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Post by woqued on Dec 6, 2020 1:20:06 GMT
I think you guys should do some testing instead of theory with poisons. They are not that rare in end game loot splits and they last a fairly long time for control class assassin and blackguards. Psht, always telling us pencil pushers to play the game to know what we are talking about, rude That being said, haven't really seen that many in Limbo splits
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Post by johannhowitzer on Dec 8, 2020 3:56:36 GMT
Big applause to the XDD buffs, especially the breath infliction, which I've thought should be a part of the class for a long time. A great way to buff their damage without buffing their personal damage.
I also think the Harper duration is a good idea, and not as big a nerf as people might think. Before, you could often use it indiscriminately and enjoy it being on most of the time... now you need to decide when you need it, so it rewards appropriate use.
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Post by woqued on Dec 10, 2020 16:08:56 GMT
New update again. My key takeaways: Cool buffs: Perinarch looks extremely good. Gz Druids & Heralds, more useful stuff to do. Followups on PDK, Assa, Herald, Ranged changes: seems good. Assa Pen strike KB removed. Very good, very good. Pulpa book killed and replaced with a Nessus secret book. That is huge, gonna be a massively happy find every time it drops for all of us eh. Writ came back! woooo less hells to do, thank you! Tragidore poisons in Hells & Styg shop, seems very nice. Gz to Assa/BG/BK. --The following limbo mobs are now vulnerable to Knockdown: Grey Slaad, Green Slaad, Kaorti Mocker, and Kaorti Nullifier. Zomg. Fighter, WM, Lash, Arcane got a big carrot huh? Is RDD kd now enough to deal with these? Find out in next episode. For those who want to learn Limbo the Limbo mobs are now spawnable in Arena, go figure things out! Nerfs: Azer nerfed again underwater: in line with past nerf to Azer, but I dislike this, caster shifter was already devalued in so many ways. Why would I play one? Dmg is weak, instakilling is situational and poison is dead. Cleric Theurge 26/13/1 took a heavy blow by Codex change questionmark? PMs also wheezing. Erad & Phane cd: nice. Phane 8 second nerf: massive. Big difficulty increase to various boss fights in the game and removed the most valuable albeit too good part about Phane. This was required, but it's gonna hurt. Shadow Shield now requires CL55 to prevent getting owned. Ouchies. RIP Shadow Shield potions, Harpers take another hit; this should probably be adjusted in a later update by adding CL55 to Harper shadow potions. Overall: fun stuff, good stuff, unfun stuff, irrelevant stuff, unfun but necessary stuff (Phane, was breaking entire asmo fights). I will put the final nail on the caster shifter casket, and light a candle on top of the grave. Edit: also key fixes! You'll be happy about Pyramid working again. I worry about "other bug and exploit fixes" - did we do something that we thought was standard procedure but now doesn't work?! Find out in next episode.
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Post by woqued on Dec 10, 2020 16:26:53 GMT
New builds opened up by the update that seem interesting unless something weird turns up:
5 bard 5 pdk 30 rdd 5 monk 5 pdk 30 assa 5 monk 5 pdk 30 SD 35 rog 5 pdk (sword&board utility bbod) 34 rog 1 monk/pala 5 pdk (lose crippling strike crit bonuses, gain defensive qualities and better odds of not dying as 2h/dualwield)
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Post by gatsu83ita on Dec 10, 2020 16:37:35 GMT
--Arcane Archer, Ranger, Divine Slinger, and Gnomish Inventor have had their damage rescaled to a smoother progression (every 4 levels, excepting Ranger which scales off Wisdom). This resulted in additional damage, most notably at the highest levels. Arcane Archer lost another d20 of damage with this patch. It has 13d20 before the "2h nerf" patch, then 12d20, now 11d20 (with elemental bows, 2 dices less with exo bows). @ lvl 80
Slinger damage went from (i've it at lvl 66 so cant say much) 12d10 to 10d12 for elemental (losing 1 damage in Expected Value) and 7d20 to 10d12 for divine. (losing 12 damage in Expected Value)
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Post by woqued on Dec 10, 2020 16:42:57 GMT
--Arcane Archer, Ranger, Divine Slinger, and Gnomish Inventor have had their damage rescaled to a smoother progression (every 4 levels, excepting Ranger which scales off Wisdom). This resulted in additional damage, most notably at the highest levels. Arcane Archer lost another d20 of damage with this patch. It has 13d20 before the "2h nerf" patch, then 12d20, now 11d20 (with elemental bows, 2 dices less with exo bows). @ lvl 80 Slinger damage went from (i've it at lvl 66 so cant say much) 12d10 to 10d12 for elemental (losing 1 damage in Expected Value) and 7d20 to 10d12 for divine. (losing 12 damage in Expected Value) With or without farseer?
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Post by FunkySwerve on Dec 10, 2020 16:43:30 GMT
--Arcane Archer, Ranger, Divine Slinger, and Gnomish Inventor have had their damage rescaled to a smoother progression (every 4 levels, excepting Ranger which scales off Wisdom). This resulted in additional damage, most notably at the highest levels. Arcane Archer lost another d20 of damage with this patch. It has 13d20 before the "2h nerf" patch, then 12d20, now 11d20 (with elemental bows, 2 dices less with exo bows). @ lvl 80 It should have regained the 13d20 and added another d20, for 14d20 at lvl 80. Recheck and bug report if this is not working. This is one of the few features that were not playtested before drop. Funky
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Post by woqued on Dec 10, 2020 16:52:13 GMT
I am starting to get worried with this pace of updates and forum posting. Are you making sure you're also eating and sleeping properly?
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Post by Paradoom on Dec 10, 2020 17:08:55 GMT
FunkySwervewith/without Farseer Ego, level 80 Slinger: Elements: 14d12/14d10 Divine: 10d20/9d20 Magic: 14d10/14d8 GI (20/20 build): S/E/P: 13d12/13d10 Magic: 13d12/13d10 AA: Elements: 13d20/12d20 Exotics: 11d20/10d20 Tested on Server 111 I made a post in the bug reports section.
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Post by FunkySwerve on Dec 10, 2020 18:28:00 GMT
FunkySwervewith/without Farseer Ego, level 80 Slinger: Elements: 14d12/14d10 Divine: 10d20/9d20 Magic: 14d10/14d8 GI (20/20 build): S/E/P: 13d12/13d10 Magic: 13d12/13d10 AA: Elements: 13d20/12d20 Exotics: 11d20/10d20 Tested on Server 111 I made a post in the bug reports section. Thank you. Had the server been reset? Doesn't look like it. Funky
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Post by gatsu83ita on Dec 10, 2020 18:33:50 GMT
--Arcane Archer, Ranger, Divine Slinger, and Gnomish Inventor have had their damage rescaled to a smoother progression (every 4 levels, excepting Ranger which scales off Wisdom). This resulted in additional damage, most notably at the highest levels. Arcane Archer lost another d20 of damage with this patch. It has 13d20 before the "2h nerf" patch, then 12d20, now 11d20 (with elemental bows, 2 dices less with exo bows). @ lvl 80 It should have regained the 13d20 and added another d20, for 14d20 at lvl 80. Recheck and bug report if this is not working. This is one of the few features that were not playtested before drop. Funky I logged now on the fresher server available (314) and can confirm it's 11d20 for Elemental and 9d20 for exo @80 WITHOUT ego (dont have it)
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Post by FunkySwerve on Dec 10, 2020 18:54:22 GMT
Thanks, will fix when I get home.
Funky
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Post by starcore on Dec 10, 2020 20:26:27 GMT
--The Codex of Arcane Algorithms now requires control class Wizard to use. Just wondering, will there be a pale master variant coming to the game? Also, now that this is not useable as a PM, is there any way to remove it from my inventory, as its just wasting a slot?
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Post by FunkySwerve on Dec 10, 2020 20:34:27 GMT
Yes, we are hotpatching in a PM check. Excluding them was entirely my oversight.
Funky
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Post by horbag on Dec 10, 2020 23:34:52 GMT
eradicate has a 5 min cooldown, does that mean it now has more than one charge or that you no longer can use it, then rest to use it again in very bad situations?
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