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Post by dodrudon on Feb 24, 2007 8:44:38 GMT
Parties shouldn't spend 45 minutes killing him when it's obvious they're perfectly capable of it in the first 15 minutes.
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Post by khaine on Feb 24, 2007 13:06:18 GMT
Well an idea that someone raised on an immo runI was recently on was the immortal getting stronger/changing each time he loses a heal or auto-res. I don't think immunities would help, we can already kill him (just not fast enough), and just more damage is not really an issue since even if someone dies there are people to rez nearby, but we need some kind of ability or difference that makes it more than just a grind. Maybe if we can have a creature spawn mearby every time we get a crit on him? that would mean we have to protect the casters as well, and maybe if we make it a summoned creature which will go back to his home plane eventually (to stop weapom masters spawning loads of unhandleable ones - and a mage can run about and know that he will be safe in a while. However even this should be only for a short while, only on heal length.... Of the top of my head I can't really think of much more (I thought about immunity to spells, but I want to think of some fighter affecting ones first, xD), xD.
xD, It is very much a grind when you get there, xD.
xD.
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Post by FunkySwerve on Feb 24, 2007 15:36:43 GMT
Shortening his lifespan is something you have to do on your own. I've seen him drop in about 2 minutes. Funky
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Post by dodrudon on Feb 26, 2007 7:44:22 GMT
Yeah, I know there are parties that can kill him very quickly, and ones that take nearly an hour, I've been on both types. However, it if you can kill him four times no problem, then I'm sure you can kill him the fifth and sixth times as well. Why have players waste their time?
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Post by exeli on Feb 26, 2007 8:05:18 GMT
Why not to balance your party with classes you think you will need to do it fast before going in? It's one part of the game if you ask me.
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Post by dodrudon on Feb 26, 2007 8:19:41 GMT
I try, but sometimes you just can't, for the same reason you see people shouting runs asking for tanks or mages or clerics or druids specifically.
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Post by Senaattori on Feb 26, 2007 9:29:55 GMT
btw how u can kill immo in 2 mins?
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Post by dodrudon on Feb 26, 2007 10:17:21 GMT
Lots, lots, and lots of mages.
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Post by thedomicron on Feb 26, 2007 14:09:59 GMT
in my experience having 2 mages a cleric and lots of melee is the fastest way to immo.
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Post by khaine on Feb 26, 2007 16:12:46 GMT
10 aa's, xD --> 1000ish dmg a round and aa's can get good ac too, xD.
xD.
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Post by Yomi on Feb 26, 2007 17:27:07 GMT
A shifter using Death Slaad does on the order of 90 points a round to him, unlimited rounds. Works best if he's bibgied. Use the harpy to curse him beforehand if you don't have a real bard.
AA's will do 90-120 points a round on him, unlimited uses using seeker arrows. They're a bugger to target if there is a crowd of meeleers around him though since for some bizarre reason the AA abilities choose allies over enemies in targetting. For dragons I change camera angles so I can target the dragon head which is towering above everything else, but that doesn't work with the immo.
sorc/wizard do a bigby and then FoD of course. You can also counterspell him if you feel like it.
A cleric using destruction does a fair amount of damage. If you invested points in heal (you did, right?), buff up your touch attack ab (max str, divine power, prayer, battletide, divine favor maybe, tooth for tensers maybe) and use your sponteneous inflict criticals. Just drag them from the spellbook to a hotkey and go to town, including silent, empowered, and maximized ones. If someone tells you "hey, you can't cast harm on the immo" you might want to point out the over 500 points he took from one hit. Earthquake also does some damage. But if you can get the criticals to land (again, bigby helps), your inflicts can do more damage per hit than any other class. If nothing else it lets you use all your lower level spells in addition to the level 7 and up ones.
All that said, I've been on plenty of groups where the AA won't use seeker arrows, the shifter refuses to use death slaad instead trying to hit him using tiger form, the cleric didn't put points in heal or just refuses to use inflicts. Sometimes after telling them they'll do it, other times not. I'm not going to force someone to play their character my way -- I don't like being bossed around, and who knows, I may learn something new.
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Post by dodrudon on Feb 26, 2007 18:17:13 GMT
Death Slaad doesn't hit unless you roll a 20 at level 40. I didn't have Zen Archery because I was told it wouldn't help. I ended up just going dragon and following him around.
Anyways, I know how to kill the immo quickly, the problem is when you can't find the right classes. We had a druid with only a few rests left, and the others were all tanks. I actually alt-tabbed, crashed and restarted my computer, rejoined, watched an entire anime episode (20+ minutes) while checking back occasionally, and afterwards we still had one or two lives left to go.
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Post by lala on Feb 26, 2007 20:05:17 GMT
Death Slaad doesn't hit unless you roll a 20 at level 40. I didn't have Zen Archery because I was told it wouldn't help...... Bio changed it awhile ago that Zen Archery no longer worked with ranged touch attacks, such as Manticore. I cannot comment for Death Slaad but check the log, will say if its a ranged touch attack.
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Post by exeli on Feb 27, 2007 6:14:15 GMT
If you don't find the right classes then there's the option to postpone the run. If you don't want to do it, then it's your choice to do it with the hard way.
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Post by blackdeath on Feb 27, 2007 7:32:38 GMT
sometimes, not always, but sometimes, the 7 attacks a round an AA gets with rapid shot do more than 120 damage a round, making seeker arrow not the best option other than for the bigby effect
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