Deleted
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Post by Deleted on May 15, 2021 6:09:08 GMT
Fallen Angel (Human Base)
[38 Druid/1 Monk]
Lawful Evil
Human Base Stats:
STR 8
DEX 14
CON 12
WIS 18
INT 12
CHA 8
--> Fallen Angel
STR 8
DEX 14
CON 12
WIS 23
INT 12
CHA 10
Skills @ 60:
Craft Armor 63
Concentration 63
Discipline 43 (Monk sink)
Lore 63
Parry 63
Tumble 43 (Monk sink)
-> Spare skillpoints at Levels 41+ can go into anything you want - Spellcraft is cool just to see what everyone else is casting. Heal is another option.
Leveling Order:
1-20 Druid 31-39 Druid
40 Monk [Discipline/Tumble sink]
--- Pre-Epic Feats
1 - Spell Focus: Transmutation
1 - Greater Spell Focus: Transmutation
3 - Spell Focus: Evocation
6 - Greater Spell Focus: Evocation
9 - Spell Focus: Necromancy
12 - Greater Spell Focus: Necromancy
15 - Metamagic: Empower Spell
18 - Metamagic: Extend Spell
--- Epic Feats
21 - Epic Spell Focus: Transmutation
24 - Epic Spell Focus: Evocation
24 - Epic Spell Focus: Necromancy [Druid Bonus Feat]
27 - Great Wisdom 1
28 - Great Wisdom 2 [Druid Bonus Feat]
30 – Spell Focus: Abjuration
33 - Greater Spell Focus: Abjuration
33 - Epic Spell Focus: Abjuration [Druid Bonus Feat]
36 - Great Wisdom 3
37 - Great Wisdom 4 [Druid Bonus Feat]
39 - Great Wisdom 5
Wondrous Tome: Spell Penetration
--- Legendary Feats
42 - Legendary Spell Penetration
45 - Legendary Spell Focus: Transmutation
48 - Legendary Spell Focus: Necromancy
51 - Legendary Spell Focus: Abjuration
54 - Great Wisdom 6
57 - Great Wisdom 7
60 - Great Wisdom 8
Artifact: Pyramid Energy (Wisdom)
--- Paragon Feats
63 - Paragon Spell Focus: Abjuration
66 - Paragon Spell Knowledge: Abjuration
69 - Paragon Spell Focus: Transmutation
72 – Paragon Spell Focus: Necromancy
75 – Great Wisdom 9
78 – Paragon Spell Penetration
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Post by woqued on May 17, 2021 8:53:23 GMT
On this build: it is Poliwhirls original newbie druid build variant of the ur sub Fallen Angel in the open subrace builds section adjusted by [Deleted] to give up some individual slaying power (losing psk:nec and moving gwis/spen to really late levels for a UR build) in hells/abyss/other 40-60 content in favour of more supportive defensive/disruptive power from the PSF/PSK Abjuration feats, focusing on the enabling your party approach to filling the Druid part of a party.
Upsides of the PSF/PSK:Abj early route: - Greater Dispel with 100% success vs all dispellable enemies in the game at 63 - 100% elemental immunity from Energy Immunity at 63 - Frailty x2 at 66 - Massive regen uptime from paragon spell at 66 to keep your party alive once per rest, really helping vs stuff like party-wide kickback or area damage, and lets your frontline keep hitting instead of chugging pots in dire situations - offering something comparable to an another longer lasting Immute - Less emphasis on you doing stuff, more emphasis on making sure you have the tools to keep party alive in boss fights or scary random spawns - especially useful if you control multiple characters and don't focus only on druiding - If you get your first paragon point of wisdom at 62, you don't need your GWIS 9 until 73 (second paragon wis to round it out at even for the +1 dc). If you end up getting your first wisdom at 71, then you'll be sad regardless (second point at 80) => I assume this is the thought process behind leaving GWIS 9 to 75.
Downsides: - Individual slaying/cc power (drown, stoning, crumbling primarily) is hampered by not having capped dc and moving psf:trans to later lvls (69) means your NB sr drop is lower. - Fonts aren't improved after LSF, so the Paragon choice doesn't matter for that part of the support; EI is also very dependable at LSF tier as well. - The upsides of the build are tailored for really late game stuff, so you may not get punished for picking the support-oriented ABJ at 72-75; and you may wish to reincarnate into a BUR subrace before dabbling with the endgame zones of the module regardless to avoid steep XP penalties on reincarnation later
+ This means that your party supportive tools are very good if you aren't expected to do any heavy lifting on your druid before lvl 69; by focusing on supporting the tanks and casters in bigger fights and removing buffs/shields/concealment off castermobs to let your party finish it better. I'd argue the ABJ approach is better if you want to do Abyss Princes or Limbo in capable parties before dinging 69 or if you mass maps; two frailties and rejuvenation field is more party support for hard clusterfucky fights than anything else your other feats provide at paragon tier and your DC can be irrelevant in those type of fights.
- For doing general Hell farming or low/solo 40-60 content in a party that relies on druid casting spells, going PSF/PSK Abj first is not necessarily a good idea; GDispel comes from many sources and there aren't that many important targets for it beyond Rakshasa and Clerics and Bards also tend to take PSF:Abj and often enough so do Sorcs/Wizards so 60-65 with PSF:Abj doesn't provide as much for you compared to DC for stoning/drown/crumble/other death spells or better SR drop without using epics.
I'd argue that taking the Necro feats before GWIS-9 is not the move unless you go all the way to PSK:Nec which is mediocre duration +1 dc to you and all of your team for all spell schools; considering how much instakilling/disabling/reflex halved damage you do with the other schools (drown, crumble, stoning; to lesser extent gusting, bunch of dmg/cc spells in evoc/conj schools), but Necro is so prominent that it might be worth considering especially if you run a lot of Limbo p2, which is where this build seems to be mostly tailored for - the most improtant DC spells are necro DC in Limbo for killing chaos phages/voidworms in which case +2 for necro > +1 for all, abjuration for support and healing and surviving the kickback as well as keeping your party doing things that don't include drinking potions. I'm not sure your goal should be druiding in Limbo as a FA druid before lvl 70; but maybe that's your jam or your group really wants to do Limbo and nobody has a higher/better Druid or they have something far better and your group loses out making that guy Druid then this feat selection makes perfect sense.
Either way, some thoughts on this build that weren't included by whoever posted it. In the original open sub fallen angel post, most paragon feats were left for as personal preferance and certain routes were explained a bit as to what feats might fit your style of play. Hope this helped a little bit to clarify the pros and cons of this feat selection for a FA druid.
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Deleted
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Post by Deleted on May 19, 2021 13:05:20 GMT
As Woki was saying, it seems like by the time one is playing where this build is intended, one would have the wherewithal to have picked up 2 BUR wisdom based racebooks for upgrading. There are plenty floating around these days. This build might give a bad impression about how much fun it is to play druid, ie serious slog to 80. One might as well feel the joy of drowning, crumbling and stoning! But to each their own. Or perhaps there were some suggestions made purely from a myopic point of view forgetting there is more to the game than just limbo.
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Post by boroie on May 19, 2021 19:12:31 GMT
As Woki was saying, it seems like by the time one is playing where this build is intended, one would have the wherewithal to have picked up 2 BUR wisdom based racebooks for upgrading. I believe this is for HC, hence not planning for ability to reinc.
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