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Post by dodrudon on Jan 22, 2007 17:10:14 GMT
What? Not gonna mention us wiping on the very first map the second time? =P
We had a full party of 10 the first time, cleric, two wizzys, some tanks, no druids. And yes we blame lag because we don't want to admit we suck =( We were dead a lot of the time but only one person fugued (cuz he got stuck on the corner of something), so I think the first try was pretty good. The second time we had a smaller party but a druid, then proceeded to wipe on entering....
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Post by gruntgruntson on Jan 22, 2007 18:35:28 GMT
I'm interested in Pyramid run. have a few questions: Would my 60 AA or 58 RDD/DD be better (for run, and for team-make-up)? Any specific resistance/immunity/scrolls/etc needed? I have a scribing-wiz, and both my toons can use scrolls. How long does run take? Is there any resting, or is it all rings? Is there a recharger? If you would raher PM me, than go revealing secrets on forum, thats cool. If you need more info about me, my toon, etc, let me know. Working on GMT, but available odd hours
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Post by dodrudon on Jan 22, 2007 19:19:33 GMT
You need at any one time immuntiy to 4 elements. With three, expect to die often. With two, expect to fugue. Bring lots of neg pots. Exotic resists and immunities are also very nice if you can manage them. In most cases, 75% and 30/- is enough for an element. High AC if you wanna tank to, or lots of conceal. Only rest is with ring, don't know if there's a recharge at end. And the length of the run of course depends on strength of party =D
More tanks are always nice. If you have an AA, you'll probably hit with every attack and take kb on each hit to boot.
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Post by nohmask on Jan 22, 2007 19:50:36 GMT
Thanks for the replies everyone, as well at the interest! As you can gather from some of the posts, we are tank plenty and druid shy....one player noted that we were doing fine until our druid left and the last shunt ran out (the second to last of the lower elemental rooms)...no co incidence there. Unfortunately, getting a druid with shunt seems almost impossible. These will all hinge on that...we did get half way through the second map without one but it was very slow and tense, and I have not used that many resurrection scrolls and heals since my first wizard tried DB shortly after passing 40 (with no ecto cloak....yes, it was rough). Reviewing the logs, it does seem that two wizards with a full set of fire spells, divine for the dedidated, and LOTS of negative damage spells will also help if they both have the wall spell, so as one is fading around 3 min the other can be popped up if necessary (we had a really good system using that ring wall in the lower elememtal area)....add some archers for the boss, get some blindness immunity from somewhere (that death protection spell of a cleric solves that, but not on devices), and we should be fine. These were good exploratory missions, so to speak, and while we all would have loved to get the boss each time, I'm not surprised that it didn't work all the way without that perfect combination and strategy, and we played a little loose with loot popping and such, but now we can take this experience and try to really run a tight group and get some good loot (and fun...and one person did take a level, Ha!) for all. Oh, one GREAT ring did drop on the way, two elemental immunities with an exotic as well, but otherwise the loot is nothing if not bland up until the boss most of the time it seems (that was out of two mostly complete runs). So.... 1) Always having a druid with shunt 2) Having casters focus on fire, negative, and popping loot for EQ and such as well if we have that available with a sneaky mage or such might be an interesting addition/stratem. 3) Focusing on taking out the Soul Devourers first with weps that have divine, pos, and fire on them and then getting eveyone possible to clear out those almost time stopping clouds of demonic lag (I have wands folks, and can whip up as many scrolls as you want). 4) Keeping the spawns REALLY small. 5) Trying to see if the druid (and cleric if along) has dominating/empathy ability for the heart seekers, as I have only one Eye of Vecna to use per rest and they travel in pairs sometimes, or have another wizard that has the eye as well (actually, I think Shana D'Quickblade has a set of eyes in as well?...so whoever has popped this in regardless of class I should say...those bugs mow through monsters as well as players!). 6) Keeping it as high level as possible, and giving perference to those toons that are more survivable, unless it is a druid with shunt..ahem. Alrighty..I was going to give up on this place after the two runs yesterday (ok, three...but the first was such a quick wipe I'm trying to forget it), but with the community interest and positive attitude I'm ready for another round in the ring...Thanks again!
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Post by nohmask on Jan 22, 2007 21:12:06 GMT
Just did some interesting experiments with those Devestating trap makers I had so much hope for but have not really found much use for, and sure enough they do about 100 pts of damage with a reflex DC (at least on the fire) at 40...but burned my butt as I ran through them with two very speedy scarabs on my tail ( I should day, burned, positived, neged, and magic-ed, and divined) so that was a short lived trial...but divine definately did a number (Meteor Swarm specifically) on the Soul Devourers (but no Starfire on them, sad to say)...the point being that the new strategy is more MS over empowered FOD in 9th level to take out the Souls immediately..maybe even with a TS or two thrown in with party consent to take them out, gust out their laggy remains..then let the tanks get down to the elemental guardians! On another good note...while I was buffing in the first little hallway after despawning the desert and going back down the hole, a party ran past me eager to do the Pyramid and mentioned that they had noticed this thread, so it looks like there is perhaps an increased interest in this area, and also first one past me mentioned that if possible they would add to the thread. Thanks again!
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Post by dodrudon on Jan 23, 2007 0:22:20 GMT
Neg works on soul devourers?! Shoulda told me earlier, I thought they were undead or something and was using firebrand...
My spell setup is emp firebrands, silenced fods (I have more 8th slots than 7th anyways), and meteor swarms. I try to save MS as a last resort because I hafta get too close, but it works great through walls.
I vote we get a few fat tanks that make a ring around the mages..... like RDDs or shapestrongs =D
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Post by bort on Jan 23, 2007 3:28:22 GMT
I was planning to bring my RDD
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Post by nohmask on Jan 23, 2007 19:01:47 GMT
While neg seems to actually heal the soul devourers..from my log it seems that negative on weps seems to hurt them (?), but of course my log shows that my energy/elemental barrier was actually getting pts charged to is at times (very odd...got -1 KB and it "charged" it 1 pt a few times....who knows...). A group actually completed the pyramid last night without the shunt but it was slow going and very difficult, with Prestoshift being in an archer and pulling our fat from the fire at the end..Bravo! And I used a rejeuve tub as well as illithid TS wands at the end too after the wall came down and I bacame prime real estate for all the beasts....do I have a target on the back of my Kimono? The relic exploded (of course), and Presto was the only one that didn't get a nice item..learned a lot (again), including that a shunt means about 1000 less rez scrolls used, and an archer is the way to do the boss (which I had heard, and saw used once before, but didn't know about the effectiveness of tanking...). Thanks again!
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Post by dodrudon on Jan 23, 2007 19:36:29 GMT
gratz =D
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Post by zerragon on Jan 24, 2007 8:43:19 GMT
Tell me about it !!!, happened on our 5 last pyramid runs, low on artifact luck these days. Congratz with completing it though. I would recommend you bring a cleric, you will find out that Implosions > Heartseekers and Soul devourers are VERY allergic to healing circles. Also, miracle and aegis are helpful friends along the way, and if you feel tough enough, a few Earthquakes can shake the odds to your favour
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