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Post by FunkySwerve on Apr 2, 2006 18:47:28 GMT
There are 4 suggestions threads: -Changes to Spells that would effect them in Legendary Levels ONLY -Changes to Abilities or Suggested New Abilities that would effect them in Legendary Levels ONLY -Changes to Existing Abilities or Suggested New Abilities -Changes to Existing Spells (We can't add new ones without a hak, though we can fundamentally alter existing ones)
Please make an effort to post in the right one, it helps the DM Team find them easily when the time to implement them rolls around. Thanks, Funky
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Post by holla on Apr 11, 2006 14:01:22 GMT
SD shadow evade. Change the increases to half received through to lvl 40. Conceal ; Soak ; AC Bonus incease at a rate of 2% per 2lvls ; 1 per 4lvls/+1 per 6lvls ; +1 per 10 lvls, maxing out at 80% ; 25/+13 ; +10.
Holla.
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Post by holla on Apr 11, 2006 14:08:50 GMT
Bard Song. Change increase rates through LLs but keeping perform requirement linear. per ; at ; dg ; w ; f ; r ; hp ; ac ; skill 2 per lvl ; +1 per 10lvls ; +1 per 6lvls ; +1 per 6lvls ; +1 per 10lvls ; +1 per 10lvls ; +2 per 2lvls ; +1 per 6lvls ; +1 per 5lvls Maxing out for a pure bard at 60 as 120 ; 6 ; 9 ; 9 ; 6 ; 6 ; 88 ; 13 ; 20
Holla.
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Post by FunkySwerve on Apr 11, 2006 15:35:25 GMT
Bard Song. Change increase rates through LLs but keeping perform requirement linear. per ; at ; dg ; w ; f ; r ; hp ; ac ; skill 2 per lvl ; +1 per 10lvls ; +1 per 6lvls ; +1 per 6lvls ; +1 per 10lvls ; +1 per 10lvls ; +2 per 2lvls ; +1 per 6lvls ; +1 per 5lvls Maxing out for a pure bard at 60 as 120 ; 6 ; 9 ; 9 ; 6 ; 6 ; 88 ; 13 ; 20 Holla. On both SE and this, what are the current progressions? Not keen on increasing rate of progression unless the class is too weak currently, since I will be scaling back rate of progression for other things (like Etherial Visage). Funky
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Post by holla on Apr 11, 2006 17:26:27 GMT
The increments applied are at as close to half in the standard levels as i could figure. I worked out the maxed figures for if the increases stayed linear and this resulted in them being very overpowered imo. Guess these depend on what is decided to be maximum as to wether this is of any use.
Holla.
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Post by FunkySwerve on Apr 12, 2006 0:17:22 GMT
That makes sense. I've been debating whether to go 1/lvl or 1/2 lvls for legendary levels in casterlevels. 60 dice seems like alot in many cases... Funky
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Post by fusa on Apr 14, 2006 4:26:06 GMT
One thing that could be improved for bards is having their curse song deafen enemies in the area, this could act as bard's countersong
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Post by doomsdaybringer on Apr 25, 2006 23:15:18 GMT
due to new update on caster i would like to seem some improvement on tank.... mostly st tank. some ideas of my are giving any str tank +1 ac every 5 or 6 lvl in LL. if it is every 5 lvl it would be +4 ac at lvl 60 and if every 6 lvl it would be +3 at lvl 58... i just reach immortal with my 4th str tank last week, and his ac stuck at 111 with one +16 gear. and i cant raise his ac anyway in LL unless by item, which sucks alot since most other dex tank have like high 110s ac.... those who say they have less ac then me have like 80+% conceal.........
others idea is that str tank get +5% very 4 or 5 lvl in LL.......
i also have some suggestion on improve less used class like BlackGuard, Brb....... Blackguard in Hg has special ablitity is kiss death right? my suggestion is base on that... how about giving cold imm and/or cold sheild for build with BG control class?
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Post by FunkySwerve on Apr 25, 2006 23:26:30 GMT
@ Fusa - Deaf enemies are unaffected by bard song, iirc. Might not be the best choice @doomsday - str tanks will remain a priority, as they are still lagging behind dexers in overall build (defense and offense combined). Funky
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Post by fusa on Apr 26, 2006 0:25:39 GMT
if the deafen was added to the bard song at a certain ll level wouldnt the other affects still affect the enemies? (that is if its possible to have the creature be deafened as the very last affect) (ab reduced, ac reduced, saves reduced, damage, etc then finally deafen)
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Post by Lord FlashHeart on Apr 26, 2006 7:10:46 GMT
Considering the high ac most SDs have and epic dodge you'd be one slippery customer!
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Post by doomsdaybringer on Apr 28, 2006 3:27:01 GMT
@ Fusa - Deaf enemies are unaffected by bard song, iirc. Might not be the best choice @doomsday - str tanks will remain a priority, as they are still lagging behind dexers in overall build (defense and offense combined). Funky is my ideas any good? is it too powerful for HG??? or it just doesnt fit your taste?
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Post by FunkySwerve on Apr 28, 2006 5:03:51 GMT
'Strength tanks' isn't a class, so I can't really apply changes to them - we do class-specific changes. They are too generic, and I couln't even tell if you were talking about conceal or phys immunity. The Blackguard ideas are interesting, but I'm a long way from getting there yet. Funky
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Post by mishimayukio on Apr 30, 2006 7:56:15 GMT
Any chance we could see monk empty body scaling up for both duration and concealment with LL? Maybe at least for non-pure monks so we can get closer to the max. Also would like to see more gain from the monk spell resistance feats than +2 per feat.
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Post by FunkySwerve on Apr 30, 2006 8:43:03 GMT
You can pretty much take for granted that most abilities will scale up in LL. The monk feats, I'm not so sure, but maybe - monks will def get more spell resist per level in some way ort another tho. Funky
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