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Post by jelricle on Jul 8, 2022 0:02:38 GMT
Oh, don't get me wrong. The solar mote is still amazing. I am not saying it is bad. It's just that I have a gear setup that gets all attributes up to 14, already, and my elemental and exotic immunities are covered. At the moment, I might be willing to sacrifice 1 DC in order to max out animal empathy (I'd have to playtest to see)
I might eventually get there, if I get my hands on augments of the scout or some such, but boosting the bonus in my mote slot above 5 would allow me to keep the rest of my combinations.
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Post by jelricle on Jul 8, 2022 0:18:18 GMT
(Also, stacking trash motes would give non limbo/abyss players something to do. Kinda like the docks quests)
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Post by chirality on Jul 8, 2022 3:31:03 GMT
I didn't think you were saying it was bad. I was just trying to explain why it's better than you might think.
+14s are easy to cover: randomization makes it essentially a non-issue for most builds, most of the time. +16s are precious, by comparison.
Just to elaborate a bit on this point: this is more about 16s than 14s (which, if the mote only gave the same +14s you already have, it would indeed seem a bit of a wasted property).
You can cover 14s with normal BUR gear (and aforementioned abo mote, which is a useful option even on some high-level toons depending on your gear and randomization--sometimes you might be missing some important +14 for some reason; this is most likely due to also prioritizing more important or sexy setloot over BURs though). Any L60 character (much less paragon level one) should pretty much have all critical attributes covered to +14 by the time a proper gear set is kitted out, if not all 6. As a rule of thumb, the only stat that doesn't impact anything for most tank classes and many casters in a way to warrant the easily-attainable +14 is int; but considering the +1 added to a skill like lore, it is still nice to have even on a class like sorc (and again, should be extremely easy in any case to cover). The less-meaningful attributes for a given class/build (such as int for some) can still make a difference for covering (admittedly rare) stat checks; the rest are either crucial or still important to keep above +12.
On the other hand, +16s are only easily attainable with a far smaller pool of gear; there is a sizeable pool of loot that offers +16s eventually, but gear that hits 16 at lower levels is more rare, more limited to equip (ego field etc) and more powerful. As well, while plenty of slower-scaling +16 gear can be acquired and tagged for relatively easily, the majority of the primo-scaling +16 loot is gated by significant time-investment accomplishments (eg asmo win, prince win) and in the case of asmo artis and vestiges, you can only wear one of each at a time (so in this way, you can look at the solar mote as almost a "free" arti-tier slot, in that it doesn't compete with asmo/vestige pieces). Finally, as mentioned earlier, different pieces of gear scale to +16 at a different rate, so it's much easier to get 16s on a L80 than a lower level toon.
Taken all together, this makes covering as many +16s as possible one of the goals of endgame gearing and one of the primary benefits of anything offering +16s (admittedly, after vestige buffs, this is easier now than it once was--thanks sabregrll). Solar mote is quite a help there, and if it didn't offer the sick x2 +16s that it does, it would be much more difficult to cover.
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Post by jelricle on Jul 8, 2022 16:35:35 GMT
Sure, and I can see the benefit of +1 to skills, AB, AC and DC’s, as well as an extra 80 HP. However, most of those I can live with “on demand” for specific situations.
ie. Bumping a search check, or planning to root myself for boulder throwing.
Most of the time, though, I do not need that extra +1 (rarely use my AB, and 1 AC doesn’t swing my build much towards untouchability)
What I could use constantly is a 120 animal empathy (120+, actually, thanks to layer penalties) and a 16 WIS for the extra DC. I can get WIS, but I can’t really finagle the max’ed AE while keeping my immunities covered, yet. (Not just elemental and exotic, but also inflictions like daze, stun and blindness)
*sigh*. My kingdom for “of the scout” augs!
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Post by woqued on Jul 8, 2022 16:48:42 GMT
Majority of the motes suck very bad. There are individual motes you can make decent use of in niche scenarios, but for the most part it's a 25% elemental immunity until Solar Mote; mostly a thing you shouldn't worry about. I would say they're way too weak and outdated until the Aboleths motes, but also not a huge deal to "bring up to date" - it's just not very important. They're small little things that you may or may not care about, up to you. Maybe your toon just really needs that +5 in a way that fits like a glove. Maybe it doesn't, don't scratch your head over it.
A big part of that comes from the fact that they weren't really supposed to provide a very large boon of any kind in general. Just an added minibonus. There are nice ways to bump your AE up - one of em would be Limbo p1 helmet, others are as you already found - augmenters, Abyss gear (Zio armor will help you out far before you get your paws on Solar Mote, and is in direct line to getting to said Mote).
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Post by boroie on Jul 8, 2022 16:49:00 GMT
You just need to do more end game runs and get tags for eq. It's really easy to cover all that on a shifter eventually using mostly set gear. Instead of trying to redesign the game, maybe try to find and use what's already available
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Post by jelricle on Jul 9, 2022 16:46:19 GMT
. . . There are nice ways to bump your AE up - one of em would be Limbo p1 helmet, others are as you already found - augmenters, Abyss gear (Zio armor will help you out far before you get your paws on Solar Mote, and is in direct line to getting to said Mote). You just need to do more end game runs and get tags for eq. It's really easy to cover all that on a shifter eventually using mostly set gear. Instead of trying to redesign the game, maybe try to find and use what's already available Yeah, but I have you vets, who have already found out those ways, to let me know! I'm old; I may not live long enough to find all the items you guys know about. ;-) :-D No, I do get it. As I play, I am slowly finding more ways to keep things covered. The mod is really great, that way (and in other ways, as well, of course) At the moment, to get the max DC and necessary infliction, physical, elemental and exotic immunities, I have had to sacrifice Animal Empathy. I could get AE up to 120+, easily, with gear I have, but then I would have to sacrifice immunities. My only truly free slots are my Druid staff and my mote . . . I guess I could configure cloak and/or belt in a pinch without too much loss. *whew* helmet would be painful and armor is out of the question (so far, for me)
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Post by simpetar on Jul 9, 2022 17:49:19 GMT
One of the quickest ways to boost AE is the BUR Nature's Boots. They come with a solid chunk and can randomize up to +35, they aren't the most sought after item either. Also, since you mentioned you had limbo 1 tag, you can put on the ultimate shifter hat: Bestial Harmony. It sports +15 AE, SF and ESF in that skill, immunity: blindness, +16 wisdom, and the unique +10% damage boost.
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Post by jelricle on Jul 10, 2022 2:14:42 GMT
Also of relevance to this conversation is that I am often shackled below 60 (often even to 40!) which makes coverage even harder. Motes with better skills would make this easier.
Still, I will try bucolic'ing a bunch of me stuff. :-)
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Post by jelricle on Aug 30, 2022 22:07:35 GMT
The more I play, the more I think I would prefer a big boost to two skills, rather than to two abilities. My various equip sets already keep my skills abilities maxed (both normal and when shackled below 60) (The immunities on the solar mote will still be appreciated, though)
Are there any motes that do better than +5 to a skill?
(editted to correct my brain break. I originally posted that my skills were maxed. I meant my abilities were maxed)
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Post by chirality on Aug 31, 2022 1:01:03 GMT
If your various equip sets already keep your skills maxed...then....?
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Post by jelricle on Aug 31, 2022 3:34:43 GMT
If your various equip sets already keep your skills maxed...then....? D'oh!! I meant that they keep my abilities maxed!!
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Post by Yojimbo on Aug 31, 2022 14:09:48 GMT
I forget are there any for immunities? If you don't need skills or stats then some added immunities could be handy. I could also see some feats being good particularly some of those from the simpler augments like Improved Critical or something select builds like such as Shield Proficiency.
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Post by simpetar on Sept 1, 2022 6:36:06 GMT
I forget are there any for immunities? If you don't need skills or stats then some added immunities could be handy. I could also see some feats being good particularly some of those from the simpler augments like Improved Critical or something select builds like such as Shield Proficiency. Yup, some of abo and ely motes come with immunities, but they are limited to 5% exotic and 25% elemental, i.e. what you find on Solar Mote. The honorable mention goes to Mote of Psionic Warding which can have use over Solar Mote in some specific circumstances (e.g. you really hate alienists).
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Post by desocupado on Sept 1, 2022 10:42:53 GMT
Maybe skill motes should +20, then? A mote with +5 or +10 to all skills would be interesting as well as lower level gear.
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