Post by TJ on Jun 20, 2021 20:35:32 GMT
Hey all -
Posted about this in discord and in game chat, but wanted to follow up here. There's been something weird going on with the servers the last two days or so that has been causing rubberbanding sometimes, and client crashes other times. Players across hubs/squads/locations have all reported the same issues via in game chat and discord when asked.
We just ran a Styg->Ness and I'd guess that we had about 20 client crashes in our group during that time if not more. We typically can go an entire day without more than a couple of crashes.
In addition, yesterday we were experiencing a lot of rubber banding and actions that would only register later. Today during the Asmo fight we had some similar-ish effects where our bard wasn't ported into the center and had to get an SoS to port in, and an Eradicate animation showed and the charge was taken but the mob didnt die right around the same time as the bard not being ported.
I ran a ping test from my laptop for a while during one of our runs to see if I was experiencing packet loss or anything like that, but I only saw 0.2% failure in 2000 packets which is totally reasonable, and there wasn't much fluctuation in RTT (stddev 11ms, avg 35ms) so I have a decent amount of confidence that my network connection to the server was stable and the issue was server side.
Last night we swapped from Hub 4 to Hub 3 and it mostly resolved the issue at the time. Today we swapped from Hub 3 to Hub 2 before Nessus, but still had crashes in our group every couple spawns.
Not sure if anything has changed in the last couple days from a server configuration standpoint, but I wanted to report this either way.
Posted about this in discord and in game chat, but wanted to follow up here. There's been something weird going on with the servers the last two days or so that has been causing rubberbanding sometimes, and client crashes other times. Players across hubs/squads/locations have all reported the same issues via in game chat and discord when asked.
We just ran a Styg->Ness and I'd guess that we had about 20 client crashes in our group during that time if not more. We typically can go an entire day without more than a couple of crashes.
In addition, yesterday we were experiencing a lot of rubber banding and actions that would only register later. Today during the Asmo fight we had some similar-ish effects where our bard wasn't ported into the center and had to get an SoS to port in, and an Eradicate animation showed and the charge was taken but the mob didnt die right around the same time as the bard not being ported.
I ran a ping test from my laptop for a while during one of our runs to see if I was experiencing packet loss or anything like that, but I only saw 0.2% failure in 2000 packets which is totally reasonable, and there wasn't much fluctuation in RTT (stddev 11ms, avg 35ms) so I have a decent amount of confidence that my network connection to the server was stable and the issue was server side.
Last night we swapped from Hub 4 to Hub 3 and it mostly resolved the issue at the time. Today we swapped from Hub 3 to Hub 2 before Nessus, but still had crashes in our group every couple spawns.
Not sure if anything has changed in the last couple days from a server configuration standpoint, but I wanted to report this either way.