20-22-22- 38INT: 14-14-16-16-16-16-20-22-22- 38CHA: 08-08-10-10-10-10-14-16-16- 32AC: 137...139 w/girding....141 w/Strongheart. Does not include CA skill points AB: 109 Saves: F: 70 R: 75 W: 72 Leveling: 38 R....2 Asn Artifact: Dex (or Str) Regular Feats:1: Blooded 3: Weapon Focus: Spear (or Trident) 6: Greater Weapon Focus: Spear 9: Improved Critical: Spear 12: Called Shot 15: Skill Focus: Open Locks (can swap for Spell Focus: Transmutation) 18: Skill Focus: Disable Traps (can swap for Greater Spell Focus: Transmutation) 21: Great Str 1 24: Great Str 2 27: Great Str 3 30: Great Str 4 33: Great Dex 1 36: Great Dex 2 39: Armor Skin 42: Legendary Skill Affinity: Tumble 45: Leg Weapon Focus 48: Epic Skill Focus: Search (can swap for Epic Weapon Focus) 51: Epic Skill Focus: Open Locks 54: Epic Skill Focus: Disable Traps 57: Legendary Will 60: Legendary Luck 63: Paragon Balance 66: Paragon Weapon Focus 69: Legendary Luck (can swap for Epic Prowess) 72: Environmental Adaptivity 1 75: Environmental Adaptivity 2 78: Environmental Adaptivity 3 Ranger Feats:23: Epic Weapon Focus (can swap for FE) 25: Bane of Enemies 26: Epic Prowess (can swap for FE) All Others: FE (11 total) Skills: (assumes level 60 with +14 gear....can adjust if reincarnating after demix1) Concentration: 25-30 Discipline: 55 Disable Trap: 54 Hide: Max Listen: Max Move Silently: 8 (Asn req.) Open Lock: 51 Search: 55 Set Traps: 5 Tumble: 60 Use Magic Device: 20 CW: remaining
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Post by merkley on Nov 5, 2020 19:32:42 GMT
Seems like a solid build. Is this a 2Hander? Assuming so with the monk splash.
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Post by tomaan on Nov 5, 2020 20:34:16 GMT
Seems like a solid build. Is this a 2Hander? Assuming so with the monk splash. yeah, both Rumpp and Baney Tank (next post) are two-handed. I've updated the summary to reflect the same. also fixed stats. strength was too high (posted ab based on corrected strength)
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Post by tomaan on Nov 12, 2020 19:38:22 GMT
Added support tank - Everybody Loves Tomaan (R38 - A2)
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Post by tomaan on Dec 2, 2020 16:28:57 GMT
Added "Wrack" to Baney Tank spell list and updated mobility comment on Rumppuv Steelskynne III based on 12/1/20 updates.
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Post by tomaan on Dec 9, 2020 6:31:27 GMT
Tomaanosaurus Rex (xDD30 - Brb8 - Brd2)The 12/1/20 update gave dragon disciples some tasty new benefits. Most will focus on the breath weapon damage affliction, which is huge, but, me being me, I'm focusing on the fact that xdd can now gust fume/wind type mobs. No more spamming heals waiting for your casters to chase them all down....now other people can spam heals waiting for ME to chase them down! The check for killing wind/fumes curse works out to 35 + CON modifier vs. Fort - Penalties + d20 (Penalties includes bard curse and fear aura). That means we're going to apply the principles of ludicrous speed to our CON, starting with a subrace that has a ludicrous CON bonus - Howler. Howler also gets Barbarian as a FC, which eliminates the xp pen, and exotic weapon proficiency for more weapon options (this particular build uses long sword, but that's due to gear limits). Race: Dwarf Subrace: Howler Summary: High survivability tank with party-benefits like damage debuffs, fear aura, and gusts. Damage output on these was always limited, so gave up the pally/BG/Div Might path for Barbarian skill points and uncanny dodge. Has enough hp to be a click-it-and-forget-it bot if you want to go that route. This build uses black dragon, because it has the smallest dragon model of any of the colors (no, really). Acid is also a convenient resistance for Hells and Abyss. If saves on the Wiki are accurate, this build should gust mobs 60-70% of the time at level 80 with curse song. Advantages: tons of hp, party-supporting abilities, fume/wind kill DC: 60 Disadvantages: AB could be a little higher, low damage output Stats (start-race-sub-level-feats-class-demi-paragon-arti- Lvl80+16) STR: 14-14-20-38-38-58-62-64-64- 80DEX: 16-16-16-18-18-18-22-24-24- 40CON: 16-18-24-24-26-36-40-42-44- 60WIS: 08-06-06-06-06-06-10-12-12- 28INT: 12-12-12-12-12-18-22-24-24- 40CHA: 08-06-03-03-03-09-13-15-15- 31(2 pts into DEX, the rest into STR) AC: 139....143 with girding AB: 108 Saves: F: 78 R: 72 W: 72 Artifact: CON Leveling: barb - 6, bard - 1, xdd - 3 (choose path), xdd - 7, barb - 2, bard - 1, xdd-20 Regular Feats:1: Slippery Soul (take Strong Soul and swap before you take a level) 3: Weapon Focus 6: Power Attack 9: Cleave 12: Great Cleave 15: Greater Weapon Focus 18: Improved Critical 21: Epic Toughness 1 24: Epic Toughness 2 27: Epic Toughness 4 30: Epic Toughness 6 33: Epic Toughness 8 36: Epic Toughness 9 39: Epic Weapon Focus 42: Leg Weapon Focus 45: Armor Skin 48: Overwhelming Critical 51: Devastating Critical 54: Legendary Slippery Soul 57: Great Con 1 60: Great Con 2 63: Paragon Balance 66: Paragon Weapon Focus 69: Paragon Slippery Soul 72: Survival Skill: Levitation 75: Environmental Adaptivity 1 78: Environmental Adaptivity 2 xdd feats:14: Epic Toughness 3 18: Epic Toughness 5 22: Epic Toughness 7 26: Epic Toughness 10 30: Epic Prowess Skills:Concentration: 25 Discipline: 55 Listen: Max Parry: Max Search: Max (paragon levels) Tumble: 30 CW: remaining (paragon levels) Near-Uni Option: - New Starting Stats: STR: 16, DEX: 18, CON: 8
- Take Great Str at 57 and 60
- Your Dex check will hit 46 at level 80, which is enough to cover all but the highest checks
- AC (w/girding): 146
- AB: 110
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Post by chainlink on Dec 9, 2020 8:18:28 GMT
I wouldn't take Paragon Levitation as hopefully you should have access to a Planewalker ring by that point, swap it out for Paragon Adaptivity III.
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Post by tomaan on Dec 10, 2020 16:58:21 GMT
I wouldn't take Paragon Levitation as hopefully you should have access to a Planewalker ring by that point, swap it out for Paragon Adaptivity III. Not sure how it's even possible, but I don't have that ring yet! That said, was trying to avoid gear dependencies....may revisit at reincarnation.
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Post by tomaan on Jul 13, 2021 15:52:28 GMT
Taz (Barb21 - F18 - DwD1)Barbarian takes a lot of heat for shapestrong mechanics (ie: you can't switch weapons while using shapestrong with a shield, you have to disengage-swap-engage it again), but is actually a very solid melee/tank class. No, it won't match divine tanks for raw damage output, but it does have offer a solid balance of offense and defense. The challenge, then, is to make a Barbarian that minimizes the negatives of shapestrong and maximizes the other benefits. With that, I present to you: Taz, the Barbarian. Race: Dwarf Subrace: Howler Summary: Taz is a front-line tank who can go toe-to-toe with most hells and abyss mobs while still dishing out a decent amount of damage. Taz takes one level of DwD and uses dual Dwarven War Axes, taking advantage of the synergy between mighty rage (CON modifier to weapon damage) and DwD Shield AC. The original plan was to use shapestrong to drop the dual-wield penalty to -2, but with the -1 size penalty, you only net +1 to AB. Since you still get -1 AC due to size, I decided to forgo shapestrong altogether and take extra fighter levels. The additional feats (+ warrior whetstone) were enough to make up for the lost AB and pick up an Epic Skill Focus feat to boot. Uses Howler for stat bonuses and included feats, but Koly works pretty well too. Obviously go with Dao-Kin if you have it. Advantages: Good AC, Lots of HP, near uni, high survivability, no xp pen! Disadvantages: won't compete with DPS tanks, saves could be better, can't self-buff, low barb levels = only 4d10 sonic damage for thundering rage and fewer/shorter rages Stats (start-race-sub-level-feats-class-demi-paragon-arti- Lvl80+16) STR: 16-16-22-42-42-46-50-52-52- 68DEX: 16-16-16-16-18-18-22-24-26- 42CON: 12-14-20-20-20-24-28-30-30- 46WIS: 08-08-08-08-08-08-12-14-14- 30INT: 14-14-14-14-14-14-18-20-20- 36CHA: 08-06-03-03-03-03-07-09-09- 25AC: 139...141 w/girding. Could hit 142 with maxed out Craft Armor AB: 107. Could hit 108 with maxed craft armor Saves: F: 73 R: 71 W: 71 Terrifying Rage DC: 63 Leveling: Take Barb at level 1 for extra skill points and on epic feat levels for Thundering/Terrifying Rage; take at least 6 fighter levels pre epic for feats; take DwD pre-epic for +2 will save Artifact: Dex (Str or Con work too) Regular Feats:1: Blooded 3: Iron Will 6: 2-weapon fighting 9: Improved 2-weapon fighting 12: Improved Critical 15: Power Attack 18: Cleave 21: Great Cleave 24: Thundering Rage 27: Terrifying Rage 30: Lightning Reflexes 33: Epic Will 36: Great Dex 1 39: Great Dex 2 42: Leg Skill Aff: Tumble 45: Leg Weapon Focus 48: Leg Weapon Specialization 51: Mighty Rage 54: Legendary Reflexes 57: Legendary Will 60: Epic Skill Focus: Intimidation 63: Paragon Weapon Specialization 66: Paragon Weapon Focus 69: Paragon Balance 72: Environmental Adaptivity 1 75: Environmental Adaptivity 2 78: Environmental Adaptivity 3 Fighter Feats:1: Weapon Focus 2: Ambidexterity 4: Weapon Specialization 6: Greater Weapon Focus 8: Epic Weapon Focus 10: Epic Weapon Specialization 12: Epic Prowess 14: Armor Skin 16: Overwhelming Critical 18: Devastating Critical Skills:Concentration: 25-30 Discipline: 55 Listen: max Hide: remaining Intimidation: max Tumble: 60 CA: max CW: max Notes- 12 minutes of rage per rest
- Recommend using augmenters for Energy Buffer (elemental resistance) and Aura of Vitality (restore Dodge AC lost to raging)
- You CAN swap dual weapons under shape-strong if you decide to go that route (will have to drop some feats to make it work)
- Your party will LOVE you for asking 2x on every buff!
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Post by simpetar on Jul 13, 2021 16:40:12 GMT
1. The Cania barbarian cape confusion immunity never worked. Extra rage and some stuff are handy, but if you rely on it for conf imm, you are in for a nasty surprise. The vestige cape might be a better pick. 2. You need at least 80 hide to get the basic 55% from pure caster mass camo (i.e. match displacement). It isn't likely that you will get anywhere close to that, especially with leftover points and crossclass. Ask for displacement and spend elsewhere. 3. Just a minor thing, the listed AB is 1 point too high. Still passable though.
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Post by tomaan on Jul 13, 2021 20:19:18 GMT
1. The Cania barbarian cape confusion immunity never worked. Extra rage and some stuff are handy, but if you rely on it for conf imm, you are in for a nasty surprise. The vestige cape might be a better pick. 2. You need at least 80 hide to get the basic 55% from pure caster mass camo (i.e. match displacement). It isn't likely that you will get anywhere close to that, especially with leftover points and crossclass. Ask for displacement and spend elsewhere. 3. Just a minor thing, the listed AB is 1 point too high. Still passable though. 1. ha! ha! that's funny, because I was just mentioning it the other day during a run. guess I got lucky with saves/party support...thanks for the tip 2. not enough points to make much of a difference in any skill; if you want to max hide skill, I'd suggest taking points off craft armor. you could also siphon a few points off other skills - I always build a cushion into my skill in case I'm not able to get the max +50 through gear/bard song 3. updated
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Post by tomaan on Jul 27, 2021 18:01:24 GMT
Brave Sir Tomaan (Pal27 - F6 - WM7)Played this toon quite a bit when I first returned last year. Sword-n-board divine tank. Yeah, that's right: a sword-n-board divine tank...probably the best sword-n-board tank I've ever played. He was a single-demi reincarnation that went on to double demi, but stalled out in the abyss (got distracted with other toons...short attention span). Technically, this is a "proven" build that could go in the Paladin thread, but I'm putting it here because you'd be "crazy" to play a sword-n-board divine tank (see what I did there?). Race: Half-Elf Subrace: Half-Guardinal Summary: Brave Sir Tomaan was supposed to be a placeholder to get a pally to double demi so I could reincarnate as a two-hand/DPS tank. I ended up keeping him as-is because he's probably my best overall sword-n-board tank (I think lash was still doing more damage, but this one was more sturdy and includes better party benefits). - Half-Elf was the race of choice for tanks because they could take Legendary Skill Affinity: Listen. You can take that now with the Blindfighting feat, but Half-Elf is still a solid choice.
- Half-Guardinal has good stat bonuses, a WM feat and some helpful resistances/immunities.
WM and fighter levels are balanced to eliminate xp pen- This build uses Bastard Sword because I happen to have several that are well-suited for Pally. You can save a feat by using a martial or other weapon.
Advantages: makes lower dex checks, good damage output, party benefits (weapon buffs, beneficial spells, mass rez), self-buffing, max taunt skill Disadvantages: low dex checks until paragon balance, not a leveling build...needs demix1 to get 3rd/4th level spells, no hide skill Stats (start-race-sub-level-feats-class-demi-paragon-arti- Lvl80+16) STR: 14-14-18-38-42-46-50-52-52- 68DEX: 10-10-14-14-14-14-18-20-22- 38CON: 14-14-14-14-14-14-18-20-20- 36WIS: 12-12-12-12-12-12-16-18-18- 34INT: 14-14-16-16-16-16-20-22-22- 38CHA: 14-14-16-16-16-20-24-26-26- 42AC: 132...133 w/Strongheart....137 w/girding. AB: 110...could reach 111 with maxed CW Saves: F: 78 R: 74 W: 71 Leveling: F(1-5), P(6-9), WM(10-16), P(17-32), F(33), P(34-40) Artifact: Dex Regular Feats:1: Blooded 3: Expertise (WM req.) 6: Spring Attack (WM req.) 9: Whirlwind Attack (WM req.) 12: Greater Weapon Focus: Bastard Sword 15: Improved Critical 18: Power Attack 21: Cleave 24: Great Cleave 27: Divine Might 30: Epic Weapon Focus: Bastard Sword 33: Weapon Specialization: Bastard Sword 36: Armor Skin 39: Overwhelming Critical 42: Legendary Skill Affinity: Tumble 45: Legendary Skill Affinity: Listen 48: Legendary Weapon Focus 51: Legendary Weapon Specialization: Bastard Sword 54: Great Strength 1 57: Great Strength 2 60: Great Strength 3 63: Paragon Weapon Specialization 66: Paragon Weapon Focus: Bastard Sword 69: Paragon Balance 72: Great Strength 4 75: Environmental Adaptivity 1 78: Environmental Adaptivity 2 Fighter Feats:1: Weapon Proficiency: Exotic 2: Weapon Focus: Bastard Sword 4: Mobility (WM req.) 6: Epic Weapon Specialization: Bastard Sword Paladin Feats:
23: Epic Prowess 26: Devastating Critical Skills: (reverse engineered...probably don't add up correctly) Concentration: 25 Discipline: 55 Intimidate: 4 (WM req.) Listen: Max Taunt: Max Tumble: 60 CW: Max CA: remaining Notes:- Uses BUR Pally armor (solar forged plate) for extra spell slots and malad pally shield (angel's charge) for auto-restore. AC should hit 140ish in Light armor and BUR+ shield
- Physical damage maxes out at: 29(STR) + 24(Div Might) + 20 (Weapon Spec) + 5 (Div Favor) + 3 (Prayer) + 8 (Abyss Prince Win) = +89
- Save your mass rez in case miracles run out!
- Keep an eye on Holy Sword timer - you don't want it to run out when you're bashing Raks
- He didn't compete with DPS tanks, but haven't played him since the 2-handed damage/spell buffing nerf...don't think he'll match them, but should be a lot closer now.
- Getting all the feats in can be a pain while leveling - you may be able to switch around the order posted.
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