|
Post by ronchese on Aug 23, 2006 22:42:15 GMT
Hello!
I was wondering what to do with all that exceeding experience over 12.5mi (lvl 60). When we get that lvl (although there are lots of things to do), we lose a nice objective, which is earning more xp to gain something when we reach a certain amount. That move mountains!
I know that the limit is that 60, and more than that could deregulate the module. Then, you could give some little things, which should not mess, for keeping the fun of gathering xp. For example, each 1mi xp above 12.5mi could give a legendary point to expend on:
* 1% permanent movement increase - 1 legendary point each * 5/- (cold or fire or etc) damage reduction - 10 legendary points each * 1 additional spell slot (choose 0,1,2,3,4 or 5,6,7 or 8,9) - 2 legendary points each * 1% additional concealment - 1 point each * 5 extra skill points - 2 legendary points each * 1 extra attack - 20 legendary points * 1 additional (pierc/slash/bludg) damage increase - 2 legd. points * permanent Haste - 1 legd. point
Some of that options above are unique (like permanent Haste, Extra Attack, etc) and others should have a ceiling (max 50% conceal, max 50% permanent movement increase, max 10 damage increase, etc).
What do you guys think about that?
Cesar
|
|
|
Post by FunkySwerve on Aug 23, 2006 22:50:14 GMT
Not happening, just because most of it would be impossible to script as suggesterd, and because it'd be a pain. Leve other characters, and wait for the hells. We may have a system something like this at some point, but it'd be much larger xp increments for maybe a bonus feat. Funky
|
|
|
Post by ronchese on Aug 23, 2006 23:09:10 GMT
okies
|
|
|
Post by Delfestra Ruinvorn on Aug 24, 2006 22:14:57 GMT
heh I think of my 36 million exp as something to craft scrolls with...
|
|