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Post by starcore on Nov 27, 2020 6:04:23 GMT
After forgetting to pick up the rod from the first boss (Thrall Housing) in thids for like the 5th time, I think it would be a really helpful (to me at least) if the exit portal from the boss room could be locked and unlocked via a boss key, like some of the other boss room exits. The boss also doesn't seem to respawn with everything else, so there's no way to complete the run if I forget to grab it. This one:
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Post by starcore on Nov 27, 2020 6:22:26 GMT
Also, this is totally my own fault, and I'm an idiot for forgetting (especially for forgetting on so many separate occasions).
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Deleted
Deleted Member
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Post by Deleted on Nov 27, 2020 6:49:49 GMT
It is through mistakes that we can learn to be better.
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Post by starcore on Dec 18, 2020 11:14:04 GMT
just forgot another one... damn does it feel bad
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Post by Paradoom on Dec 18, 2020 15:09:51 GMT
Keymechanics that can lead to runbreaking errors by a player, welcome back to the stone age of game development. That´s a designe flaw that any half way modern game avoids or grant alternativ ways then to your goal.
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Post by FunkySwerve on Dec 18, 2020 16:37:38 GMT
While I'm flattered that you're implicitly comparing us to major game devs, clearly you have not played Cyberpunk 2077. More seriously, we can take a look at this - it's why we blocked transition on Tia. Still more seriously, this has nothing to do with a design flaw, much as with the Tia transition. You know why it doesn't respawn, right? Funky
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Post by Lil' Mikey (Msowby2) on Dec 18, 2020 17:10:15 GMT
While I'm flattered that you're implicitly comparing us to major game devs, clearly you have not played Cyberpunk 2077. More seriously, we can take a look at this - it's why we blocked transition on Tia. Still more seriously, this has nothing to do with a design flaw, much as with the Tia transition. You know why it doesn't respawn, right? Funky Perhaps making loot bags with key items needed to complete the runs (ie keys) have 'beams' or some other animation.
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Post by Paradoom on Dec 18, 2020 17:16:59 GMT
Just make it not despawn. No clue where u take that respawn exploit idea from in conjunction with my statement, but yes I do know why it doesnt respawn, just like the rest of the loot in thids.
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Post by FunkySwerve on Dec 18, 2020 18:07:37 GMT
The point was that it was nothing to do with deliberate design, but was a knock-on effect of other systems (much as with the Tia transition). Though, when I was building thids (probably sometime early in 2007) this was the kind of thing I just didn't think about at all. Never occurred to me that it would become a run that was zipped through so quickly. I was also of the school of thought that player error shouldn't be coddled, a design philosophy that has since gone out of vogue. I chalk it up to millenials+ never having played Zork/Oregon Trail/etc. Funky
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Post by boroie on Dec 18, 2020 18:21:46 GMT
I chalk it up to millenials+ never having played Zork/Oregon Trail/etc. And then they all died of dysentery
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Post by starcore on Dec 18, 2020 20:38:45 GMT
I think its probably one of the only? runs where the key to something isn't on the same map, so there's a risk of despawn and you cant go back and grab it.
Thids is one of the coolest runs from a lore and thematic standpoint! I also really like how its broken up into different houses, each with a slightly different theme, and with at least something cool and unique loot wise from each (bios, beakers, ror)!
I don't think the key thing is really that big of a deal, and it's totally fine and understandable if it was an intentional decision from a design perspective. It just feels bad to occasionally loose a run because I'm stupid and forgetful.
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Post by starcore on Dec 18, 2020 20:52:19 GMT
Also! I've already 'utilized?' the tia transition feature! (I.e. I would have forgotten to grab a skull... oops) That was very helpful and saved me some later anguish! Appreciate you putting it in!
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