Chainlink brought this up awhile back and I would like to reiterate it here. Seems like if your control class is Dragon Disciple then you are most likely a tank or possibly a BFM. If we don't want BFMs to get additional bonus AB than maybe restrict this to Dragon Disciples that are not a member of a quasiclass.
- Crit Immunity
Seems odd that if almost all (if not all) dragons have crit immunity that Dragon Disciples don't get some form of it. My suggestion would be the % critical immunity like what low level PMs get. Again, restrict this to non-quasiclass disciples or greatly reduce it.
LVL 50: 60% immunity (perhaps start at 40% and drop by 5% increments rather than 10% increments) LVL 45-49: 50% immunity LVL 40-44: 40% immunity LVL 35-39: 30% immunity LVL 30-34: 20% immunity LVL 1-29: 0% immunity
- Dragon Fear Aura
The duration is low enough that this is rather annoying to use since it has to be turned on at every fight and sometimes multiple times in a long fight. Can the duration be increased such that one only has to activate this after resting (like EV)? Or will this cause problems running by NPCs in town (nasty auras used to be a problem)?
- Dragon Breath
This just isn't used. My suggestion would be to boost the DC (maxing around 60 like a shifter rather than 54), make it non-loot breaking, and inflict exotic vulnerability along the following:
(Dragon Disciple level - 30) % vulnerability (maxing at 20% vulnerability at 50 levels) - or - (Dragon Disciple level - 40) % vulnerability (maxing at 10% vulnerability at 50 levels)
(Dragon Disciple level) % vulnerability (maxing at 50% vulnerability at 50 levels)
Red/fire dragon: fire White/cold dragon: cold Green/acid dragon: acid Blue/electric dragon: electric
Again, restrict this to non-quasiclass disciples. Since its timered it would probably only get used once in most battles and is rather tricky to aim (need those shifter breathing skills). I think even Hell boss fights (except the lower hell levels) would only get in about 2 uses. I also think the above exotic vulnerability would encourage more of the other dragon types than the standard red one since it is hard to not pick red for a hells tank. I worry that if this doesn't have a healthy DC, then it will fall back into the unused category since we only get one shot every few minutes whereas a shifter can keep blasting away.
Heck, perhaps both the exotic and elemental vulnerabilities can be used. One to boost shifter forms (dragon or wyrmlings) and the other for disciples. Of course, I argue the disciples should get the better of the two (exotic) since they have dedicated their lives (and its in their blood) to becoming dragons!
Post by StrykerOfChaos on Jan 26, 2008 23:02:20 GMT
I had an idea due to the fact that there is no reason to be in "large form" for XDDs. So, I am proposing that the bigger your dragon form, the larger your Dragon Fear Aura radius is. ^_^ It would make sense I think if you were more "menacing" the bigger you are.
If the character has the Superior Initiative feat, at SD level 30 (NOT including legendary levels), Shadow Evade may be used as a free action once every 6+X seconds, where X is your armor check penalty (10 from tower shield, 8 from full plate, etc).
Possibly give shadow dancers parry as a class skill in legendary levels, every other commonly dex based class has it as a class skill except Sd. Wouldn't throw off the balance in my opinion either, as i think sd might be a little underpowered as is.
Post by Lastone Yusee [SL] on Jul 31, 2008 14:17:48 GMT
Could Hide be added as an LL skill for Blackguards? Seems a little strange that it's a requirement to have 5 hide ranks to qualify for the class, but it's not a class skill. This would allow Lashes to buff their Camouflage concealment a little (not sure if there's any real benefit for other BGs though).
Str 23, Wis 23, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, ki strike (adamantine). Benefit
Your unarmed strike has a critical threat range of 18-20 and deals slashing damage (at your option any attack can deal bludgeoning damage, but cannot then take advantage of the enhanced threat range). This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range.
Please make Lasting Inspiration available to Dwarven Defender control class Warchanters (i.e. those with fewer than 20 levels of bard) in Legendary Levels.
Without Lasting Inspiration, a level 60 Dwarven Defender control class Warchanter (such as an 18 Bard / 2 BG / 20 DwD split) gets Bard / Curse song which lasts only 1 minute and 30 seconds. Considering that Warchanters get fewer songs per rest with a lower effective Bard Song level than a real bard anyway, it seems a slightly overly harsh penalty to the quasi.
When a Legendary unarmed Monk has an empty offhand and improved two weapon fighting feats, grant 2 extra attacks. Can use the same script as double weapons with just re-equipping gloves to activate it.
Post by ilovedietpepsi on Jan 20, 2011 22:44:39 GMT
Paragon Reflex , fortitude or Will (3 different feats). requirements: idea 1 : legendary (save) idea 2 : stats requirement (25 dex for reflex, 25 con for fortitude, 25 wisdom for will). Benefit: You no longer automatically fail that save if rolling a 1.
Too many people have opinions on things they know nothing about. The more ignorant they are, the more opinions they have.