|
Post by kaldair on Oct 2, 2006 20:23:16 GMT
Both for current and future areas (such as The Nine Hells or NWN2), I'd like to see "grouped", themed items along the lines of the Nasher items from the box set. I believe the scattering of these items through less-used areas would be a nice way to get them more used, which in turn would reduce the competition for the "popular" areas. In general, it would look exactly like it was done in SotU. The enhanced bonus from wearing all of the items in the set could even tie in with the theme of the area found - so the Shadow Elves set might reflect a dexterity, archery feat, and/or other benefits.
With the scripting skills already evidenced and the wide array of items available, it would seem that a large group of unique sets could be arranged. And from the posts received anytime Funky requests ideas, opening up the "set" designs to the player community might reduce some of the front-end design & idea load of this idea ...
Thanks for listening!
|
|
|
Post by FunkySwerve on Oct 3, 2006 3:04:30 GMT
We've already shot down gear sts for the most part, because they don't allow the require gear flexibility. Might still do a few smallish sets, but likely not anything high-level. Maybe the end-boss's stuff, though, who knows. Funky
|
|
|
Post by gunzwei on Oct 5, 2006 18:21:39 GMT
The downside to themed sets is that they're very hard to balance, and as funky mentioned hard to allow flexibility.
Note- On my SP mod pc's can only multiclass at levels 5, 10, 15, ect...and ILR is turned off and replaced with a custom system.
In the SP mod i work on I created around 14 sets of gear, 4 pieces to each set, which are used to replace standard newbie gear. 11 are for PC's, 3 are for NPC's, and all PC are class restricted. Using a template I made, this took around 10-15 hours to get all the items done *look/descript/properties* along with writing a text file out to explain the res-ref/tag set up. Then it took about another 2-3 days to fine tune everything in SP PC combat-tests vs. encounters of NPC's using their similar NPC custom gear I made.
Keep in mind this is without any form of set-bonuses, and all done in a very controlled environment at low levels. So total time came out to be around 5 days to implement and balance.
Point being is that even in a very controlled environment Item Creation requries a lot of time to setup, and then requires a lot of balancing. It's hard enough to just create normal balanced gear, let alone adding in set bonuses which throw off the entire balance of non-set gear *aka flexibility*.
Just my 2 cents on the subject =).
|
|