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Dachy
Aug 22, 2006 10:10:31 GMT
Post by s0n0va on Aug 22, 2006 10:10:31 GMT
Ok, so I've noticed that getting in on a Dachy run is near impossible if they have any more than 3 people in the party. I've soloed dachy at level 40, and I rather think she needs a bit of a boost. She can't hit, the breath isn't an issue since you're immo or have improved evasion & just reflex out of it. I rather think that if dachy could rip the face off anyone who was brave enough to attempt soloing her, getting in on a run might be easier.
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Dachy
Aug 22, 2006 16:19:52 GMT
Post by FunkySwerve on Aug 22, 2006 16:19:52 GMT
Lol fair enough. Will give him a bit of a boost. Funky
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Dachy
Aug 22, 2006 17:44:07 GMT
Post by irongolem on Aug 22, 2006 17:44:07 GMT
Dachy's main defense seems to be the immunities and huge SR (an almost pure mage requires all spell penetration feats PLUS mords, PLUS lucky roll if memory serves to cast at her). If Dachy is being beefed up for melee, perhaps her SR should be lowered slightly to give casters in the mid-legendary range a chance to join the party? The only other 40-50 area has SR that puts you out of the party on the major mobs (desert = 65 on scorps and 70 on devs, a pure lvl60 caster will require mords if they don't have all spell penetration feats to get through consistantly, shouldn't it be that a lvl60 caster can easily hit mobs in a lvl40-50 area)?) Or mebbe just looking at it wrong way?
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Dachy
Aug 22, 2006 18:02:57 GMT
Post by mubu on Aug 22, 2006 18:02:57 GMT
Basing the dragons difficulty off of one reflexers opinion is not the right way to go, If you want difficult on dachy just take a freshly immo fighter or wm with no reflex, a reflexer with poor gear, or a mage who cant penetrate... i have seen parties of 6+ people take hours to complete it already. There is a lot of things in the mod which can be done easily once you learn how to set your gear up or build the right character for the situation and please remember that the Maze is probally the first place most immortal characters start running after they become immortal so why should it be made harder than it is? Those guardians can really help dachy terrorize a party if they are unprepared. I am not against adding some more difficulty i just feel this one reason is not enough to justify change because a character can be designed to solo a lot of things ie: lolth, xul, immo, moad, and plenty of other bosses but that does not mean you should make them all too challenging for the players learning the game because they are all "Stepping Stones" that teach players how to adjust their characters or build ideas for the later adventures.
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Dachy
Aug 22, 2006 18:29:47 GMT
Post by Bakchuda on Aug 22, 2006 18:29:47 GMT
I firmly agree with mubu here, for what it's worth. The problem with Dachy seems to be the fact that people who are high enough to squish her under a set of UR gear and subraces are the ones that almost ALWAYS get to her. How about putting a level cap on her of 48 or so?
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Dachy
Aug 22, 2006 18:30:18 GMT
Post by jillybean on Aug 22, 2006 18:30:18 GMT
I agree with Mubu. The first time I did Dachy we had a party of 8 and after 1 hour, still had to call in a level 60 to help us take Dachy down. Even now at level 55 I am limited to "ball control" because my arrows don't do anything without several Mords in place. Even then, without a high level (55-60) sorc/wiz Dachy is still near impossible and I definitely can't solo.
Considering the level of people who are XP grinding/exploring the maze, I don't think Dachy should be changed.
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Dachy
Aug 22, 2006 19:32:19 GMT
Post by FunkySwerve on Aug 22, 2006 19:32:19 GMT
ZOMG not hardr! Please, guys, relax, just making him less soloer friendly. Funky
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Dachy
Aug 22, 2006 22:01:56 GMT
Post by ronchese on Aug 22, 2006 22:01:56 GMT
I also agree on non changing Dachy challenging... Because there are lots of other high areas to high-lvls players get a match. But, if you are really looking make Dachy requires bigger parties, could you raise the chance of spawn that immunity rings? Lately, is too hard to spawn those rings, then will be a lil harder to acquire rolling that on full parties (I'm used to run there 3-4 players). I think "as is" nowadays, only a select group of players can run DB or Beholders without dying each 10 seconds (what I have noticed on my runs).
Anyways, as always, is just an idea.
[]s Cesar
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Dachy
Aug 23, 2006 0:16:44 GMT
Post by lala on Aug 23, 2006 0:16:44 GMT
Maybe the 100% immunity rings should be replaced with another item and put the rings somewhere else.
I must agree that it is a race to do Dachy at the moment... to the extent you can be racing teams to the Maze (seen that several times personally and others shouting).
I guess it needs to be seen why higher players are hitting Dachy on all the servers when resets occur. My guess is it may be the 100% elem immunity rings.
Would solve the issue if the item which people are racing for is moved.
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Dachy
Aug 23, 2006 0:28:00 GMT
Post by gruntgruntson on Aug 23, 2006 0:28:00 GMT
Not sure i agree with adding more loot = bigger parties. Smaller parties that can take dachy get more loot, and won't want more ppl on the run. Maybe scaling the loot to party size? Having done Dachy twice today, I'm not sure if I'm one of those "elite group". I sure didn't think i was. Lvl 41, no URs , yes wraith, dev-critter (not helpful vs dragons), and died a lot less than others. 1st run was with 3 high-lvl mages and me - easy peasy lemon squeezy. 2nd with one mage, one archer 2 tanks and me - tough, used many res rods, mage had to rest many times. I find the main trouble is not killing dachy, but 1) getting in on the run in the 1st place (sometime tough, sometimes easy) and 2) getting decent loot (high roll gets good stuff, low rollers get non-dachy loot) I've not done that many dachy runs (see point 1), so may view may be skewed. IMHO, scaling loot to party size to avoid a solo'er gettign 4 decent stuff, or a 8-player party splitttng 4 dachy-drop items sounds fairer. The rest of the server is weighted towards parties. XP is pants for soloing. Rare/UR chances are poor for solo/2ppl parties. Dachy seems to break this and encourage solo/small parties. As always, IMHO, not enough testing, late at night, just ideas, etc. EDIT: On the race-condition, my first run today was just after reset, and our runner was very concerned that someone would <spoiler - use special item> to get to the cave before he did. There was no way we would risk a team fighting our way through the route, as a runner would definately beat us, and a <special item> runner would beat them. And we were the 1st people on the server. This at least says something about the popularity/importance of the run. Khalran Spike et al
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Dachy
Aug 23, 2006 3:19:49 GMT
Post by whodat1 on Aug 23, 2006 3:19:49 GMT
Let all the new urs and gear bloom for another month, then I will take all the dachy whining posts, and will replace the word "dachy" with the word "dustbone" and repost them. Will save a lot of time.
If the PW is designed for a 4 person party, that means 3-4 people can kill anything. If you feel there is a problem, its not with Dachy.
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Dachy
Aug 23, 2006 12:43:40 GMT
Post by s0n0va on Aug 23, 2006 12:43:40 GMT
Perhaps i was unclear. I am basing this off of a str build with a reflex of 34, at level 40, with no UR gear or subraces, and my trusty old true prismatic.
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Dachy
Aug 23, 2006 15:13:13 GMT
Post by whodat1 on Aug 23, 2006 15:13:13 GMT
Think were off topic at this point, since funky said he would address the soloing.
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Dachy
Aug 23, 2006 18:31:16 GMT
Post by FunkySwerve on Aug 23, 2006 18:31:16 GMT
Lol, yes, its been off topic since my first post, though hearing other opinions is usually a good thing. Funky
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