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Post by Matt on Nov 16, 2022 20:38:14 GMT
Just recently read up and had a look into a monk glove assassin, as i read in the class info that an assassin with 10mnk levels can mortal strike via fists. It also suggested honing gloves would give 2 more to critical threat range, however with OC/DC im getting the same crit chance as a non assassin with OC/DC at 17-20.
*edit - turns out its 18-20 with OC/DC/IC so it does infact work
Also curious if sins/rangers can get an alternate piece of gear for the DC boost, may just be me wanting to make a fist assassin that warrants the need for that though
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Post by chirality on Nov 17, 2022 12:48:00 GMT
I'm not sure whether this works or not. Last I checked was 12/20. The thing is, the +2 threat range only applies to MS, but there was also another issue with honed gloves not properly delivering MS anyway. Per the original update, the increased range only applies to "assassin criticals": UPDATE 6-27 =========== -Assassins with at least 10 Monk levels may now hone gloves. For purposes of assassin criticals only, they will have a +2 critical range (as if they were a Weapon Master with Ki Critical). That nuance seems to have been missed in the class docs, although Acaos confirmed it back in 2012 after outkast reported the "bug": The +2 critical range is for purposes of Mortal Strike only. We've been having some problems with gloves not properly firing their onhit. I'm going to put this back on the buglist to double-check it. Acaos When I did last test it in 2020, it was still broken. It might be fixed now, but I doubt it. In any case, the build concept needs a significant redux to be viable, given that the 10 monk requirement is severely crippling.
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Post by desocupado on Nov 17, 2022 14:58:09 GMT
Well
14/14/11/8/5/2 = 2/2/2 attacks per flurry. 16/16/11/6/1 = 2/2/1 attacks per flurry.
Not worthwhile by any chance due bugs and low MS chance it would have.
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