lot of time since I died there ( so maybe changed lately? ), but I knew last lloth map and whole immo run are fugue areas
"Fugue zones" usually mean zones where immortals are not immortal, and may fugue when they die. Lolth and Immo runs are certainly not fugue zones; immortals get back up there on their own.
The zones you mentioned are "no port"-zones though, zones that are on a different plane and hence cannot be ported into using the scry or ported out of using tp gems. That keeps mortals who fugued from simply porting back and continuing. If you fugue on a Lolth or an immortal run, the run is basically over for you and you have to take the next one.
I think there should be some option that if I want to take my level 60 through the Desert I can. I may want to pick up a set of runes for myself and not have to worry about winning them in a roll. Or I may not have a lower level toon that can join a Desert run so I cannot get Runes therefore cannot do Dustbone.
There is also those that players that have broken builds and don't have the time / inclination to rebuild and the Desert may be the right difficulty for them. Cutting down the number of available LL runs for players may not be a good thing.
I do agree there needs to be some incentive for players to not want to bring 60's to drag toons maybe through XP penalty or increase difficulty, maybe Paragon Sanders and Devs?
I think the level 45 limit was envisioned only for Manatakloss, Lolth, and the Abyss. Not for any LL areas.
Any chance this could be a function of average or total party level? To allow some Immos but not very many (or not many very high level) to assist?
Incidentally, what's with the 45 cap (as opposed to any other number)? 45 has 3 stat gains and 2 LL feats? Why there?
I'd like to see this type of restriction to run off hell-tags - so if you've entered "end game", you can't participate in the "opening". Sure, this would allow a L60 to help on immo or vs Lolth or whatever, but not one that is geared up or demi'd...
Post by Lythe Featherblade on Jan 9, 2008 20:38:26 GMT
45 has given you the chance to maybe get a bit of nice gear, and the average new player at 40-45 can still find these runs a bit challenging, and can use the xp gained from them, especially if there is less 'dragging' on at higher LL runs. Plus lolth/immo still has some very nice gear when you're new, so if people start shouting 'looking for some 40-45 players to fill party' new players may come, and get a decent set of gear before they board the desert train.