Post by FunkySwerve on Jul 25, 2005 23:00:40 GMT
This document contains details of changes to Bard spells on Higher Ground.
Bard Spells - Level 6
Dirge
- Now a single burst effect rather than an aura.
- Instead of the normal effect, all enemies in a Huge radius who fail their save suffer (CL / 4)% physical vulnerability.
Energy Buffer
- At CL20, maximum damage absorbed increases to (CL * 25), reaching 1000 at CL40.
- At CL41, maximum damage absorbed increases to 1000 + ((CL - 40) * 100), reaching 3000 at CL60.
- At CL41, the damage resistance increases to CL/-, reaching 60/- at CL60.
Energy Immunity
- Grants the target +5% immunity to one element, increasing to +15%/+30%/+50%/+75%/100% with SF/GSF/ESF/LSF/PSF Abjuration.
- Is only available with HG Enhanced.
Ice Storm
- Does (2 + (CL /3))d6 cold and (CL / 3)d6 bludgeoning to all targets, with the cold damage boosted by Lore, with no cap.
Least Spell Mantle
- Absorbs 1d3 + (CL / 5) spell levels.
Mass Bulls Strength
- Adds 2d4+2 Str at CL20 and 3d4+3 Str at CL40 (to a maximum of +12).
- If cast by a Herald of Storms it adds a +1 to Str checks for every 8 CL after CL20 (max of +3).
- Is only available with HG Enhanced.
Mass Cats Grace
- Adds 2d4+2 Dex at CL20 and 3d4+3 Dex at CL40 (to a maximum of +12).
- If cast by a Herald of Storms it adds +1 to Dex checks for every 8 CLs after 20 to a max of +3.
- Is only available with HG Enhanced.
Mass Clairaudience/Clairvoyance
- Grants +7 Listen/Spot, increasing to +10, +14, +19, +25, or +32 with SF/GSF/ESF/LSF/PSF Divination.
- Is only available with HG Enhanced.
Mass Cure Serious Wounds
- Heals (Heal skill * 3/4)d8 + CL damage, with a minimum of 1d8 and a maximum CL bonus of +15.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
- Creatures which would be affected negatively receive a Reflex save to avoid the effect entirely. Clerics receive +2 to DC on this save for each of GSF/ESF/LSF/PSF Conjuration.
- Is only available with HG Enhanced.
Mass Eagles Splendor
- Adds 2d4+2 Cha at CL20 and 3d4+3 Cha at CL40 (to a maximum of +12).
- If cast by a Herald of Storms this grants a +1 to Cha checks for every 8 CLs after Lvl20.
- Is only available with HG Enhanced.
Mass Foxs Cunning
- Adds 2d4+2 Int at CL20 and 3d4+3 Int at CL40 (to a maximum of +12).
- If cast by a Herald of Storms this grants +1 Int for every 8 CLs after 20 to a maximum of +3.
- Is only available with HG Enhanced.
Mass Haste-Instead of haste, now adds one bonus attack, two if the caster has GSF Transmutation, or three if they have Legendary SF Transmutation. These extra attacks stack with other sources.
Mass Owls Wisdom
- Adds 2d4+2 Wis at CL20 and 3d4+3 Wis at CL40 (to a maximum of +12).
- If cast by a Herald of Storms this grants +1 to Wis checks for every 8 CLs beyond 20.
- Is only available with HG Enhanced.
Shades
- Is now a Bard spell with HG Enhanced.
- All damage spells are boosted by Lore.
- The creatures summoned by the Shades/Greater/Shadow Conjuration line of spells scale up in power as the caster gains levels and illusion foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Shades/Greater/Shadow Conjuration line of spells summons a variety of powerful shades. The power of the creatures depends on caster level, spell level (4-6), illusion foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
Summon Creature VI
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Bard Spells - Level 5
Ethereal Visage
- Casters clad in armor heavier than clothing or wearing a shield will cast the standard version.
- Duration is multiplied by 10 at CL20.
- Receives +1%, +2%, or +5% concealment for GSF/ESF/LSF Illusion. Concealment is capped at 85%.
- Bards with less than 30 base Cha receive 5% less than the listed concealment below.
- Concealment and soak scale based on the below table:
Gembomb
- Sets a magical trap field at the target point which will explode in a Huge radius if an enemy enters, doing CLd4 positive damage (with a Reflex save for half). The explosion is loot-breaking.
- If the trap field remains set for at least one round, it receives +(Abjuration foci * 3) SP.
- Is only available with HG Enhanced.
Greater Dispelling
- The dispel check is now 1d20 + 1 + (CL / 2) + (Abjuration foci * 8) vs a DC of (11 + target HD).
Greater Shadow Conjuration
- Is now a Bard spell with HG Enhanced.
- The creatures summoned by the Shades/Greater/Shadow Conjuration line of spells scale up in power as the caster gains levels and illusion foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Shades/Greater/Shadow Conjuration line of spells summons a variety of powerful shades. The power of the creatures depends on caster level, spell level (4-6), illusion foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
Healing Circle
- Now provides (Heal skill / 2) regeneration to all allies in a Large radius around the caster for (CL / 3) rounds.
- May be changed to cast a Large-radius Mass Cure Moderate Wounds spell with the !opt healcircle SIMTools command.
Illusory Pit
- Sets a magical trap field at the target point which will trigger if an enemy enters, forcing all enemies in a Huge radius to make a Will save or be knocked down for 1d3+1 rounds.
- If the trap field remains set for at least one round, it receives +(Abjuration foci * 3) SP.
- Is only available with HG Enhanced.
Improved Heroism
- The target receives +4 to AB, AC, and saves for the duration of the spell. In addition, the target receives (CL * 2) temporary HP. Also grants +1 attack at CL45+ when cast on self by a non-quasiclass bard.
- At CL41, increases Legendary BAB to that of a fighter if cast upon oneself.
- Is only available with HG Enhanced.
Lesser Mind Blank
- Is now a Bard spell with HG Enhanced.
Mass Cure Moderate Wounds
- Heals (Heal skill / 2)d8 + CL damage, with a minimum of 2d8 and a maximum CL bonus of +10.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
- Creatures which would be affected negatively receive a Reflex save to avoid the effect entirely. Clerics receive +2 to DC on this save for each of GSF/ESF/LSF/PSF Conjuration.
- Is only available with HG Enhanced.
Mind Fog
- At CL41, ignores immunity to mind spells.
- Receives +1, +2, +3, or +4 DC for GSF/ESF/LSF/PSF Enchantment.
- If cast by a Herald of Storms enemies must also make a Fort save or be Feebleminded, draining Int Wis and Cha by (CL/10)d4 and wiping 10% of their spells.
Phantasmal Killer
- Receives +5 to both the Will and Fortitude save DCs.
- Respects mind immunity and fear immunity, but not death immunity.
- Is now a Bard spell with HG Enhanced.
Summon Creature V
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Wail of Doom
- All targets receive the penalties of a hostile Prayer spell.
- In addition, if they fail a Will save, they will automatically fail all Will saves against fear effects for the duration of the spell.
- Receives +(Perform / 30) DC.
- Is only available with HG Enhanced.
Bard Spells - Level 4
Break Enchantment
- Attempts to dispel all hostile magical effects on the target.
- Is only available with HG Enhanced.
Cure Critical Wounds
- Heals (Heal skill)d8 + CL damage, with a minimum of 4d8 and a maximum CL bonus of +20.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Dismissal
- When cast as a Cleric spell, the caster's Charisma modifier will be used if it is greater than their Wisdom modifier.
Improved Invisibility
- Concealment is 25%, increasing to 30% at CL41 and 35% at CL51.
- When cast by an Assassin, casts Camouflage instead.
Mass Cure Light Wounds
- Heals (Heal skill / 4)d8 + CL damage, with a minimum of 1d8 and a maximum CL bonus of +5.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
- Creatures which would be affected negatively receive a Reflex save to avoid the effect entirely. Clerics receive +2 to DC on this save for each of GSF/ESF/LSF/PSF Conjuration.
- Is only available with HG Enhanced.
Neutralize Poison
- Grants immunity to poison for 1 turn with GSF Divination and 2 turns with LSF Divination.
Rainbow Pattern
- Sets a magical trap field at the target point which will trigger if an enemy enters, forcing all enemies in a Huge radius to make a Will save or be dazed and suffer a (30 + (CL / 2))% miss chance for 1 + (CL / 10) rounds.
- If the trap field remains set for at least one round, it receives +(Abjuration foci * 3) SP.
- Is only available with HG Enhanced.
Shadow Conjuration
- Is now a Bard spell with HG Enhanced.
- The creatures summoned by the Shades/Greater/Shadow Conjuration line of spells scale up in power as the caster gains levels and illusion foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Shades/Greater/Shadow Conjuration line of spells summons a variety of powerful shades. The power of the creatures depends on caster level, spell level (4-6), illusion foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
Shout
- Does (CL * 2/3)d6 sonic damage to all targets in a cone, boosted by Lore, with no cap.
- Is only available with HG Enhanced.
Stone Shatter
- The target construct or petrified monster must make a Fortitude save or be destroyed.
- If the target saves, it receives CLd10 sonic damage.
- Is only available with HG Enhanced.
Summon Creature IV
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Unluck
- The target must roll all saving throws twice and take the worse result. Duration increases with Divination foci.
- Is only available with HG Enhanced.
War Cry
- The attack and damage bonuses increase by 1 per 5 CL above 20.
- When cast by a Dwarven Warchanter this also grants +8 to all stat checks vs Knockdown, and grants the Warchanter critical hit immunity.
Bard Spells - Level 3
Allegro
- Casts Expeditious Retreat on the target.
- Is only available with HG Enhanced.
Bestow Curse
- Penalties increase by -2 per 5 CL above 15, reaching -12 at CL40.
- Inflicts a -1 AB penalty per 4 CL above 40.
- In addition, the target's spell resistance is lowered by (CL / 5) for 10 rounds. This effect ignores SR and has no saving throw.
- When cast as a Blackguard spell, receives +10 SP.
Charm Monster
- An affected creature is dazed for the duration of the spell.
Clairaudience/Clairvoyance
- Grants +7 Listen/Spot, increasing to +10, +14, +19, +25 or 35% with SF/GSF/ESF/LSF/PSF Divination.
- Used by Gnomish Inventors to apply their chosen effects to their headware.
Confusion
- Receives +(Perform skill / 20) DC.
- Area of effect increases with GSF, ESF, LSF and PSF Enchantment.
Cure Serious Wounds
- Heals (Heal skill * 3/4)d8 + CL damage, with a minimum of 3d8 and a maximum CL bonus of +15.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Dispel Magic
- The dispel check is now 1d20 + 1 + (CL / 3) + (Abjuration foci * 6) vs a DC of (11 + target HD).
Displacement
- Receives +1%, +2%, +3%, or +5% concealment for SF/GSF/ESF/LSF Illusion.
Euphoric Gaze
- Dazes for 1d6 rounds
- Requires HG Enhanced
Fear
- Receives +(Perform skill / 20) DC.
- Area of effect increases with GSF, ESF, LSF, and PSF Necromancy.
Find Traps
- All traps with a search DC of (CL + Search skill + 20) or below within the area of effect will be revealed.
- All found traps with a disarm DC of 30 or lower within the area of effect will be disarmed.
Greater Magic Weapon
- Grants a +(CL / 3) enhancement bonus to the targeted weapon, to a maximum of +10.
- The bonus increases by +1 per Enchantment focus, reaching +15 at CL30 with PSF Enchantment (16 with specialization).
Gust of Wind
- Receives +5 DC for knock down effect at CL20.
Haste
- The extra attack Haste spell provides stacks with other sources.
Keen Edge
- Will affect bludgeoning and piercing weapons if the caster has GSF Transmutation.
Needle Point
- Makes the targeted piercing weapon keen, or any weapon with GSF Transmutation.
- Is only available with HG Enhanced.
Remove Curse
- Is now a Paladin spell with HG Enhanced.
Slow
- In addition to its normal effects, causes targets to lose one attack per round.
Summon Creature III
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Treasure Scent
- Increases the rarity of the next random loot container opened by the caster by 1% per 40 points of the caster's Lore skill (minimum 1%).
- Is only available with HG Enhanced.
Wounding Whispers
- Damage increases by +1 per CL above 40, reaching 1d6+40 at CL60.
- Grants (CL / 3)% sonic immunity.
Bard Spells - Level 2
Blindness/Deafness
- Receives +1 DC per Enchantment focus.
- The target's Spot and Listen skills are reduced by (CL / 2).
Bulls Strength
- Adds 2d4+2 Str at CL20 and 3d4+3 Str at CL40 (to a maximum of +12).
- Is now a Ranger spell with HG Enhanced.
- Is a Herald of Storms spell granting +1 per 8 CLs beyond CL20 toability checks
Cats Grace
- Adds 2d4+2 Dex at CL20 and 3d4+3 Dex at CL40 (to a maximum of +12).
- Is now a Druid spell with HG Enhanced.
- Is a Herald of Storms spell granting +1 per 8CLs towards ability checks after 20 CLs.
- Is a Gnomish Inventor spell to apply modifications to their gloves
Cloud of Bewilderment
- Receives +1 DC at CL50 and a further +1 DC at CL60.
- Changes to a Will save vs Poison with LSF Evocation (for stacking purposes with Mind Fog).
Cure Moderate Wounds
- Heals (Heal skill / 2)d8 + CL damage, with a minimum of 2d8 and a maximum CL bonus of +10.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Deafening Clang
- Attack bonus scaled to +(CL / 4), reaching +15 at CL60. Only paladins receive the attack bonus.
- Adds 1 die of sonic damage, increasing to 2 at CL16, 3 at CL31, and 5 at CL46. When cast on others, the bonus is capped at 3 dice.
- Is now a Bard spell with HG Enhanced.
Eagles Splendor
- Adds 2d4+2 Cha at CL20 and 3d4+3 Cha at CL40 (to a maximum of +12).
- Is a Herald of Storms spell granting +1 per 8 CLs after CLL 20 to ability checks
Endure Elements
- At CL21, instead of the normal effect, grants (CL / 6)% immunity to elemental damage.
- Duration is now CL hours.
- Is now a Bard spell with HG Enhanced.
Foxs Cunning
- Adds 2d4+2 Int at CL20 and 3d4+3 Int at CL40 (to a maximum of +12).
- Is a Herald of Storms spell granting +1 per 8 CLs after 20 to ability checks
Ghostly Visage
- Grants Etherealness lasting (CL / 30) rounds with SF Illusion, improving to (CL / 20), (CL / 15), and (CL / 10) with GSF, ESF, and LSF Illusion.
Heroism
- The target receives +2 to AB, AC, and saving throws for the duration of the spell.
- Is only available with HG Enhanced.
Hold Person
- When cast by a Cleric, becomes Command and may be cast as a swift action. The target will be immobilized for one round with no saving throw if it is not immune to paralysis.
Iron Grasp
- Protects the target from many disarming effects.
- Is only available with HG Enhanced.
Iron Silence
- Negates armor check penalties for the target for Hide and Move Silently.
- Is only available with HG Enhanced.
Know Vulnerabilities
- The target must make a Will save against (Lore skill / 2) or all its immunities and vulnerabilities will be revealed to the caster.
- Is only available with HG Enhanced.
Monotonous Echo
- Inflicts (caster level/3) d6 points of sonic damage each round for 10 rounds.
- While effect is active, target suffers sonic damage resistance decrease of 1 point per 6 caster levels.
- Is only available with HG Enhanced.
Owls Wisdom
- Adds 2d4+2 Wis at CL20 and 3d4+3 Wis at CL40 (to a maximum of +12).
- Is now a Druid spell with HG Enhanced.
- Is a Herald of Storms spell granting +1 per 8CLs after CL 20 to ability checks.
Sound Burst
- Does (1 + (CL / 2))d4 damage, boosted by Lore, with no cap.
Summon Creature II
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Tashas Hideous Laughter
- Receives +(Perform skill / 8) DC.
Bard Spells - Level 1
Amplify
- If the caster succeeds in striking an opponent with a touch attack, the spell inflicts sonic vulnerability of 1% per caster level, or half on a successful will save.
- This spell does not have its normal effect on allies.
Appraising Touch
- Grants the target a bonus to their Appraise skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Balagarns Iron Horn
- Enemies must make a Discipline check against a DC equal to CL + the caster's ability modifier.
- Knockdown duration is doubled to 2 rounds at CL21 and redoubled to 4 rounds at CL41.
Charm Person
- An affected creature is dazed for the duration of the spell.
Cure Light Wounds
- Heals (Heal skill / 4)d8 + CL damage, with a minimum of 1d8 and a maximum CL bonus of +5.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Expeditious Retreat
- Adds 0.5m/s to the caster's base run rate, +0.5m/s at CL33, CL46, and CL59.
Grease
- Receives +1 DC per Conjuration focus.
- At CL41, ignores SR.
Insidious Rhythm
- Grants the target a bonus to their Taunt skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Joyful Noise
- Dispels Silence, Bard Song, and Curse Song on all targets and makes them immune to those effects for 1 round.
- Is only available with HG Enhanced.
- When cast by a Warchanter doesn't strip bardsong but does grant Silence Immunity for 1 turn.
Lesser Dispel
- The dispel check is now 1d20 + 1 + (CL / 4) + (Abjuration foci * 4) vs a DC of (11 + target HD).
Mage Armor
- At CL21, the AC bonuses increase to +2 of each type, and to +3 of each type at CL41.
- Grants +(Abjuration foci * 4) Armor AC when self-cast instead of the normal bonus, if any abjuration foci are possessed.
Magic Weapon
- When cast by an Accursed Pariah, this spell instead adds 1 die of magical damage, increasing to 2 dice at caster level 26 and 3 dice at caster level 51.
- When cast by a Bard on themselves, now grants you a damage bonus equal to the average of your Dexterity and Charisma modifiers with melee weapons, minus your current Strength modifier, for one turn per casterlevel (the bonus will never be negative). This will show up in !effects as Magic Fang. This bonus does not stack with Divine Might.
Scare
- Receives +(Perform skill / 20) DC.
- No longer has a HD cap.
Serene Visage
- Grants the target a bonus to their Bluff skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Shock And Awe
- Grants the target a bonus to their Intimidate skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Silver Tongue
- Grants the target a bonus to their Persuade skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Sleep
- No longer has a HD cap.
Sticky Fingers
- Grants the target a bonus to their Pick Pocket skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Summon Creature I
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
True Strike
- Duration is 9 seconds per 10 CL (minimum of 9 seconds).
- At CL 10 and above, grants (CL / 10) additional AB bonus which stacks above the +20 cap. This bonus does not stack with Weapon Master AB or any other AB of the same type.
- Is now a Bard spell, and may be cast as a swift action.
Bard Spells - Level 0
Cure Minor Wounds
- Heals (Heal skill) damage, with a minimum of 4 points.
Light
- Light becomes much brighter at CL41.
- If you are running the Higher Ground Enhanced hak, view the description of the Light spell in your client to see the current version of the hak. The current version of HG Enhanced for this server build can be seen below.
- Please visit the Higher Ground forums at highergroundpoa.proboards3.com/ for more information on HG Enhanced.
- HG Enhanced - beta 28 - SVN $Id: light.txt 1030 2009-01-31 16:30:28Z zac $
Bard Spells - Level 6
Dirge
- Now a single burst effect rather than an aura.
- Instead of the normal effect, all enemies in a Huge radius who fail their save suffer (CL / 4)% physical vulnerability.
Energy Buffer
- At CL20, maximum damage absorbed increases to (CL * 25), reaching 1000 at CL40.
- At CL41, maximum damage absorbed increases to 1000 + ((CL - 40) * 100), reaching 3000 at CL60.
- At CL41, the damage resistance increases to CL/-, reaching 60/- at CL60.
Energy Immunity
- Grants the target +5% immunity to one element, increasing to +15%/+30%/+50%/+75%/100% with SF/GSF/ESF/LSF/PSF Abjuration.
- Is only available with HG Enhanced.
Ice Storm
- Does (2 + (CL /3))d6 cold and (CL / 3)d6 bludgeoning to all targets, with the cold damage boosted by Lore, with no cap.
Least Spell Mantle
- Absorbs 1d3 + (CL / 5) spell levels.
Mass Bulls Strength
- Adds 2d4+2 Str at CL20 and 3d4+3 Str at CL40 (to a maximum of +12).
- If cast by a Herald of Storms it adds a +1 to Str checks for every 8 CL after CL20 (max of +3).
- Is only available with HG Enhanced.
Mass Cats Grace
- Adds 2d4+2 Dex at CL20 and 3d4+3 Dex at CL40 (to a maximum of +12).
- If cast by a Herald of Storms it adds +1 to Dex checks for every 8 CLs after 20 to a max of +3.
- Is only available with HG Enhanced.
Mass Clairaudience/Clairvoyance
- Grants +7 Listen/Spot, increasing to +10, +14, +19, +25, or +32 with SF/GSF/ESF/LSF/PSF Divination.
- Is only available with HG Enhanced.
Mass Cure Serious Wounds
- Heals (Heal skill * 3/4)d8 + CL damage, with a minimum of 1d8 and a maximum CL bonus of +15.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
- Creatures which would be affected negatively receive a Reflex save to avoid the effect entirely. Clerics receive +2 to DC on this save for each of GSF/ESF/LSF/PSF Conjuration.
- Is only available with HG Enhanced.
Mass Eagles Splendor
- Adds 2d4+2 Cha at CL20 and 3d4+3 Cha at CL40 (to a maximum of +12).
- If cast by a Herald of Storms this grants a +1 to Cha checks for every 8 CLs after Lvl20.
- Is only available with HG Enhanced.
Mass Foxs Cunning
- Adds 2d4+2 Int at CL20 and 3d4+3 Int at CL40 (to a maximum of +12).
- If cast by a Herald of Storms this grants +1 Int for every 8 CLs after 20 to a maximum of +3.
- Is only available with HG Enhanced.
Mass Haste-Instead of haste, now adds one bonus attack, two if the caster has GSF Transmutation, or three if they have Legendary SF Transmutation. These extra attacks stack with other sources.
Mass Owls Wisdom
- Adds 2d4+2 Wis at CL20 and 3d4+3 Wis at CL40 (to a maximum of +12).
- If cast by a Herald of Storms this grants +1 to Wis checks for every 8 CLs beyond 20.
- Is only available with HG Enhanced.
Shades
- Is now a Bard spell with HG Enhanced.
- All damage spells are boosted by Lore.
- The creatures summoned by the Shades/Greater/Shadow Conjuration line of spells scale up in power as the caster gains levels and illusion foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Shades/Greater/Shadow Conjuration line of spells summons a variety of powerful shades. The power of the creatures depends on caster level, spell level (4-6), illusion foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
Summon Creature VI
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Bard Spells - Level 5
Ethereal Visage
- Casters clad in armor heavier than clothing or wearing a shield will cast the standard version.
- Duration is multiplied by 10 at CL20.
- Receives +1%, +2%, or +5% concealment for GSF/ESF/LSF Illusion. Concealment is capped at 85%.
- Bards with less than 30 base Cha receive 5% less than the listed concealment below.
- Concealment and soak scale based on the below table:
CL Conc Soak
1 30% 20/+3
15 35% 20/+4
20 40% 20/+5
25 45% 20/+6
30 50% 20/+7
35 55% 20/+8
40 60% 20/+9
42 60% 21/+9
44 60% 22/+9
45 65% 22/+10
46 65% 23/+10
48 65% 24/+10
50 70% 25/+11
52 70% 26/+11
54 70% 27/+11
55 75% 27/+12
56 75% 28/+12
58 75% 29/+12
60 80% 30/+13
Gembomb
- Sets a magical trap field at the target point which will explode in a Huge radius if an enemy enters, doing CLd4 positive damage (with a Reflex save for half). The explosion is loot-breaking.
- If the trap field remains set for at least one round, it receives +(Abjuration foci * 3) SP.
- Is only available with HG Enhanced.
Greater Dispelling
- The dispel check is now 1d20 + 1 + (CL / 2) + (Abjuration foci * 8) vs a DC of (11 + target HD).
Greater Shadow Conjuration
- Is now a Bard spell with HG Enhanced.
- The creatures summoned by the Shades/Greater/Shadow Conjuration line of spells scale up in power as the caster gains levels and illusion foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Shades/Greater/Shadow Conjuration line of spells summons a variety of powerful shades. The power of the creatures depends on caster level, spell level (4-6), illusion foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
Healing Circle
- Now provides (Heal skill / 2) regeneration to all allies in a Large radius around the caster for (CL / 3) rounds.
- May be changed to cast a Large-radius Mass Cure Moderate Wounds spell with the !opt healcircle SIMTools command.
Illusory Pit
- Sets a magical trap field at the target point which will trigger if an enemy enters, forcing all enemies in a Huge radius to make a Will save or be knocked down for 1d3+1 rounds.
- If the trap field remains set for at least one round, it receives +(Abjuration foci * 3) SP.
- Is only available with HG Enhanced.
Improved Heroism
- The target receives +4 to AB, AC, and saves for the duration of the spell. In addition, the target receives (CL * 2) temporary HP. Also grants +1 attack at CL45+ when cast on self by a non-quasiclass bard.
- At CL41, increases Legendary BAB to that of a fighter if cast upon oneself.
- Is only available with HG Enhanced.
Lesser Mind Blank
- Is now a Bard spell with HG Enhanced.
Mass Cure Moderate Wounds
- Heals (Heal skill / 2)d8 + CL damage, with a minimum of 2d8 and a maximum CL bonus of +10.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
- Creatures which would be affected negatively receive a Reflex save to avoid the effect entirely. Clerics receive +2 to DC on this save for each of GSF/ESF/LSF/PSF Conjuration.
- Is only available with HG Enhanced.
Mind Fog
- At CL41, ignores immunity to mind spells.
- Receives +1, +2, +3, or +4 DC for GSF/ESF/LSF/PSF Enchantment.
- If cast by a Herald of Storms enemies must also make a Fort save or be Feebleminded, draining Int Wis and Cha by (CL/10)d4 and wiping 10% of their spells.
Phantasmal Killer
- Receives +5 to both the Will and Fortitude save DCs.
- Respects mind immunity and fear immunity, but not death immunity.
- Is now a Bard spell with HG Enhanced.
Summon Creature V
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Wail of Doom
- All targets receive the penalties of a hostile Prayer spell.
- In addition, if they fail a Will save, they will automatically fail all Will saves against fear effects for the duration of the spell.
- Receives +(Perform / 30) DC.
- Is only available with HG Enhanced.
Bard Spells - Level 4
Break Enchantment
- Attempts to dispel all hostile magical effects on the target.
- Is only available with HG Enhanced.
Cure Critical Wounds
- Heals (Heal skill)d8 + CL damage, with a minimum of 4d8 and a maximum CL bonus of +20.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Dismissal
- When cast as a Cleric spell, the caster's Charisma modifier will be used if it is greater than their Wisdom modifier.
Improved Invisibility
- Concealment is 25%, increasing to 30% at CL41 and 35% at CL51.
- When cast by an Assassin, casts Camouflage instead.
Mass Cure Light Wounds
- Heals (Heal skill / 4)d8 + CL damage, with a minimum of 1d8 and a maximum CL bonus of +5.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
- Creatures which would be affected negatively receive a Reflex save to avoid the effect entirely. Clerics receive +2 to DC on this save for each of GSF/ESF/LSF/PSF Conjuration.
- Is only available with HG Enhanced.
Neutralize Poison
- Grants immunity to poison for 1 turn with GSF Divination and 2 turns with LSF Divination.
Rainbow Pattern
- Sets a magical trap field at the target point which will trigger if an enemy enters, forcing all enemies in a Huge radius to make a Will save or be dazed and suffer a (30 + (CL / 2))% miss chance for 1 + (CL / 10) rounds.
- If the trap field remains set for at least one round, it receives +(Abjuration foci * 3) SP.
- Is only available with HG Enhanced.
Shadow Conjuration
- Is now a Bard spell with HG Enhanced.
- The creatures summoned by the Shades/Greater/Shadow Conjuration line of spells scale up in power as the caster gains levels and illusion foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Shades/Greater/Shadow Conjuration line of spells summons a variety of powerful shades. The power of the creatures depends on caster level, spell level (4-6), illusion foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
Shout
- Does (CL * 2/3)d6 sonic damage to all targets in a cone, boosted by Lore, with no cap.
- Is only available with HG Enhanced.
Stone Shatter
- The target construct or petrified monster must make a Fortitude save or be destroyed.
- If the target saves, it receives CLd10 sonic damage.
- Is only available with HG Enhanced.
Summon Creature IV
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Unluck
- The target must roll all saving throws twice and take the worse result. Duration increases with Divination foci.
- Is only available with HG Enhanced.
War Cry
- The attack and damage bonuses increase by 1 per 5 CL above 20.
- When cast by a Dwarven Warchanter this also grants +8 to all stat checks vs Knockdown, and grants the Warchanter critical hit immunity.
Bard Spells - Level 3
Allegro
- Casts Expeditious Retreat on the target.
- Is only available with HG Enhanced.
Bestow Curse
- Penalties increase by -2 per 5 CL above 15, reaching -12 at CL40.
- Inflicts a -1 AB penalty per 4 CL above 40.
- In addition, the target's spell resistance is lowered by (CL / 5) for 10 rounds. This effect ignores SR and has no saving throw.
- When cast as a Blackguard spell, receives +10 SP.
Charm Monster
- An affected creature is dazed for the duration of the spell.
Clairaudience/Clairvoyance
- Grants +7 Listen/Spot, increasing to +10, +14, +19, +25 or 35% with SF/GSF/ESF/LSF/PSF Divination.
- Used by Gnomish Inventors to apply their chosen effects to their headware.
Confusion
- Receives +(Perform skill / 20) DC.
- Area of effect increases with GSF, ESF, LSF and PSF Enchantment.
Cure Serious Wounds
- Heals (Heal skill * 3/4)d8 + CL damage, with a minimum of 3d8 and a maximum CL bonus of +15.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Dispel Magic
- The dispel check is now 1d20 + 1 + (CL / 3) + (Abjuration foci * 6) vs a DC of (11 + target HD).
Displacement
- Receives +1%, +2%, +3%, or +5% concealment for SF/GSF/ESF/LSF Illusion.
Euphoric Gaze
- Dazes for 1d6 rounds
- Requires HG Enhanced
Fear
- Receives +(Perform skill / 20) DC.
- Area of effect increases with GSF, ESF, LSF, and PSF Necromancy.
Find Traps
- All traps with a search DC of (CL + Search skill + 20) or below within the area of effect will be revealed.
- All found traps with a disarm DC of 30 or lower within the area of effect will be disarmed.
Greater Magic Weapon
- Grants a +(CL / 3) enhancement bonus to the targeted weapon, to a maximum of +10.
- The bonus increases by +1 per Enchantment focus, reaching +15 at CL30 with PSF Enchantment (16 with specialization).
Gust of Wind
- Receives +5 DC for knock down effect at CL20.
Haste
- The extra attack Haste spell provides stacks with other sources.
Keen Edge
- Will affect bludgeoning and piercing weapons if the caster has GSF Transmutation.
Needle Point
- Makes the targeted piercing weapon keen, or any weapon with GSF Transmutation.
- Is only available with HG Enhanced.
Remove Curse
- Is now a Paladin spell with HG Enhanced.
Slow
- In addition to its normal effects, causes targets to lose one attack per round.
Summon Creature III
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Treasure Scent
- Increases the rarity of the next random loot container opened by the caster by 1% per 40 points of the caster's Lore skill (minimum 1%).
- Is only available with HG Enhanced.
Wounding Whispers
- Damage increases by +1 per CL above 40, reaching 1d6+40 at CL60.
- Grants (CL / 3)% sonic immunity.
Bard Spells - Level 2
Blindness/Deafness
- Receives +1 DC per Enchantment focus.
- The target's Spot and Listen skills are reduced by (CL / 2).
Bulls Strength
- Adds 2d4+2 Str at CL20 and 3d4+3 Str at CL40 (to a maximum of +12).
- Is now a Ranger spell with HG Enhanced.
- Is a Herald of Storms spell granting +1 per 8 CLs beyond CL20 toability checks
Cats Grace
- Adds 2d4+2 Dex at CL20 and 3d4+3 Dex at CL40 (to a maximum of +12).
- Is now a Druid spell with HG Enhanced.
- Is a Herald of Storms spell granting +1 per 8CLs towards ability checks after 20 CLs.
- Is a Gnomish Inventor spell to apply modifications to their gloves
Cloud of Bewilderment
- Receives +1 DC at CL50 and a further +1 DC at CL60.
- Changes to a Will save vs Poison with LSF Evocation (for stacking purposes with Mind Fog).
Cure Moderate Wounds
- Heals (Heal skill / 2)d8 + CL damage, with a minimum of 2d8 and a maximum CL bonus of +10.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Deafening Clang
- Attack bonus scaled to +(CL / 4), reaching +15 at CL60. Only paladins receive the attack bonus.
- Adds 1 die of sonic damage, increasing to 2 at CL16, 3 at CL31, and 5 at CL46. When cast on others, the bonus is capped at 3 dice.
- Is now a Bard spell with HG Enhanced.
Eagles Splendor
- Adds 2d4+2 Cha at CL20 and 3d4+3 Cha at CL40 (to a maximum of +12).
- Is a Herald of Storms spell granting +1 per 8 CLs after CLL 20 to ability checks
Endure Elements
- At CL21, instead of the normal effect, grants (CL / 6)% immunity to elemental damage.
- Duration is now CL hours.
- Is now a Bard spell with HG Enhanced.
Foxs Cunning
- Adds 2d4+2 Int at CL20 and 3d4+3 Int at CL40 (to a maximum of +12).
- Is a Herald of Storms spell granting +1 per 8 CLs after 20 to ability checks
Ghostly Visage
- Grants Etherealness lasting (CL / 30) rounds with SF Illusion, improving to (CL / 20), (CL / 15), and (CL / 10) with GSF, ESF, and LSF Illusion.
Heroism
- The target receives +2 to AB, AC, and saving throws for the duration of the spell.
- Is only available with HG Enhanced.
Hold Person
- When cast by a Cleric, becomes Command and may be cast as a swift action. The target will be immobilized for one round with no saving throw if it is not immune to paralysis.
Iron Grasp
- Protects the target from many disarming effects.
- Is only available with HG Enhanced.
Iron Silence
- Negates armor check penalties for the target for Hide and Move Silently.
- Is only available with HG Enhanced.
Know Vulnerabilities
- The target must make a Will save against (Lore skill / 2) or all its immunities and vulnerabilities will be revealed to the caster.
- Is only available with HG Enhanced.
Monotonous Echo
- Inflicts (caster level/3) d6 points of sonic damage each round for 10 rounds.
- While effect is active, target suffers sonic damage resistance decrease of 1 point per 6 caster levels.
- Is only available with HG Enhanced.
Owls Wisdom
- Adds 2d4+2 Wis at CL20 and 3d4+3 Wis at CL40 (to a maximum of +12).
- Is now a Druid spell with HG Enhanced.
- Is a Herald of Storms spell granting +1 per 8CLs after CL 20 to ability checks.
Sound Burst
- Does (1 + (CL / 2))d4 damage, boosted by Lore, with no cap.
Summon Creature II
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
Tashas Hideous Laughter
- Receives +(Perform skill / 8) DC.
Bard Spells - Level 1
Amplify
- If the caster succeeds in striking an opponent with a touch attack, the spell inflicts sonic vulnerability of 1% per caster level, or half on a successful will save.
- This spell does not have its normal effect on allies.
Appraising Touch
- Grants the target a bonus to their Appraise skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Balagarns Iron Horn
- Enemies must make a Discipline check against a DC equal to CL + the caster's ability modifier.
- Knockdown duration is doubled to 2 rounds at CL21 and redoubled to 4 rounds at CL41.
Charm Person
- An affected creature is dazed for the duration of the spell.
Cure Light Wounds
- Heals (Heal skill / 4)d8 + CL damage, with a minimum of 1d8 and a maximum CL bonus of +5.
- When used for healing purposes, increases to d10s at CL21 and d12s at CL41.
Expeditious Retreat
- Adds 0.5m/s to the caster's base run rate, +0.5m/s at CL33, CL46, and CL59.
Grease
- Receives +1 DC per Conjuration focus.
- At CL41, ignores SR.
Insidious Rhythm
- Grants the target a bonus to their Taunt skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Joyful Noise
- Dispels Silence, Bard Song, and Curse Song on all targets and makes them immune to those effects for 1 round.
- Is only available with HG Enhanced.
- When cast by a Warchanter doesn't strip bardsong but does grant Silence Immunity for 1 turn.
Lesser Dispel
- The dispel check is now 1d20 + 1 + (CL / 4) + (Abjuration foci * 4) vs a DC of (11 + target HD).
Mage Armor
- At CL21, the AC bonuses increase to +2 of each type, and to +3 of each type at CL41.
- Grants +(Abjuration foci * 4) Armor AC when self-cast instead of the normal bonus, if any abjuration foci are possessed.
Magic Weapon
- When cast by an Accursed Pariah, this spell instead adds 1 die of magical damage, increasing to 2 dice at caster level 26 and 3 dice at caster level 51.
- When cast by a Bard on themselves, now grants you a damage bonus equal to the average of your Dexterity and Charisma modifiers with melee weapons, minus your current Strength modifier, for one turn per casterlevel (the bonus will never be negative). This will show up in !effects as Magic Fang. This bonus does not stack with Divine Might.
Scare
- Receives +(Perform skill / 20) DC.
- No longer has a HD cap.
Serene Visage
- Grants the target a bonus to their Bluff skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Shock And Awe
- Grants the target a bonus to their Intimidate skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Silver Tongue
- Grants the target a bonus to their Persuade skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Sleep
- No longer has a HD cap.
Sticky Fingers
- Grants the target a bonus to their Pick Pocket skill equal to the caster's Charisma modifier.
- Is only available with HG Enhanced.
Summon Creature I
- The creatures summoned by the Summon Creature line of spells scale up in power as the caster gains levels and conjuration foci, varying slightly in power from casting to casting.
- At level 40 and beyond, the Summon Creature line of spells summons a variety of powerful elemental and element-aligned creatures, depending on caster level, spell level (1-9), conjuration foci, and random chance. More powerful creatures are summoned as these factors increase, and they continue to scale in response to those factors.
- At level 40 and beyond, the element from which creatures are summoned can be toggled with the !opt summonele command. This can help in finding creatures suited to specific purposes, like surviving a particular type of hostile environment.
True Strike
- Duration is 9 seconds per 10 CL (minimum of 9 seconds).
- At CL 10 and above, grants (CL / 10) additional AB bonus which stacks above the +20 cap. This bonus does not stack with Weapon Master AB or any other AB of the same type.
- Is now a Bard spell, and may be cast as a swift action.
Bard Spells - Level 0
Cure Minor Wounds
- Heals (Heal skill) damage, with a minimum of 4 points.
Light
- Light becomes much brighter at CL41.
- If you are running the Higher Ground Enhanced hak, view the description of the Light spell in your client to see the current version of the hak. The current version of HG Enhanced for this server build can be seen below.
- Please visit the Higher Ground forums at highergroundpoa.proboards3.com/ for more information on HG Enhanced.
- HG Enhanced - beta 28 - SVN $Id: light.txt 1030 2009-01-31 16:30:28Z zac $