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Post by Acaos on Mar 6, 2007 18:05:00 GMT
I think Rangers should get Evasion at level 41 if they have at least 25 levels of ranger pre-LL. This would probably enable a lot of more interesting ranger builds, especially strength-based ones.
Thanks, Acaos
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Post by sabregirl on Mar 6, 2007 21:57:14 GMT
Smiter builds in general are basically non-existant at the moment given the extreme expense of both qualifying for and taking 10 great smiting feats. Perhaps if on reaching level 41, any character with great smiting feats (CoT, BG or pally) will recieve +1 to str for each great smite feat they have, smiters might have some prayer of reaching close to 70AB by 60.
-S
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Post by Kazatel on Mar 7, 2007 17:34:53 GMT
I'm a huge fan of shadowdancers, and I love the new decoy. I was hoping something could be done to replace or change the shadowdancer whirlwind effects. The idea and premise for the changes to the SD's whirlwind ability are sound, but not practical considering the bugginess of whirlwind in general.
Could it/would it be possible to nix the whirlwind additions and add instead a spell or item (yes, ANOTHER item) that gives an unlimited zero range negative energy burst that does ability damage at the same dc?
I know this change wouldn't be as conducive to roleplaying as before, but it would be alot more useful (meaning it would actually get used).
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Post by FunkySwerve on Mar 7, 2007 20:56:09 GMT
Still holding out for a whirlwind fix in 1.69. If they don't get it then, then a few abilities will be redone. Funky
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Post by dodrudon on Mar 8, 2007 0:34:53 GMT
Characters with 30 con at level 40 get the following bonuses: Beginning at level 44, and every 4 levels afterwards, they get +1% physical immunity. At level 50 and 60 they gain an EDR feat (EDR I if they've taken none, EDR II if they've taken EDR I already, etc). If the character has EDR III already, Epic Toughness is given instead.
Legendary Exotic Resistance: 3/- exotic resist of one type, stacks, can be taken three times. Pre-req: 20 Con. or Legendary Exotic Immunity: permanent 5% immunity to one element type, can only be taken once. Characters with 30 Con gain 10% immunity instead.
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Post by thedomicron on Mar 8, 2007 3:45:04 GMT
i was going to suggest something similar but have it be something like immunity to certain effects like knockdown, maybe give a bonus to saves, to hit, a special ability which draws attention of enemies to you, something to bring back the feasability of con based tanks
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Post by archmage on Mar 11, 2007 6:22:28 GMT
RDD's wing buffet is almost useless as it is now, especially in the hells. I suggest adding a gust effect to the buffet. Makes sense from a roleplay perspective also.
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Post by sabregirl on Mar 15, 2007 17:22:28 GMT
Was wondering if strength based monks (STR 40+), control class monk could get a conceal bonus to empty body 5-10% in legendary levels since AC on str monks is usually relatively low and empty body is only 2X per day.
-S
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Post by cathedralmaster on Mar 16, 2007 7:55:58 GMT
Did a search for "wizard shield" and no one's suggested it since at least December so...
Considering that wizards are basically required now to use a shield to survive in the hells, I'd like to suggest given anyone with wizard as their control class the shield profeciency feat for free upon reaching legendary levels.
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Post by sabregirl on Mar 19, 2007 19:54:40 GMT
Greater Smite damage calculation could include legedary levels, assuming the character's control class is Paladin, Blackguard or CoT. This would add an extra 440 damage to the smite (assuming all 10 great smiting feats). Considering both higher HPs of creatures and the increasing prevalence of divine/positive resist, I don't think it would be at all unbalanced.
CoT Aura of Victory - This ability should last longer, perhaps doubling in duration at higher CoT levels. As is about the time I have said to the party, "SR lowered" and casting has begun I usually end up typing nevermind because the aura has already worn off. Would also be nice if the ability included Save/AB/Damage lowering - perhaps based on the number of great smiting feats since a smiter CoT will NOT be able to afford the feats for the WW attack ability.
-S
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Post by bhao on Mar 26, 2007 14:05:06 GMT
an option to change the arcane archer death arrow from 4min area effect to the single target death arrow from before level 35 (and back) would be really nice. the dc progression doesn't even have to continue. my archer just hit level 35 aa, but i've grown rather fond of it and don't really want to level up
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Post by warder10 on Apr 18, 2007 10:41:08 GMT
I have three ideas for the paladin. First: A paladin with 25 or more paladins levels, including legendary levels, and all greater smite feats gets to use his smite once every 2 minutes. An alternative to this is use his smite twice every 4 minutes. Second: Wizards, Sorcs, Druids, Clerics, all have epic spells. Since paladins have spells I think they should get a few epic spells as well. Third: Paladins with 25 or more levels of paladin get an ac bonus depending on their charisma level. (Similar to the monk ac bonus with ;)wisdom)
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Post by dodrudon on May 2, 2007 0:37:17 GMT
Darkvision allows player to ignore 1% of concealment against enemies for every 4 LL levels, to a max of 5%.
Rogues get 2% conceal per LL, with a maximum equal to a third of their Hide skill, or half of their Hide skill minus 10. This maxes at 40% at character level 60, more than Improved Invisibility but less than 5 Self Conceals.
With dexterity, Rogues can get around 86 hide (with 66 dex), with item boosts it maxes at 136 (or rather, 127). The first option (a third) would give them the 40% conceal only if they have skill boost items, a bard song, maybe epic focus, allowing str rogues with a full +50 hide skill bonuses to get the entire conceal bonus. The latter option would make it much easier, giving 40% conceal with just 100 hide skill.
The concealment for Rogues double when they activate Stealth mode.
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Post by cathedralmaster on May 3, 2007 23:27:31 GMT
Was wondering if Azer Chieftan's fire stream could get a boost in the LLs in order for it to compete with red dragon breath on the Mammon's Tears.
Right now, the two ways for a shifter that seem best against the tears is either Manticore spike - which hits everything in the area and so limits its usefulness - and Red Dragon Breath - which is more of a fan. Manticore spikes obviously do a ton of damage, Red Dragon Breath does around 300. From my experiences in limbo last night, Azer only does about 90 damage per stream on single targets so it doesn't really compete.
The way I see it, Azer given that it can target single objects far better than the other could be a really neat alternative. You would have manticore - which throws spikes all over the place and hence isn't the best where spawns with kb. You have dragon which has tanking uses so you wouldn't want to waste it on just anything (it also has higher requirements so it being better seems balanced). It also suffers from the multiple target problem. Azer chieftan if it only had the damage could be for situations when you don't want to spend a dragon form and want to focus on a single target in the midst of a spawn.
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Post by sabregirl on May 8, 2007 6:22:58 GMT
Any chance rangers could be given tumble as a class skill in legendary levels? While technically it's only 4 ac over a tumble dump, rangers are at a distinct disadvantage defensively over other dex/dualing classes in terms of both AC and conceal especially when dualing so even a little bit would help. Would also make a pure ranger considerably more viable.
-S
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