Post by starcore on Oct 17, 2021 2:13:20 GMT
This build was heavily inspired by Tru's komodo, but adds in stormlord for some extra damage.
This was built for limbo, but works everywhere.
The number 1 goal, was to maintain the crazy tankyness of the original build, but keep up with the other tanks in terms of damage output.
Divine power from stormlord gives this 7 attacks per round, and it can self buff electric, with bonus dice from stormlord.
The major drawback, is that you do a LOT less damage without divine power up, and you only get 5 casts, lasting 9 minutes each. With a death or 2, this runs out REALLY fast. (slot gear does not merge when shifted, so there is no way to get more)
If you're modifying or fiddling with the build (everyone seems to want to take weaponspren for some strange reason), I Strongly recommend to not mess with the paragon feats. Any changes here MASSIVELY reduce your survivability, especially in limbo. In particular, the #1 best feat in the entire game for survivability is Paragon environmental adaptivity. Do not drop these.
Race:Gnome
Subrace:Spelljammer
(Yes wis is odd for a reason, this is needed for re-inc... you must have 19 wis before demi stats for a reinc to be valid)
Levels 1Rgr/26Drd/13Shft
Take the ranger level at 40 for the skill dump
Abilites on lvl:6 Dex, 14 Con
Arti:STR
Pandect:Sneak
Level 1 slippery soul
Level 3 alertness
Level 6 weapon focus unarmed strike
Level 9 greater weapon focus unarmed strike
Level 12 improved critical unarmed strike
Level 15 metamagic: extend
Level 18 heavy armour proficiency
Level 21 epic weapon focus unarmed strike
Level 24 armour skin
Level 27 lightning reflexes
Level 30 great wis
Level 33 epic will
Level 36 epic reflex
Level 39 iron will (or flex for exotic wep prof)
Bonus 1 (Shifter) Great Wis
Bonus 2 (Druid) Great Wis
Bonus 3 (Ranger) epic prowess
Tome (Level 41) ESF: Illusion
Level 42 legendary form focus human 1
Level 45 legendary slippery soul
Level 48 legendary form focus human 2
Level 51 legendary form focus human 3
Level 54 legendary form defense
Level 57 legendary weapon focus unarmed strike
Level 60 Legendary reflexes
Level 63 paragon form focus human
Level 66 paragon form defense
Level 69 paragon balance
Level 72 environmental adaptivity 1
Level 75 environmental adaptivity 2
Level 78 environmental adaptivity 3
Skills:
Cr:A (Class) 63
Tumble (CC) max
Disc (Ranger) 43 <Dump at lvl 40
Listen (Ranger) 43 <Dump at lvl 40
Hide (Ranger) 43 <Dump at lvl 40
CR:W (Class) 63
Parry (Class) 63
Conc (Class) 40ish
Heal (Class) 63
Note here: we're taking listen only on the ranger level... Maxing listen is SUPER important for DPS, thus getting a source of SF and ESF is important. You should end up with the following:
43 (ranger)
50 ench
13 wis
13 SF+ESF (Augment these)
Total: 119 (not quite maxed unfortunately)
Heal? Why?
Healing circle actually heals quite a lot! It doesn't last very long, but throw it up before spawning, and it'll negate most of the kickback from bashing alienists or white slaad, not only for you, but for all the melee tanks!
AC
Base 10
Dex 13
Wis 0
Armor 20
Shield 32
Dodge 20
Deflection 20
Natural 20
Tumble 8
Size 0
Other 5
Total 148
AB
BAB 15
EBAB 10
LBAB 20
Ability 40
WF 7
Prowess 1
CR:W 3
Magic (DP + Gmw) 20
Total 116
This was built for limbo, but works everywhere.
The number 1 goal, was to maintain the crazy tankyness of the original build, but keep up with the other tanks in terms of damage output.
Divine power from stormlord gives this 7 attacks per round, and it can self buff electric, with bonus dice from stormlord.
The major drawback, is that you do a LOT less damage without divine power up, and you only get 5 casts, lasting 9 minutes each. With a death or 2, this runs out REALLY fast. (slot gear does not merge when shifted, so there is no way to get more)
If you're modifying or fiddling with the build (everyone seems to want to take weaponspren for some strange reason), I Strongly recommend to not mess with the paragon feats. Any changes here MASSIVELY reduce your survivability, especially in limbo. In particular, the #1 best feat in the entire game for survivability is Paragon environmental adaptivity. Do not drop these.
Race:Gnome
Subrace:Spelljammer
Starting | Subrace | Demi+Para | Levelup + feat | |
Str | 6 | 6 | 12 | 12 |
Dex | 16 | 18 | 24 | 30 |
Con | 18 | 22 | 28 | 42 |
Int | 8 | 14 | 20 | 20 |
Wis | 16 | 14 | 20 | 23 |
Cha | 8 | 8 | 14 | 14 |
(Yes wis is odd for a reason, this is needed for re-inc... you must have 19 wis before demi stats for a reinc to be valid)
Levels 1Rgr/26Drd/13Shft
Take the ranger level at 40 for the skill dump
Abilites on lvl:6 Dex, 14 Con
Arti:STR
Pandect:Sneak
Level 1 slippery soul
Level 3 alertness
Level 6 weapon focus unarmed strike
Level 9 greater weapon focus unarmed strike
Level 12 improved critical unarmed strike
Level 15 metamagic: extend
Level 18 heavy armour proficiency
Level 21 epic weapon focus unarmed strike
Level 24 armour skin
Level 27 lightning reflexes
Level 30 great wis
Level 33 epic will
Level 36 epic reflex
Level 39 iron will (or flex for exotic wep prof)
Bonus 1 (Shifter) Great Wis
Bonus 2 (Druid) Great Wis
Bonus 3 (Ranger) epic prowess
Tome (Level 41) ESF: Illusion
Level 42 legendary form focus human 1
Level 45 legendary slippery soul
Level 48 legendary form focus human 2
Level 51 legendary form focus human 3
Level 54 legendary form defense
Level 57 legendary weapon focus unarmed strike
Level 60 Legendary reflexes
Level 63 paragon form focus human
Level 66 paragon form defense
Level 69 paragon balance
Level 72 environmental adaptivity 1
Level 75 environmental adaptivity 2
Level 78 environmental adaptivity 3
Skills:
Cr:A (Class) 63
Tumble (CC) max
Disc (Ranger) 43 <Dump at lvl 40
Listen (Ranger) 43 <Dump at lvl 40
Hide (Ranger) 43 <Dump at lvl 40
CR:W (Class) 63
Parry (Class) 63
Conc (Class) 40ish
Heal (Class) 63
Note here: we're taking listen only on the ranger level... Maxing listen is SUPER important for DPS, thus getting a source of SF and ESF is important. You should end up with the following:
43 (ranger)
50 ench
13 wis
13 SF+ESF (Augment these)
Total: 119 (not quite maxed unfortunately)
Heal? Why?
Healing circle actually heals quite a lot! It doesn't last very long, but throw it up before spawning, and it'll negate most of the kickback from bashing alienists or white slaad, not only for you, but for all the melee tanks!
AC
Base 10
Dex 13
Wis 0
Armor 20
Shield 32
Dodge 20
Deflection 20
Natural 20
Tumble 8
Size 0
Other 5
Total 148
AB
BAB 15
EBAB 10
LBAB 20
Ability 40
WF 7
Prowess 1
CR:W 3
Magic (DP + Gmw) 20
Total 116