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Post by StrykerOfChaos on Mar 15, 2008 20:31:35 GMT
Alright, for all those that signed up we have found a small issue. Eastern players switched on daylight saving time so it is now 6pm est, 10pm gmt for all players. Sorry guys.
-Stryker
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Post by requiem on Mar 15, 2008 20:48:31 GMT
No its 5:00 PM EST
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Post by StrykerOfChaos on Mar 15, 2008 20:49:21 GMT
Req, 5pm eastern is no longer 10pm gmt...I am partying with cata and tonks.. it's 5pm here eastern and 9pm there gmt now.
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Post by requiem on Mar 15, 2008 20:49:28 GMT
I'm shouting right now
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Post by requiem on Mar 15, 2008 20:50:12 GMT
I don't care its 5:00 PM EST right now and thats what time it was schedualed i'm shouting now
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Post by requiem on Mar 15, 2008 20:58:14 GMT
Well a bunch of people are in stygia... just started the 3rd map including TOM. if they are not done in at least 1 hour I'm calling the run.
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Post by requiem on Mar 16, 2008 3:18:29 GMT
What a waste of a run. 9 of us made it down there without any problems at all. the whole run was a breeze except for 1 encounter one the 1st map. We killed mephs spawn fairly quickly just to get owned by meph. after fighting for about 40 minutes we decided to call it quits. what a waste of 4 and 1/2 hours. This game is literally BS its more aggravating then fun. I don't think I'll ever be playing again.
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Post by StrykerOfChaos on Mar 16, 2008 4:36:22 GMT
9? What happened to the tenth you had when I dropped?
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Post by Tom Schreib on Mar 16, 2008 16:54:35 GMT
Vasto Had a bad crash Soc and was not able to come back. The other 2 Str tanks did not have what It takes to hold Melphs of the casters. When we have melphs in the cry and BW he ran all over REQ and the other tanks Smash me and the the druid and the wiz. Phal the wiz limbo and he started to regain. You need a whole party to when this fight . Tanks that can make a Human wall and caster with the knock out punch. All it takes is 1 or 2 mistackes and the party is done for. IF vast did not chashed bad I think we win that fight. Also the wiz was new to that fight and need time to work out his KB and get is feet planted. Indeal it is good to have one healer and 2 wiz and a AA all working on him.
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Post by Yomi on Mar 16, 2008 20:25:41 GMT
Based on my experience as a melee fighter on the March 2nd run, which sounds pretty similar -- nice quick run down to Meph and then horror, here are a few suggestions: - The bard must be proactive in getting song back on anyone newly rezzed. If you're out or close to out, say something and go rest ASAP. If someone has UEF or other buffs, applying these swiftly can help.
- Someone in GS doing rezzes on tanks can help a lot. The tanks in our groups did OK with song while attacking, but as soon as we tried to rez with a scroll, Meph did a set of attacks that felled us from full health while the toon was locked up reading for the round. Unfortunately pretty much everyone else in the party was in GS but also not helping to rez anyone. In fact the party was quite bad overall in speed of rezzing.
- When our cleric came over in GS and gave the tanks GR and healing circles, things got far easier for the tanks. The damage dealt to Meph during that period was substantial. I highly recommend the caster bard do GS/GV + healing circles if possible.
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Post by ewvastano on Mar 18, 2008 22:28:10 GMT
guys like to apolagise for leaving but pc threw a schizoid and blew up on me sorry and realy sory to hear you didnt win
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